3 makeover suggestions for WoW's default UI

However, there are still improvements that could be made, most of them in areas that just haven't been updated in a good long while. I've got a list of three pieces of the UI that I believe could use a makeover.
Battlegrounds
Everything about battlegrounds has been changing for the better lately, with the absolutely awesome Battle for Gilneas (Nordenwatch 2.0) and Twin Peaks. For some reason, however, we are still left with the old, original battleground menu, complete with scroll bar. I am under the impression that scroll bars are nasty design, mostly because I do not have all the options present in front of me without having to do a little digging for information.
What can be done? One of the ways that I think the battleground selection menu could be improved would be to make it a little bit more like the archaeology menu, in which each battleground has an icon in addition to a plain text name. You could keep the window the same size but use icons for the battlegrounds, which open into the bottom window area to display the story, lore, and mechanics of that specific battleground.
Inventory
The bag inventory has been one of the mainstays of World of Warcraft since the beginning and hasn't changed much at all in the course of the game's life. Inventory in general is a hard nut to crack, and Blizzard has done a pretty darn good job with its inventory system. For a long time (and it is hard for me to confess), I never used a bag mod because I could easily arrange my items bag by bag on my own, never letting an addon do the work for me.
Right now, the inventory system that comes default in WoW is satisfactory. It gets the job done, but addons have been bringing some much needed customization to the party.
What can be done? One of the biggest concerns that I have when using the default inventory in WoW is that quest items are sometimes hard to find. ArkInventory, my addon of choice right now for inventory management, allows me to create a bag that places all of my quest items into it. I think the WoW inventory system would benefit greatly from a bag for quest items only, much like how Warhammer Online kept your quest items in a separate place. Not only does this cut down on clutter in your main inventory, but it allows players a little wiggle room when accepting or completing quests with a full or near full inventory. I know that I have had to drop things from my bag when picking up quest items because I forgot to sell.
The second thing that I wish the default inventory system had is an auto-combine feature -- one little button that could be pressed to auto-combine disparate items into stacks. Sometimes I have lost a ton of inventory space because I had no idea some items could be combined because they were hanging around in different bags. Auto-combine would be real nice and probably an easy addition.

Something that has always bugged me about the default player frames is the thinness of the health and mana bars in relation to how important they are as well as the size of the unit frame. Addons solve this problem, of course, but a lot of players love the Warcraft look of the default player and unit frames. I have to agree -- I still think the art is classic, and I used the defaults for a long, long time. However, having the actual plain text number on those thin bars always frustrated me, and in these days of mana conservation and watching those meters even more carefully, things might need to be thickened up.
What can be done? Give players a few options for their user frames. Maybe offer a default, then add in a thicker health/mana bar version for players with less-than-perfect eyesight or who just like a more manageable health bar. I know that Blizzard can purposefully leave out a lot of options due to the prolific number of addons out there that serve this purpose, but the default player and unit frames have always been a sore spot for me.
What do you think is ready for an overhaul on the default WoW interface? Every expansion has granted us some awesome new features for what many consider the best and most flexible user interface in MMO gaming now. I always look forward to new interface additions.
Filed under: Analysis / Opinion, Add-Ons
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Reader Comments (Page 2 of 7)
loop_not_defined Jan 14th 2011 3:04PM
This and a New Mail indicator at the character select screen. That's all I'm asking for. That's all I've ever asked for.
/prostrate
Please, Blizzard! Have mercy on us!
...*triple checks the spelling on prostrate*
DayDreamer Jan 14th 2011 3:34PM
Nopunin10did,
yeah, there's really no reason that would need to be server-side. I can't think of any saved settings which are server-side.
In addition to the order of characters on the select screen, I'd also like the add-on selection to be by character selected by default. (the character selected to log in.) Having to click three times (add-on settings, drop-down menu, specific character) EVERY time I want to just GET to the menu is pointless. Who changes addon settings for ALL characters? If for some reason the old way would still be useful, make a check-box to toggle whether the default is the old setting for all characters, or the selected character.
It's too bad you can't make add-ons for the character select screen.
Clas Jan 14th 2011 3:47PM
@Nopunin10did
You are very likely right about the unique ID's for each character. Having some experience designing and developing databases, this "could" be as simple as adding an additional table to their database (or a table per realm) which is capable of storing the many-many relationship. Just two fields, Unique CharacterID(mytoon42434) + Order ID (1-10). Then it's just a matter of updating the character select screen (client side) to querey YOUR characters, and sort them based on OrderID. Make the combination of the fields be the primary key (composite key) and voila.
I'm not familar with LUA or the intricacies that are the wow database backend, but this sort of thing is usually quite simple. Just a matter of priority I'm sure. But man would I love to see this get implemented.
Raven31211 Jan 15th 2011 1:53PM
I'd drink to that....if I drank that is
SR Jan 14th 2011 1:08PM
The damned little circle things around the minimap. I know there's mods out there that deals with it, but I'm sick of having one of the addon buttons screw with the default positions.
I'm sure a LOT of us couldn't figure out how to port into the dungeon when the DF hit the servers.
gboyd Jan 14th 2011 1:32PM
I completely agree with this. I would suggest doing something like the new slide out raid/party frame so that there is one button you can click that would slide out a window with all the misc addon icons around the map.
I'd include functionality so you could choose which icons to hide, and which you want to show at all times.
Matt Jan 14th 2011 1:43PM
There is something like this. I'll have to check on the name of it when I get home. I'm not even sure where I got it from, it just appeared with the expansion. I am pretty sure it is a mod, though ... probably came with an auto-update of something else I have.
Castor27 Jan 14th 2011 2:00PM
It is called Slidebar . I think it is a package deal with auctioneer.
Fel Jan 14th 2011 2:08PM
I have a perfect add-on that fixes this, I believe the Curse name is Minimap Button Frame (MBF for short).
It pulls everything into a mobile frame that can be maximized and minimized at will, and you can control which buttons are pulled in and which are left on your minimap, or removed altogether. The only issue I've had so far is that it doesn't play nice with Archy and the additional Archeology mini-icons.
gboyd Jan 14th 2011 3:30PM
Ahh yes, those sound like good addons but I thought the point of the article was about improving the default UI.
mjay Jan 14th 2011 1:11PM
movable unit frames
The Angry Intern Jan 14th 2011 1:53PM
movable and re-sizable EVERYTHING. Seriously, every single MMO I've tried since 2003 EXCEPT WoW has at the very least let you re-size and move any of the default UI items.
Tripike Jan 14th 2011 2:35PM
http://wow.curse.com/downloads/wow-addons/details/move-anything.aspx
Tripike Jan 14th 2011 2:38PM
http://wow.curse.com/downloads/wow-addons/details/move-anything.aspx
Does exactly that.
Tripike Jan 14th 2011 2:40PM
Gah, I'd like to be able to delete my own double posts. >_
Jorges Jan 14th 2011 3:24PM
@Tripike: The point is that we shouldn't need an addon to do that.
Static frames are archaic, annoying and unpractical.
Sciarc Jan 14th 2011 1:14PM
I fully agree about the player unit frames. There's a simple addon called UnitFramesImproved that thickens your health bar while adding class colors. It's exactly how I wish the default frames looked.
http://wow.curse.com/downloads/wow-addons/details/unitframesimproved.aspx
wow Jan 14th 2011 3:39PM
Why do you need class colors? Can't you remember which character you clicked on when you logged in?
Sciarc Jan 14th 2011 4:57PM
Nope! I need constant reminders.
Seriously though, I just happen to prefer class colors to bright green bars for everybody. It looks good! It's also handy in pvp to immediately identify the class of your target, or potential targets, especially in chaotic BG encounters.
RedEpistaxis Jan 14th 2011 6:08PM
To 'wow': this affects the frames of people in your group, your targets, etc. as well. When people talk about unit frames it's referring to more than just your own frame..