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Reader Comments (Page 1 of 1)
1-14-2011 @ 9:43AM
Arbolamante said...
For druids, a couple of interesting changes:
*Rejuvenation is now trained at level 3, down from level 8. In addition, its mana cost has been reduced from 26% to 16%.
*Nature's Bounty no longer affects Swiftmend, but now has a new effect. When the druid has Rejuvenation on 3 or more targets, the cast time of Nourish is reduced by 10/20/30%.
Ok, I was never a 5Rj/1WG healer, but the absurd mana cost of Rejuv in Cata has been, well, absurd. Combined with all the Lifebloom changes, the interaction of various talents and tier bonuses, it has really seemed the devs were pushing Resto druids towards being tank healers. This will give us some of our raid utility back, and make 5-mans a little easier.
Oh and this: *Tree of Life duration has been reduced to 25 seconds, down from 30.
Blizz, seriously, we get it. You don't like tree form. Really, we do. Message received. I promise to only use it for Machinima and really special occasions. OK? So no more nerfing?
Reply
1-14-2011 @ 10:23AM
Lloren said...
The further massacre of ToL is all about PvP I suspect. It really has few uses in raid healing that I've seen. It's kind of a helpful Oh Sh*t button for when the whole raid takes a lot of damage and can be a mana regen tool of sorts if you just spam everyone with lifebloom and use your clearcasting procs, but overall the only place that I can see Blizz feeling any need to nerf a relatively useless ability is in PvP. It gives us a lot more survivability, lets us do a decent amount of dps, and, until we go oom, makes us pump out some serious heals. Though I've also noticed that, especially in BGs or Tol Barad, if you don't have glyph of the treant, popping ToL is like screaming "KILL THE HEALER... ITS THE ENORMOUS MOSSY BOULDER WAVING ITS HANDS IN THE AIR... CAN'T MISS IT!"
1-14-2011 @ 12:29PM
Saeadame said...
Yep, ToL has been pretty useless lately. I think there are only very specific bosses and phases of those bosses where I usually pop it - for heroics it's the last phase of the first boss in SFK, or the last phase of the last boss in Throne of the Tides.
I'm sure all the ToL lovers will hate me, but I would really prefer they make ToL into a "pet" kind of like the paladin thing for Holy. Or just change it in SOME way. Something that comes out and casts the same spells as you for a short time. Granted, the multi LB is nice, but now that we're not going to be able to maintain it on multiple targets after ToL ends, I really don't need that anymore. It could even be a pet that has X amount of mana, and spam casts Regrowth on all targets in range, or something ridiculous. I don't care, but current ToL is kind of eh. Then again, old ToL was kind of eh too... 'cause it didn't really DO anything except make your heals useless in caster form and make you unable to do anything offensively.
1-14-2011 @ 12:33PM
Saeadame said...
Addition: I think the only other change I would rather see to ToL is have it actually do something for our mana - either restore some, or reduce the mana cost of our spells while it's active or SOMETHING that gives it a niche in "things to use when I'm running out of mana" rather than "things to use almost never".
1-14-2011 @ 12:46PM
Arbolamante said...
Give Trees AOE Innervate. Do that and they can nerf the rest of it all the way to Sunday (which come to think of, it they pretty much already have. At least to Saturday afternoon.)
1-14-2011 @ 1:58PM
matt said...
ToL is kinda dumb for pve, Its probably the best you can do with that 1 talent point so you might as well take it. If you wanted to protest and leave it out of your build, it would not really hurt. the 15% through put buff is rarely needed except for the heroic encounters listed above. I am kinda worried about all of the buffs resto is getting in this patch, tbh I fell a little overpowered right now.
Haiku for ToL:
You cannot nerf spells
Which I hardly ever use
so go and buff soothe