Shifting Perspectives: PTR 4.0.6, balance and you, part 2

The mana cost of both Sunfire and Moonfire has been reduced. Honestly, this is a fairly meaningless change for balance druids. In a normal rotation, we have enough mana regeneration as it is to where we don't need i , and when we are actively spamming Moonfire/Sunfire, it costs virtually no mana as it stands. I haven't a clue what Blizzard was hoping to address with this change, but don't look a gift buff in the mouth, I suppose.
Glyph of Entangling Roots
Balance wept.
If the forum complaints over these past weeks is any indication, the change to the Glyph of Entangling Roots to reduce the cast time by 0.2 seconds instead of making it instant-cast -- and, hopefully, removing the cooldown -- was done mostly because of feral druids. A lot of people seems to think that feral druids had far too much control when they could shift out to use an instant root and an instant Cyclone; perhaps that is true. It is just a sad state of affairs that we have to be nerfed as a consequence.
In all of the forum complaints that I have seen thus far, none of those saying that the glyph was too strong for feral druids believed that it was too strong for balance druids. In fact, most of the complaints that I have seen from non-druid players had been suggesting to roll the instant roots into a balance talent instead and just remove the glyph, because they know that balance desperately needs the instant roots.
Here's to hoping that Blizzard believes the same, because we didn't need any PvP nerfs as it stood, and this is a pretty big one for us.
Soothe
Soothe is back to being an instant-cast, down from a 1.5-second cast, and I am rejoicing over that fact. There have only been a limited amount of Enrages in PvE that need to be dispelled, and thus far, the cast time hasn't proven to be problematic towards them, but that's entirely due to encounter design.
Back when Soothe was first changed to dispel Enrages, it was instant and was later nerfed to have a cast time. This was back during the times so long ago when players were still fighting the Lich King, and that nerf made heroic Lich King highly problematic. RNG is RNG, and that encounter was the highlight of it. During heroic LK, I was tasked with dispelling one of the adds; no big deal, but having an add Enrage right when Shadow Trap goes out on the range and I had to move ... If the tank wasn't prepared for that, it was easily a one-shot right there. Or having an add Enrage right as I got Necrotic Plague ... It was painful not being able to dispel Enrages on the move; reverting this nerf is a huge deal.
It also impacts PvP in certain ways -- not enough to where it will really make a difference in that department, but every tiny inch we can get.

There are a few other things to take note of that are going out in this patch as well.
- Enchant Off-hand - Superior Intellect has been reduced from 100 to 40 intellect.
- Enchant Bracers - Mighty Intellect has been added. Adds 50 intellect to a wrist.
- Burning Shadowspirit Diamond has been added. Increases intellect by 54 and increases critical strike damage by 3%.
- Flasks now require 8 herbs, down from 12, and 8 Volatile Lifes, up from 6.
- Vibrant Alchemist Stone has been added. Increases intellect by 301, haste by 194, and has a red socket.
- PvP trinkets can now be used to remove silence effects.
- Omen of Clarity can no longer proc from beneficial spells without the Malfurion's Gift talent.
- Shooting Stars now lasts 12 seconds, up from 8 seconds.
- Barkskin is now undispellable.
- Troll and worgen druids now have unique Flight Form graphics!
The addition of the intellect bracer enchant is a good change in some respects. Previously, the leatherworking personal enchant to bracers provided intellect in a slot that couldn't have intellect without that bonus. This had the enchant slightly better than other options, but not significantly so. I appreciate the equalization, but I mourn the loss of enchanting choice. Right now, you can either go 50 spirit or 50 haste on wrists depending on if you need hit or not; now that option is gone, as you will always choose the intellect enchant.
The new alchemy trinket is a great addition to the profession, especially at this stage in the game. It's certainly the best pre-raid trinket choice that you can go for; barring Darkmoon Card: Volcano.
Really, though, we should focus on the important change here. Troll druids now get to have a bat as their Flight Form. How awesome is that? Forget everything else -- I'm pumped that I'll finally be the coolest mount of the block. Now if only Blizzard could fix the troll Moonkin Form's having night elf ears ...
Last-minute "we hate Murmurs" change
So, yes, a few new things out on the PTR late last night, at least "late" at my edge of the world.
- Shapeshifting no longer removes root effects.
- Typhoon's mana cost reduced by 50%.
That aside, I am appalled by this change. Feral druids will certainly feel this nerf heavily, but balance druids are being hit badly as well. Being able to shift out of root effects was a huge portion of our defensive utility; I'd go so far as to say it was the biggest part of defensive toolkit that we had. We do not have very many kiting tools. Even with the change to Wild Mushroom to ease the use of Fungal Growth, our ability to keep targets away from us is highly limited. Our kiting strength was in simply being more mobile than other classes. We couldn't really slow them, but they couldn't slow nor root us, and we could move faster.
Yes, we can still shift out of snares, and that will be one saving grace, but the inability to shift out of root effects hurts us far more than I believe other players and Blizzard realize. We shift out of roots frequently in PvP, and it is one of the few things that saves us in many situations. A balance druid without mobility is dead. Balance is suffering a lot in PvP at this moment, to the point that if I must write up a PvP guide, all it would say is "re-roll frost mage." Further nerfing us without providing anything to meaningfully boost our PvP prowess, be it aimed towards us or feral, is bleeding a dry corpse.
The Typhoon change is ... whatever. It will help, kind of, in PvP when mana is an extreme issue, but no amount of mana cost reduction is going to save balance druid's PvP mana issues. The problem is not our mana costs; the problem is that we cannot switch between Eclipse procs reliably enough to benefit from Euphoria.






Reader Comments (Page 1 of 2)
Michael Jan 14th 2011 7:27PM
"Amazingly amazing" is, of course, from The Hitchhiker's Guide to the Galaxy. I believe Zaphod said it, right?
Tyler Caraway Jan 14th 2011 8:23PM
It is one reference, yes!
Another acceptable answer would be Salt and Pepper from Chrono Cross. I believe it was Pepper that always repeated adjectives in such a way, and did so in every sentence.
Lizziekate Jan 14th 2011 8:37PM
"That is so amazingly amazing I've just got to steal it."
I also thought of an episode of The Goodies, a TV show from the same era as H2G2, wherein punk acts were described by avant-garde critics as either "amazing", "amazingly amazing", or "amazing with really good commercial prospects".
Thon Jan 14th 2011 7:41PM
Bit off-topic, but I just wanted to ask something.
What's your take on mastery as a chance-proc? Wouldn't it be quite useless for balance druids seeing as our mastery is only ever useful when eclipse is up, and the trinket can happen at any given time?
Tyler Caraway Jan 14th 2011 8:21PM
Mastery procs of any kind are pretty much a no-go for balance druids, yes. I haven't tested it, so I may be wrong, but I would think that the Eclipse buff isn't capable of scaling once you get the proc; since the buff is never actually re-applied once you've gained it. So, theoretically speaking, any mastery proc probably won't provide any benefit unless you get it just before an Eclipse proc.
Again, I could be wrong on that, I've never actually gotten my hands on a mastery proc trinket to test it with, but I would imagine that is the case. Even if it isn't, you would then be faced with the fact that, yes, it wouldn't do anything unless Eclipse is up, and then Eclipse would simply scale down once the proc wore off. Neither situation works out well. :\
Sal Jan 14th 2011 8:34PM
FYI-
Druids have three specs, not just balance and resto.
Webwolf Jan 15th 2011 5:38AM
Tyler only handles Boomkin. Allison handles Bears and Resto, and Dan will be handling Cat.
Sterb Jan 14th 2011 8:48PM
Tyler, I disagree with your analysis of the effect of Mastery's gained value on your gearing. You stated that this doesn't affect your out of tier piece, and I believe it does.
Specifically: I think the Scorched Wormling Vest is now a better choice than the Passive Resistor Shoulders. Rather than trade Mastery for Spirit (our old worst secondary stat for our best), we trade Crit for Spirit (our new worst secondary stat for our best).
Tyler Caraway Jan 17th 2011 10:25PM
A fair point. At first I was slightly wary on if that would actually end up being the case. Due to how the hit cap works now (with juggling reforging) the stat differences between running with the chest vs using the shoulders didn't quite seem to match up.
Initial modeling actually still showed using the tier chest as being slightly better, but after some tweaks to that, the shoulders do pull out ahead by just a hair. It isn't really that viable of a difference though. If you already have the tier chest, then I wouldn't suggest going off and switching until you have every other piece first.
The difference between the two, at least in gear set up I was using, different sets will reforge different things and have different results, it's only a gain of around .5 mastery and 12-ish spellpower for a loss of .4 crit and .3 haste to switch from using the chest to the shoulders. It's so nominal that it's barely worth noticing at all. I'd say the best choice is whichever you can get the cheapest (which is probably the tier chest.)
jishdefish Jan 14th 2011 9:16PM
The patch notes /say/ that the flight from is implemented on the PTR, but they lie. I am on the PTR and my Worgen still has his Nelf form. I reported it on the PTR forums. Hopefully a blue saw it. (I would use the bug report tool like I usually do, but it seems to be missing.)
Necromann Jan 14th 2011 10:05PM
I thought the only difference in the worgen flight form was that it had the worgen tarbard on it's back. I could be wrong though.
Scunosi Jan 15th 2011 12:10AM
You do have Epic flying yes? I'm curious if they've made special non-epic forms, it'd be kind of dumb for a Troll Druid to go from being a brown bird to a giant rainbow bat.
And the Worgen differences are there, they're just not as obvious as a whole different model.
Zaros Jan 14th 2011 11:44PM
IT was a sad day when they removed our shifting. I find it sad, that when another class is OP, the neft a tiny bit, then next patch a tiny bit more, then next patch a tiny bit more... but for druids they just estimate the amount of nerfing we need and give it to us all at once, then come next patch to salvage the remains. I beg Blizzard to treat us like a real class. This is the equivalent of removing the chill effect from all frost spell. I won't stop playing my druid, but i'll be a sad owl-bear unless they re-add shifting out of roots.
Matteo Zanasi Jan 14th 2011 11:51PM
I am so sick of all these Balance and Resto Druid guides to be honest!!
Can we please get some Feral Tank guides?
They would be greatly helpful at times!
Matthew Jan 14th 2011 11:56PM
Shh! You got us boomkins nerfed! Go stand in the corner.
Matthew Jan 14th 2011 11:55PM
Great article! Love the cover pic. All he/she needs is a moonkin hatchling to complete the adventure! :-)
Shocked to hear about shapeshifting no longer breaking roots. Whats next? No longer being immune to polymorph? This just brings boomkins down to ghost wolves! (They too are immune to snares)
Maybe they did this so that the only classes that could do this are the ones that dispell magic? Those darn feral druids - they want it all.
Thanks for bringing us the news - and no we won't shoot the messenger. Well I won't!
wiiRtheborg Jan 15th 2011 12:45AM
new patch notes
"Restoration
* Disentanglement (new specialization): Causes shapeshifting to remove roots in addition to snares."
hear that, its the sound of a slap in the face
ISA Jan 15th 2011 12:59AM
I was sad when Shadowstep no longer removed roots, but I eventually got used to it and adapted new strategies. All druids have amazing mobility, and it sucks to loose an ability thats been there for years, but most get over it. Its not all bad, they can still shape shift out of snares.
Branalia Jan 15th 2011 7:58AM
Adapting new strategies... like what? Using Cloak of Shadows to remove the root, shadowstepping and then going back to destroying the soft, squishy caster you were beating on?
Balance druids are all now dead in PvP unless they give them back root removal.
Sean Jan 15th 2011 11:46AM
The current and never-ending state of Balance made me quit the spec. It's really sad that there's so much wrong with it, because I would have much rather leveled as Balance than Feral, but Feral is far simpler with no downtime.