The middle of the pack is a fine place to be

This seems to be a lesson a large number of us playing World of Warcraft missed from our childhood. We may not have a literal ball to hold away from our teammates as we sprint down the field, but we have Recount and our own personal DPS.
Last week, I was doing my daily ritual of browsing the official Damage Dealing forums when I came upon a thread about fury warriors. The title of the thread was clearly designed to grab attention, some title along the lines of "Fury Warriors NEED a buff NOW" or something else as startlingly original. The body of the thread was what really got to me, though. It said, paraphrased, "Fury warriors are in a bad place in terms of PvE DPS right now. We're in the middle of the pack in terms of DPS and need to be buffed to be higher."
Now, this post got one thing right. If we look at State of DPS and sort by average DPS, we do see fury warriors toward the middle of the list. They're 34 DPS away from breaking away the 19,000-20,000 mark, where the majority of middle of the pack DPS is. While they are slightly lower, they're nearly within the same range as both specs of DPS druids, enhancement shaman, and frost death knights.
What that thread got wrong is that fury warriors are badly in need of a buff. It isn't a complaint that is restricted to fury, either. A post on the shaman forums today said that enhancement was "at best middle of the pack," and the slightly better-off fire mages and shadow priests have also been quoted saying as much. (We're not going to get into the annoying hybrid vs. pure argument here; that isn't what this post is about.) There was even a post on the Damage Dealing forums recently that said the nerf to survival hunters would bring survival DPS to middle-of-the-pack levels, making the spec unplayable.
The spec you play is not what everyone plays
There are a number of reasons that having DPS in the middle of the pack isn't a bad thing. First off, there are 31 specs in the game, counting both specs of feral. With five healers and four tanks, that means there are 22 DPS specs, and everyone would like to see the DPS spec they play on the top of the totem pole. There will always be one DPS spec that is the mathematically superior spec during a given patch and one DPS spec that is the least DPS of the 22.
Blizzard's job as as the game designer is twofold. First, it needs to limit the variance between the 22 DPS specs so that the last DPS spec doesn't look pitiful next to the first. Second, it needs to introduce buffs and nerfs to the classes at both ends of the pack, so that no spec is always mathematically best or worse for extended periods of time. For evidence of this, review the most recent patch notes for survival hunter DPS nerfs in 4.0.6, and compare them to the retribution paladin buffs. Playing in the middle of the DPS pack means more stability for your spec in the long run.
Generally, Blizzard does a very good job of this. There are few specs in the game that are ever actually not viable to bring to raids in the least, and in every case in the past year and a half, those specs are specs of classes that had other raid viable options. Beast mastery hunter, frost mages, arms warriors, and subtlety rogues are all great examples of this. There are classes like the patch 3.3.6 enhancement shaman or Cataclysm retribution paladin that are clearly behind the rest of raiding DPS, but they are/were still at the point of being viable to bring to the raid for the sake of the player.
WoW as an MMORPG -- not a single-player RPG
More importantly, raiding is a team e-sport. Your job as a raider is to show up to the raid and do the best you can possibly do playing finger DDR with your DPS buttons while avoiding Shadow Traps and Sonar Pulse. Blizzard doesn't design content with the idea that every DPS is playing a survival hunter in patch 4.0.3. It designs content knowing what the DPS range for most classes is going to be, and it balances the game accordingly. Playing an enhancement shaman, a balance druid, or a fury warrior does nothing to limit your raid's ability to down bosses, which is the entire reason you're raiding. If you're playing any of the above classes or any of the classes that currently fall within the 19,000-21,000 DPS range, you don't need a buff to your DPS output to be competitive. Blizzard is nerfing the higher output specs like survival and buffing the lower output specs like elemental and retribution to be more like us middle-rangers.
We all like to top meters. I upload parses to World of Logs after every raid we do because I absolutely love seeing how I do every fight, and I find it awesome whenever I manage to be on top of a given fight. That's fine. That's normal. However, your overall raid is your primary concern. Doing the best you can possibly do and always trying to bring your A game to the raid is your concern. Raid content will be downed more easily if you focus on improving your performance in game rather than complaining to Blizzard that your class isn't the best in the game. Ultimately, we all need to leave our 12-year-old ball-hog self at the instance portal and stop trying to always be the show-off member of the raid.
I'm an enhancement shaman, and I'm totally content with being in the middle of the DPS range.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.Filed under: Analysis / Opinion






Reader Comments (Page 1 of 5)
Harvoc Jan 14th 2011 8:04PM
Very well written article. Really makes you think a lot.
Trovovic Jan 14th 2011 8:10PM
I agree, great article, hopefully will give some people another perspective. One minor point however, there are 5 healer specs and 22 DPS specs, as there are Discipline and Holy priests.
Understud Jan 15th 2011 12:14AM
But would an attonement disc priest be dps or healing? O.o
robitrock Jan 15th 2011 4:46AM
I agree awesome article
Hidendragon Jan 17th 2011 10:44AM
Couldn’t agree more, People really need to start realising that for example.
In a 10 man run, if you have 5 dps capable of doing 22k+ DPS but only 2/3 make it to the end, this means that the others don’t really know how to play their role, or intentionally sacrifice this just to link the metre. This makes everybody's job harder and at the moment much harder. Now say u are running a group with 5 people doing 19k DPS, they all stay alive. I guarantee you that the fight will be faster, everyone will enjoy it more as they won’t be franticly trying to pick up the slack. This doesn’t demonstrate that the DPS are failing at there job as they have much more to do in new content than just stare at the DPS metre.
The sooner people get this mentality the better. in a 5 man HC run the other day, we got half way through a run and the rest of the group kicked a boomer for doing 10k when the rest were doing 12k+ yet we didn’t have a single death and it ran smoothly. The new guy was cranking out 15k, but was not playing the mechanics of the game and was dead for most of remaining fights. 15k is good but doesn’t do squat if ur a corpse. Yet he linked metre after every fight. Good for you, you have successfully achieved aver aggroing, getting wooped and leaving the rest of the group to pick up your slack.
DPS is not the be-all and end-all when assessing the quality of a group. Don’t get me wrong, its nice to be top DPS and I always smile to myself when I top the metre, yet I am never upset when im not. People have interrupts etc to fit into rotations now.
As the saying goes, "If its not broke, don’t fix it" implying here that if your group is downing content then its working and can only improve over time.
Xsinthis Jan 14th 2011 8:05PM
....really?....people are complaining about being average? I guess that shouldn't surprise me.
Tim Jan 14th 2011 9:03PM
I see a 12 year old ball hog! Read the article again young man as you sit on the bench.
Powatodapeople Jan 14th 2011 9:26PM
*watches the sarcasm whoosh over this guy's head*
Haro Jan 15th 2011 3:55PM
Contrary to common belief, mediocracy isn't about people being unhappy with being mediocre. It's about mediocre people demanding to be put ahead of everyone else. Which is what this post was about.
I am a mediocre player (well, i hope so, i think i'm not a bad XD). Not happy about it, i would like to be uber, but it doesn't make me sad either... i understand i get a fair return in exchange of the time/effort i put into becoming better.
That said, ret needs a buff! >.>
Hammyfan2 Jan 14th 2011 8:09PM
I only recently started being competitive with my dps. I'm happy enough when I'm less than 3000 below the top dps in the group.
ToxicPopsicle Jan 14th 2011 8:09PM
5 Healing specs: Resto Druid, Resto Shaman, Holy Paladin, Holy Priest, and Disc Priest.
So 22 raiding specs.
But still, I agree with playing a middle-of-the-pack spec. Do it because you enjoy it. I played Frost mage all through ToC and ICC because I liked it and I continue to play it in Cata. Not because it's a top raiding spec, but because it's fun.
Josh Myers Jan 14th 2011 8:12PM
I am terrible at kindergarten math, apparently. I'll fix that asap.
aerilee Jan 15th 2011 2:10PM
I play a Disc Priest. I got kicked from sooo many dungeons, i watched so many die at my hands when the xpac came out. Then I figured out how to get around all the pitfalls of the disc priest. Im glad they are buffing me a little, but i can play her just fine without those buffs. And i will never be holy. :P
Its about strategizing, and working around your weaknesses, not staring at them and crying. So im still not on top of the healing meters, but I am breaking even with the other healers, which means at least im doing my part.
Its not about my hps or your dps, its about whether I/you lived and the tank/boss died. Measure your success accordingly.
Alithoe Jan 15th 2011 4:44PM
In your defense, Josh: Addition is more of a 1st grade thing.
MYW Jan 16th 2011 5:36PM
Addition isn't til first grade? No wonder we're behind the rest of the world in math. :(
Shinhan Jan 17th 2011 2:39AM
Disc might be underpowered for a new 85, but by the time you get full 346 you are competitive. In raid gear disc rules :)
Erthshade Jan 14th 2011 8:10PM
Quick nit: there are five healing specs (Disc priest, holy priest, holy pally, resto druid, resto shaman), leaving 22 dps specs.
Josh Myers Jan 14th 2011 8:15PM
Thank you all for pointing out that minor error. It should all be edited out now! My apologies to Dawn Moore, the entire Discipline community, and my level 75 disc priest alt for forgetting you all existed.
Nirva Jan 14th 2011 8:16PM
There are 5 healing specs, Holy (Pr), Disc (Pr), Holy (Pa), Resto (D), Resto (S).
I personally can't stand reading the official DPS forums, so.....much......Q....Q!!!!!!!!
JC_Icefox Jan 14th 2011 8:38PM
It's not like they have anything better to do while they're waiting for the half hour queue times.
/rimshot