Totem Talk: Choosing your enhancement shaman's race as of 4.0.6

Few things in Azeroth spawn more debate than racial choices. Some sides argue that if you don't min-max your racial choices, you're the reason your guild hasn't downed heroic Lich King, while the other side maintains that if you're playing a character for three hours a day, it should at least look appealing to you. Personally, my view is that everyone should be a tauren, but I'm an outlier in the great race debates. This issue of Totem Talk will be focusing on racials as used by enhancement shaman, using the redesigned racials in patch 4.0.6. This is purely for information purposes; I don't want anyone loading in to Azeroth feeling ashamed at their racial choice. Unless they chose male draenei.
Let's drink to the dwarves
Dwarves are known for their small stature and their ability to imbibe massive amounts of ale without alcohol poisoning. Now, for $25 or 3+ weeks /played time, you can make one of these pint-sized powerhouses of your very own. They'll slash, they'll cast, they'll stand nearly as tall as a human character's waist. And they'll bring unique new racial combinations to the fold that shaman have never had access to before.
Prior to patch 4.0.1, dwarves possessed Find Treasure, a unique ability that allowed them to locate treasure on their minimap. This racial was as useless as the white-quality items often found in said treasure chests (who keeps Ice Cold Milk in a locked chest, anyway?) and has gone the way of the dodo. In its place we have Explorer, which provides a bonus to archaeological fragments found and a faster pace of digging. Since archaeology is a secondary profession everyone can learn, provides rewards that you earn for your entire account, and is generally a pain to level, I'd rate this over the draenei's Gemcutting, a 15-point bonus to jewelcrafting.
The surly stout folk and the spacegoats
Like most other races in the game, dwarves get a passive bonus to a resistance. This Frost Resistance is situationally useful and should not really factor in on your race choices (unless your singular goal as an enhancement shaman is to hunt down and defeat every frost mage on the server -- to each his own!).
Beyond that, dwarves get 1% more chance to critically hit with guns, a racial whose usefulness is lost on 9 of 10 classes in the game. The bearded folk also receive 3 free expertise whenever wielding a mace, which is theoretically excellent. Cookie's Tenderizer's 2.8 speed makes it nearly comparable to epic off-hands to begin with, and this racial might push it over the edge. Conversely, though, the only 2.6 speed agility maces in current content are blue, meaning this racial will see less use once you start raiding. If your goal is PvP (or you have access to the agility one-handed PvP maces and no comparable PvE weapon), this racial could be a real boon. In comparison, draenei's Heroic Presence affords them 1% hit -- something that is useful in every aspect of the game. Dwarves are the lesser race here.



Gift of the Naruu, the squidface HoT clickable racial, heals for 20% of your hit points over 15 seconds. It won't save your life, but if you're sitting at 80% health and have some breathing room to heal, calling out that you're using it on Vent could save your healers a cast or two. Stoneform still wins out in 4.0.6, but the difference is much less dramatic than it was in 4.0.1 thanks to the Gift buff.
Overall, dwarves are the better Alliance-side choice for enhancement shaman who are competitive PvPers. With the ability to choose what type of weapon to wield, allowing them to benefit from their 3 expertise, and an excellent defensive cooldown in Stoneform, the Wildhammer Clan outshines the extraterrestrials in every way. However, based on the lack of one-handed maces on known loot tables and the fact that both races have useful healer mana conservation tools, draenei edge them out very slightly with a passive 1% hit in PvE. If your goal is to min-max to your fullest, draenei is likely the way to stay. If your goal is to have fun smashing boss toes in a drunken rage while rocking competitive PvP racials, go dwarf or go gnome. (I wish.)
But wait, there's Horde
On the Horde side of the game, four races can be shaman ... and only two of them are cool. Tauren, goblin, orcs, and trolls all can follow the shamanistic way . None of these races are currently on the receiving end of racial changes in 4.0.6 yet, but one can hope for the rise of tauren supremacy!
In terms of passive buffs, orcs win out for the fourth expansion in a row. Blizzard has taken pity on their low intelligence and poor fashion sense and given them two excellent passive racial abilities, Command and Axe Specialization. Command gives a 5% damage bonus to anything with a pet bar, including your trusty canine cooldown companion. Axe Specialization gives you 3 expertise for wielding an axe or a fist weapon, which are the only weapon types that drop in current raid content for enhancement shaman. You can pretty much count on always needing 451 expertise instead of 541 if you're playing an orc. For PvP, the stun-reducing racial is nice as well. It might also help on bosses who stun, like Halfus Wyrmbreaker.
Tauren instead get the ability to pick flowers super-quickly through Cultivation. If you're an herbalist who farms a lot, this racial is amazing. For any form of content that isn't agriculture, it is less amazing. Tauren also get Endurance, a slight stamina increase, and Nature Resistance. Both of these are good for PvP but have less application in PvE.
Trolls have it slightly better. Bow Specialization is weak for non-hunters, and Throwing Specialization is weak for every class in the game. Da Voodoo Shuffle is excellent for PvP but less useful in PvE, where most slows are applied in an area. Regeneration just isn't noticeable. Finally, trolls have Beast Slaying, a 5% damage bonus to beasts that is really situational -- but it's a boon to have on Chimaeron or on Beauty and her pups, as my clever commenters pointed out last week!

The great cooldown debate
In terms of clickable abilities, orcs continue to dominate through pure DPS with Blood Fury, a usable attack power boost that has the same cooldown as Feral Spirits, useful for both PvE and PvP. Taurens rock PvP with War Stomp, a 2-second, point-blank AoE stun that also provides amazing utility on heroic trash.
Goblins come in third with their 2-minute cooldown Rocket Jump/ Rocket Barrage combo. For a straight-up DPS fight, Rocket Barrage comes in useful. For any fight in which you have to move away from the boss, Rocket Jump is excellent. The lack of targeting makes it less useful for getting back on the boss after moving, though.
Trolls come in dead last, as Berserking is a DPS cooldown that uses our absolute worst stat. They're fine for PvE and second on the PvE DPS train, but the lack of utility that they offer makes them only worthwhile if you want to min-max, in which an orc would be better anyway.
In order of best sustained DPS racials, assuming optimal conditions:
- orc
- troll
- draenei
- dwarf
- goblin
- tauren
- dwarf
- tauren
- goblin
- draenei
- troll
- orc
Every race brings something to the table for enhancement, so it realistically comes down to whether you want to be a brave bovine defeating the forces of evil with an iron hoof or a holier-than-thou spaceman with an Eastern European accent. The choice is yours.
(But please, really, don't choose male draenei.)
Filed under: Shaman
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Reader Comments (Page 3 of 3)
Docseuzz Jan 16th 2011 8:07AM
I've been a tauren shammy forever, but the one thing that's made me want to race swap is that, even after the entire world was redone, taurens on mount _still_ can't fit through most doorways.
Rajinnu Jan 16th 2011 7:34AM
Once you roll Troll you never re-roll... I have race changed a ton of chars but my very first character ever was Troll Shaman and 6 years later he remains as such and is still my main.
He does just fine in pve and pvp thank you very much.. a couple of lame racials are not going to change that.
Besides Trolls are by far the best race in WoW.
Eldoron Jan 16th 2011 8:55AM
in your opinion.
Revnah Jan 17th 2011 8:29AM
This.
I have a Troll priest and my new shaman is going to be Troll, too. Spirits be with ya, mon!
Maz Jan 16th 2011 7:49AM
I don't know about you guys, but I choose races for my characters based on their looks and their feel and how much I like them in general, not for some small benefits or DPS increases.
Ilya Jan 16th 2011 9:48AM
^ This.
My goblin enhance shaman is fun, and reminded me how much fun a shaman can be (my last shaman was a female draenei who only made it to lvl 31, I believe...). New race helping me get used to shamanism was my best decision, racials be damned.
Eldoron Jan 16th 2011 8:44AM
What enchant should we use on weapons in Cataclysm as Enhancement?
Dan Jan 16th 2011 4:38PM
Similar to other comments, I'm surprised at the lack of value given to the Draenei racials. 20% healing is absolutely situational, but if we focus at the power of the other racial, 1% hit, what does that mean?
Shamans need to hit the spell hit cap at 17%, or 1742 raiting. Draenei need only 1639 rating, giving 103 stat points that can be reforged to the stat of your choice, which means you can optimally balance.
In general, stat weights are:
(courtesy of elitistjerks.com)
Hit (under spell cap) > Expertise (under cap) > Agility > Mastery > Crit >= Haste > Hit > Intellect = Strength > Spell Power
If you're at or over hit cap, yo ucan reforge those 103 points to Expertise, and if at cap there, move to Mastery.
Don't underestimate that 1% hit. It's a huge bonus.
Jake Jan 16th 2011 1:13PM
Dwarves clearly are the superior race, but I'm still left asking:
WHERE ARE MY WILDHAMMER TATTOOS!
Eldoron Jan 16th 2011 2:51PM
They're in the World Of Warcraft: The Role-playing Game book.
Powatodapeople Jan 16th 2011 3:10PM
Mr Myers, I have a question.
Which weapon slot gets priority when faced with an upgrade? For example you are using two ilvl346 weapons and you happen to pick up a 359 1h, would you equip it in the main hand or offhand for better results? I couldn't seem to find a straight answer in my searches
Jiffah Jan 16th 2011 4:37PM
I'm still a newb to shamanism but I was under the assumption that weapon speed is a big big factor as to which hand it should go to. My understanding is that you would want a weapon of about 2.8 speed (or slower) because of windfury and then maybe a slightly faster one in the other (with flametongue for lava lash). I could be wrong. There's also other factors as well I assume, but since I don't know exactly what they are, I'll leave that to more knowledgeable shammys.
Powatodapeople Jan 16th 2011 6:28PM
well I know slow/slow is the way to go because lava lash scales with offhand weapon damage and flametounge weapon does as well, but lava lash never used to do that much damage until 4.0,where its now one of our hardest hitting spells. I'm just curious if it makes up for the weaker white hits in the offhand by having higher hitting lava lashes
Jiffah Jan 16th 2011 4:31PM
I was almost convinced to roll Goblin for my new shaman when I saw their totems. I believe the looks of totems are important to a lot of players, as we drop them and recall so often. On a goblin you can actually believe the shaman MADE their totems. The deal was sealed (pun intended I guess) when I met Initiate Goldmine and learned the rationality of Goblin shamanism (Thank you Blizzard for making them make sense). Haggling with the elementals for power...and profit?? Too funny/cool to pass for me.
Needless to say my new little green shammy is so far a ton of fun and I can't help myself roleplaying excitement when coming across "fresh samples!!" (mining nodes) and the grin on his face whenever someone mentions the word Enchanted Thorium....good times.
Jason Ralph Jan 16th 2011 6:18PM
I've never made a shaman (or anything other my Holy Blood Elf Paladin), but when I think of shaman, I think of orcs. It's nothing against the other races, it's due to I've played Warcraft 3 way way too much (one of the many reasons why I thought of Faction changing and becoming a Human Holy Paladin).
That aside, it comes down to what you'd like play as if you don't like it, you probably won't keep them around.
Off topic thought: what Blizzard took out set race combinations and allowed you to choose what ones you want? There would be limits (example; Blood Elves have the least amount of racials due to the racial Magic Resistence [All spells are less likely to to hit a Blood Elf]); though this could more imbalance in PvE and PvP. Still is a cool thought for character custimization.
Pootles Jan 31st 2011 11:18AM
What about dancing?? From a female point of view the goblin dance is the only one Im not embarrassed to be seen performing. I drop my totems to mark my stage and away I go. Couple this with the cute bouncy pigtails and the fun to be had rocket jumping off high objects (death is an acceptable end to all that free fall goodness) you are onto a winner. Ive long had a bone to pick with Blizz about how stupid the armor sets generally look on females (but I like the look of the female enhance goblin) and that I would rather poo myself in public than do the female human dance or most of the others, surely liking the look and play of your race is the biggest dps increase of all (thinks about all the humans that have been hit by the big 'DELETE' button).