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1-17-2011 @ 2:37AM
I've been in a match where we didn't cap a single flag (or even successfully harass their flag carriers much) but successfully defended three bases for the duration. It was longer than it could have been, but we won. That match was the perfect demonstration of the philosophy underlying three bases and I likewise explain the concept to everyone at the start of the match.Also, I always say to go to DR if you're horde or FRR if you're ally. Why? Because the spawn point has a rock that reduces fall damage on one side, predisposing the players to go to that particular node (only really works for an uncoordinated PUG though). If I ask for group 2 to stick on MT and group 3 to head for FRR, I usually want group 2 to fully cap it (just in case they get wiped out/drawn off base, a sneaky rogue will have a more difficult time making it go neutral and forcing spawns further away) and group 3 to assist until its blue before heading across the bridge (so if they die on the bridge at least they don't spawn back up the rock). Finally, I'm the guy that goes around capping 2-3 bases in AB even if we're losing by 500 and the enemy has about 100 to go. The concept of "just let them win" doesn't get through to me.
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