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1-27-2011 @ 7:16PM
Eye of the Storm is all about resource allocation... and winning small scale fights (or holding out for reinforcements) at your location. It's also about knowing where to correctly counterattack the enemy after a strong defense.The problem with the 3v1 is getting it in the first place. The author never mentioned how to do this. Games are usually 2v2 (with flag) because each team moves to reinforce their positions quickly, making a 3v1 game impossible. So the flag starts to matter a lot, because you're at a stalemate.To get 3v1, does the author propose to take 10 attackers against their 5? Again, a good team doesn't have 5 guys in the middle and they'll reinforce with a total of 10 guys of their own. 10v10 with you attacking, unless you are very good and they are very bad, you will lose. Again, it's about positioning your forces properly.So how does the author propose getting a 3 cap when they have 5 at each base, 4 rovers, and 1 in the middle?
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