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1-17-2011 @ 8:46PM
Ok. Lets start from the top.Magmaw. Felguard. Tanks. Adds.Defense system shields do NOT proc of dots, and only Magmatrons shield procs of BoH.The whole point of the new healing design is that healers mana == enrage timer. You want to get into the swirly pools of awesome, and use what ever CDs you have available. At. All. Times.Not only does this restore mana, meaning less life taps, meaning less healer mana used, but it means that the boss will die sooner, meaning your just that much less likely to hit the healer mana enrage timer.Chimaeron, watch your life taps, usually right after feud is the best time. Watch your HP, don't go below 10k hp.
1-17-2011 @ 8:56PM
To make sure I'm clear. New dots, refreshed dots WILL break shields. Dots left on will NOT break shields.
1-18-2011 @ 4:57AM
So why exactly are we down ranking my post?Because I share a username with someone else? /clap
1-18-2011 @ 11:14AM
Magmaw -- You can try and have your Felguard tank the adds, and it is a great strategy for sure, but the viability of it really isn't there for every group. We tried it at first, as we also tried having a specific person kite the adds, but it can be difficult for any one person to actually hold aggro on all of them against certain classes.Survival hunters, balance druids, and fire mages in particular can dish out a lot of AoE damage in comparison to other classes. Rather than relying on the adds -hopefully- being tanked by a pet, it is simply better to put your chips on controlling the adds and killing them all.Tron -- I will concede the point of DoTs. If I am wrong, then I am wrong. That is what my guide has been operating under and what I have seen on a few other sites. Perhaps it was a bug during beta that was changed in-game but a few sites didn't pick it up; I don't know.I won't complain about it either way, though, as this only makes my life easier when I go back in there later today. :)As for pools, you want everyone in them that you can, this is true. But if you have to choose between having a small number of healers vs a small number of DPS in one due to Electron being up, then I would favor the healers over the DPS. It regenerates 1,000 mana every second. 10,000 mana for a healer will more than offset any DPS gain that you could get within the same 10 second time frame.Note, however, I said to only do this if your healers -need- the mana. If healers don't need mana at that time, then you would put a DPS in there; but, honestly, that may or may not even be the warlock. If you can only have a few DPS in there, you want your highest DPS to go in. It differs from guild to guild and raid to raid who that is, however right now survival hunters are generally the highest ranged DPS so you would send them in first. It can be argued that DoT classes generally get a higher benefit from such buffs, but it wouldn't make up for any innate DPS difference that exists between a DoT class and another class.
1-18-2011 @ 11:39AM
I'm confused... Is there a cap to how many people can stand on the blue circle? Can't dps AND healers stand there together? *hoping this is not a noob question...*
1-18-2011 @ 1:15PM
Regarding pools; I would actually suggest warlocks and boomkins get priority for them.Warlocks won't need to LT, healers benefitBoomkins won't need to innervate themselves, extra innervates to go around, healers benefit.I find the point about survival hunters out agroing the felguard in AE situations to be somewhat ironic, as they are the one class I wouldn't worry about, they have both MD and FD to use and abuse, to help your felguard. Perhaps if the hunter puts this job in the to hard basket they should go into the sit out basket.Kiting adds is the other option, having a frost DK go into blood presence and then unleash several howling blasts works rather well as well, and also opens up options to use hellfire.Have a look at a damage taken meter on magmaw, often the meters typically go felguard~demo locks > everyone else.Theres a post on the warlock forums, http://us.battle.net/wow/en/forum/topic/1869415687, regarding the defense system, the general jist appears to be dots are fine (but on HM, beware of magmatron), havoc is fine (but not on HM).
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