Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-17-2011 @ 10:00AM
Noctune said...
Yes its the Public test realm there is several reasons why they nerf / buff classes
i belive the biggest problem Blizzard got is they have not 31 specs (10 classes 3 specs + dual feral specs) they also got to keep an eye on the PvP balance as the PvE balance.
basicly a class can be fine for PvE but in a horrible state for PvE how do you handle it?
the real answer is they can't this game can never be equal on all terms UNLESS you have two effects on all spells/skills one for PvE and one for PvP. there is no way you can balance two sets of 30 specs and make them compedative in both PvE and PvP.
A good example is the druid.
from a PvE perspective Feral DPS & Controll is fine
from a PvP perspecive Feral DPS is to high due to the bleeds doesn't need hands on
combined with the movability of the druid.
Now blizzard wants to do the logical thing from there point of view: nerf the movability / controll on the druid (messing with both fear immunity & snare removal).
How do the druids react? ALOT of negative posts about how strange this is. Removing not just one but both of there ways to gain controll.
How do blizzard react on this? well they give Restoration druids snare immunity.
My own tought on the matter above.
solve this in 2 steps
step1 if you shift form when snared (to free you) the mana cost is multiplied to prevent it to be use to often.
step2 if the feral dps is to high from bleeds nerf the 2 main bleeds and buff the direct dammage of thoes skills.
my sugestion whould have keep the druids happy, keep there overall dps in place but made it easer for the other classes to get away from them. after all powershifting shouldn't be missused to always be mobile but making the druids be stopped by everything is not the way to go. remember feral druids needs to be mobile to catch there target. and most druids with the change suggested by blizzard made them thing well blizzard only love Frost mages as they are the hardest class to catch for Paladins etc. This was ofcourse not the intention by blizzard but intead probobly as i said above.
So what am i after.
# so a change hit the ptr Test it
# did it affect your role in pve / pvp? how what was negative/positive
# how can they improve it?
# consider why they did the change
# find a post on the forum for the update give your feedback in atleast decent english no gibberish and yelling how Overpowered or unfair it is.
PS
and on the AP removal post above you should take in to account when Blizzard tried it it didn't effect as mutch as it does now its a known fact that many of thoes classes that was hit by this nerf was classes that scale best on there weapons while spellcasters scale on stats this means in the begining of a expac. casters is often in a better place then melee are in the end of an expac. (this is jut my personal belief)
DS
Reply
1-17-2011 @ 10:29AM
BigDamage said...
Obvious troll have keep obvious
1-17-2011 @ 10:57AM
SillyString said...
I read this five times and I'm still not sure what he's trying to say. Some more punctuation and better sentence structure is desperately required.
1-17-2011 @ 11:15AM
anjeney said...
ahem.. well it has to do with Druids.. after that.. it's greek to me
1-17-2011 @ 12:14PM
Arbolamante said...
I completely agree that PVE and PVP should be separated. There's nothing that annoys me more when some ability gets nerfed because it's too powerful in the arenas. Great, I've never been in the arenas. If I'd wanted to play a PvP game I'd buy Counterstrike: Azeroth. Or better yet, EVE or some other game *actually designed around PVP*.
1-17-2011 @ 10:47PM
SamLowry said...
I second that emotion. PvE and PvP need to be kept in completely separate boxes.