Spiritual Guidance: Patch 4.0.6 for discipline and holy priests

I could have sworn the expansion only just came out, but despite the newness of it all, there already appears to be a major patch on the way. Before you get excited, though, patch 4.0.6 won't be bringing anything too new -- it's a patch aimed at balancing a lot of little things about the game. Priests in particularly are getting a lot of tweaks, and with each passing day, the pile of changes we can look forward to in the next patch grows a little bigger. Before it becomes too much to keep up with, let's take a look at it all and examine what everything means for holy and discipline priests.
You'll quickly see from the numerous bullet points below that there are a lot of changes. Since the gravity of each change varies quite a bit, I thought I'd divide everything up into three categories, so you can better process the information. The categories will be small changes, PvP changes, and big changes. Small changes are tiny tweaks that won't change the way you play, gear, or spec too much. PvP changes are adjustments aimed at PvPing priests that won't usually impact PvE but could possibly come in handy during certain PvE situations. Finally, big changes will affect gameplay or talent selection.
This patch note analysis is up to date as of Jan. 16, 2011.
Small changes
- The duration of Levitate is being increased to 10 minutes from 2. Not game-breaking and not too much more useful for combat scenarios, since the spell will continue to break on taking damage. Ideal for doing your fishing daily!
- The mana cost of our buffs (Power Word: Fortitude and Shadow Protection) is being brought in line with Mark of the Wild to balance the cost of in-combat buffing. Apparently, the cost of druid buffs were about right. Now if we could just get the developers to balance Divine Hymn to a feral druid's Tranquility, we'd be set ...
- Desperate Prayer now heals the priest for 30% of his or her total health, up from the previous flat value. Anyone already using this talent will see a big improvement in the amount of healing it does. People who don't see the value of self-healing will probably continue to feel that way but should keep in mind that Desperate Prayer is instant-cast and very mana-efficient.
- Serendipity now has visual and audio alerts for priests using the built-in UI, much like Chakra and Archangel have.
- The tooltip for Rapture has been adjusted to reflect a change that was hotfixed. The tooltip will now correctly read that it energizes you with 2/4/6% instead of 1.5/2/2.5%.
- The tooltip for Atonement has also been adjusted to reflect a change that was hotfixed. The tooltip will now correctly read that Atonement affects a friendly party or raid target within 15 yards instead of 8 yards.
PvP-oriented changes
- Pain Suppression cannot be dispelled anymore, and it will no longer grant its target increased resistance to dispel mechanics.
- Blessed Resilience has had the healing buff on it increased to 15/30%, up from 5/10%. It will also now proc when the priest is critically hit.
- Focused Will has had the damage reduction buff on it increased to 5/10%, up from 4/6%. It will also now proc when the priest is critically hit.
- The cooldown of Holy Word: Chastise has been raised to 30 seconds, up from 25. It has also been debugged.
- The health of Lightwell has been increased by 50%. Apparently too many other players were picking on the poor dear.
- Glyph of Pain Suppression is being turned into Glyph of Desperation, which will extend the current effect of the glyph to Guardian Spirit. This means you'll be able to use Guardian Spirit while stunned.
- The talent Strength of Soul will now cause priests to be temporarily immune to silences, interrupts, and dispels for 2/4 seconds after using Inner Focus.
Big changes
- The mana cost of Power Word: Shield has been increased by approximately 31% but its effect has been increased by 208%. This change is great for disc priests, who were already using their shields less anyway. The buff will really help our output while the mana cost will continue to penalize players trying to shield spam. The question is, will Soul Warding still be viable? Time will tell.
- The mana cost of Penance has been increased, too -- this time by 7%, while healing is increased by 20%. This buff enforces that Penance is a cooldown ability (which should make it a valuable part of our toolbox) while still keeping true to the mana model Blizzard is trying to maintain.
- Renew now costs 17% of base mana, down from 21% of base mana -- a good change for holy priests that should make Renew a bit more valuable without making it spammable.
- Holy Concentration is being scaled back from granting 20/40% addition mana regeneration in combat to 15/30%. This is a much-needed nerf, considering how overpowered holy priests are right now when it comes to mana. Being overpowered was fun while it lasted!
- The Glyph of Spirit of Redemption is going away and being replaced with Glyph of Prayer of Mending. This new glyph increases the healing done by the first charge of Prayer of Mending by 60%. This is great for disc and holy priests who had lackluster choices for our major (middle tier) glyphs.
- Surge of Light will be able to proc from Flash Heal and Greater Heal, giving holy and disc priests huge incentive to take the talent. Flash Heals that consume the Surge of Light buff will also be able to crit now.
- Grace can finally be active on multiple targets at a time. This is a huge win for disc priests, who have long argued that Grace was a clunky mechanic. Keeping Grace on multiple targets means it will be easier for disc priests to keep multiple targets alive, since we won't have to stack Grace from nothing each time we switch a target. When paired with group healing spells like Prayer of Healing or Binding Heal, Grace might be something you want to start keeping track of on your raid frame like Weakened Soul.
- The talent Strength of Soul will now allow Greater Heal and Flash Heal to reduce the duration of Weakened Soul. Previously only Heal triggered this effect. This, in addition to the Power Word: Shield changes, will give discipline priests a lot of incentive to take Strength of Soul.
- The effectiveness of Prayer of Healing has been reduced by 15% -- not too surprising, since the spell is currently very overpowered, especially for holy priests under the effects of Chakra: Sanctuary. The patch notes also imply disc priests will be getting a slight buff by getting bonus absorption from Divine Aegis for any critical heals Prayer of Healing does, but this sounds more like debugging.
- To ease the blow holy priests are taking from the Prayer of Healing nerf, we'll be getting a buff to Circle of Healing in the form of 30% increased effectiveness.
- There is also a change being made to Guardian Spirit which I need to get more clarification on. The note reads that Guardian Spirit's absorb can no longer exceed 200% of the target's maximum health. This could be one of two things. First, it could be the fine print for the hotfixes from Jan. 6, 2010 which adjusted the cap of Guardian Spirit for level 85. It could also be Blizzard's way of countering the use of Guardian Spirit for abilities that players shouldn't be able to Guardian Spirit their way out of. I'll see if I can find the answer soon.
- Chakra states will now last 1 minute, up from 30 seconds. This will make it easier to use and manage Chakra. A little bird told me the talent State of Mind (which increases the duration of Chakra whenever you cast the trigger spell of your current Chakra state) is also going to get a tweak.
- There are some other small changes to Chakra which effect how it is triggered or refreshed. For the Chakra: Chastise state, you'll now be able to trigger this state with Mind Spike in addition to Smite. For the Chakra: Serenity state, you can now trigger and refresh this state with Flash Heal, Binding Heal, and Greater Heal. Also while in this state, you will be able to refresh Renew on your targets with the spells Binding Heal and Holy Word: Serenity. These are good changes, since they allow holy priests more options on how to enter their desired state. If Heal is not the spell you need to be casting, you have some other options that are fast or large and won't make you feel like you're getting off track to get on track.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 3)
chrissie Jan 17th 2011 4:10PM
"The talent Strength of Soul will now cause priests to be temporarily immune to silences, interrupts, and dispels for 2/4 seconds after using Inner Focus or Power Word: Shield."
The immunity is granted only after using Inner Focus, not PW:S. PW:S-granted immunity was from an earlier version of the patch.
Dawn Moore Jan 17th 2011 4:18PM
Thanks for the clarification.
chrissie Jan 17th 2011 4:37PM
It only leapt out to me because I was all "!!! Did they re-buff us? Will I not have to set up a separate keybind for Inner Focus after all?"
Then I checked for blue posts and realized that there was nothing new. :(
I do think tying the immunity to self shields would have been overpowered, but man, I am running out of easy-to-reach keys to bind. (Maybe macro-ing Inner Focus to Pain Suppression would be a decent workaround? Could still activate IF while PS is on cooldown, and if I'm actually trying to use PS, odds are I really don't want to be silenced or interrupted at that point, either.)
iofthestorm Jan 17th 2011 7:41PM
It should be mentioned that Desperate Prayer costs no mana .
So instant cast 30% of base mana at no cost. definatly a must .
Khoonda Jan 17th 2011 4:15PM
I cant wait to have better Power Word Shield on my disc priest! :D
P.S. I don't think I've ever seen that gear on a female draenei... O.O
Maiev Jan 17th 2011 4:25PM
Do you mean geared or "geared" because that Draenei is looking more "geared" than normal.
Overall, this patch is very good for Priests of all specs, now if we could just make it go live right this very second, it would be awesome.
Drakkenfyre Jan 17th 2011 6:50PM
It looks like someone used the patch that gives Draenei and Blood Elves bigger breasts. Yes, there is such a thing.
It was put out a long time ago, I don't know if it works with Cataclysm, but that's what it looks like was used.
Dawn Moore Jan 17th 2011 7:19PM
Bah, you commenters say this every time I use a Draenei screenshot. I don't use any mods to change the appearance of the game. Those are normal in-game proportions - Draenei are very busty. You guys just don't often look at the game at these angles. =PPP
Matrillik Jan 17th 2011 8:20PM
I always look at the game from "that angle" is you know what I mean.
Riari Jan 17th 2011 8:28PM
I was going to say that my Draenei looks the same in that gear. And I don't use any mods to change how my game looks.
Matthew Jan 17th 2011 8:50PM
Well their dance IS a stripper pole dance. . sheesh.
Drakkenfyre Jan 17th 2011 11:13PM
As a person who has multiple female Draenei characters, I have never noticed the breasts being as large as they appear in that picture. Maybe it's the equipment.
Kevin Jan 18th 2011 1:54PM
What gear is this? I'm currently leveling a Draenei Priest, and would love for her to look like this!
polydorr Jan 17th 2011 4:29PM
In the spirit of Martin Luther King day, I will say that the nerf to Holy Concentration is just, honorable, and in the best spirit of sportsmanship.
Tomorrow I will again be a racist to every non-priest healer for meddling in my overpowered affairs.
Jestin Jan 17th 2011 4:33PM
Thank goodness. Power Word: Shield was barely good enough for one melee swing; Penance felt a little underpowered as well. 5-mans haven't been too bad, but maybe now I can feel like I contribute to a raid as well :)
Takshash Jan 17th 2011 4:38PM
I'm very glad for the PW:S buff. A smallish bump in cost for a big bump in effectiveness.
With regards to spec (Atonement-Disc): I'm already down to just one point in Soul Warding and it hasn't effected my Cata healing style. Gone are the days where, in the 10 seconds prior to combat with Arthas, I'd have the whole raid shielded. I have a feeling I might be giving up Soul Warding entirely for Strength of Soul.
polydorr Jan 17th 2011 5:33PM
I forgot to ask in the first comment, is the damage being buffed on Penance or is it just the healing? I get higher dps just smiting (with Evangelism) than I do using Penance, I'm curious to know if this is intended.
Rhabella Jan 17th 2011 5:41PM
Wow, just wow!
I really enjoy this column, but the druid comments were a bit ridiculous. I play both a healing priest and a resto druid, and I can tell you that any druid worth his bark will trade tranquility, hell they will even throw in ToL, for any of the real cooldowns that a priest has. I also play a resto shaman, and again, I can tell you without reservation that druid healing is brutally lacking of when compared to the other 2 healers with regard to handling highly stressful situations.
Keep up the good work, but try to refrain from attacking the other healers…I’m guessing you might just have at least one of them on your healing team.
Dawn Moore Jan 17th 2011 5:49PM
In Cataclysm, Divine Hymn is an extremely weak raid cooldown in comparison to what it was in Wrath. Tranquility from a feral druid is a superior raid wide cooldown to Divine Hymn. This isn't an attack on druids, this is a remark to the developers who, for some reason, overlooked the fact that a DPS class that gears for agility and expertise has a healing CD that can outheal the equivalent cooldown of a healer. If you think pointing that out is an attack than I don't know how to reason with you.
Luminarie Jan 17th 2011 6:18PM
I don't believe Dawn was attacking other healers. She clearly stated feral druids, not resto. I know for when my guild does Chimaeron there's a Tranquility rotation (including our kitty and bear if he's not tanking) even though there are 3 priests with equal access to Divine Hymn.