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1-18-2011 @ 8:01PM
@zarosAnd why not? If you're a cat frozen in ice, and you turn into a tauren or an elf, those feet are still stuck in the ice. That makes sense. Making tremor totem a longer cooldown makes some sense as well, because now it can be placed while you're sleeped/feared/ whatever, times changed, and totems with them. Poison cleansing and the removal of fire nova from searing totem I don't get as easily, as those seem to be obvious rules patches and nothing more. I would have said 'put back poison-cleansing totem, let resto have it cure diseases again, and make it act like the new tremor totem in cooldown and ease-of-use.'Besides, f***ing with the class mechanics is what, from a metagame point of view, cataclysm was all about. It was blizzard looking at WoW, both the world and the gameplay, and saying 'yea, that didn't work so well when it first went in, and we never really got rid of it, so let's do that now and say Puff the Magic Dragon did it with his world-breaking wake-up-stretch.' It's like what dungeons and dragons did with fourth edition, sweeping all the old, easily-exploited rules and questionable story logic and starting over with nothing but the guidelines. Shamans are the same, they still heal with water (and now look like it) smite with lightning and fire, and pummel their enemies with the strength of the earth and the fury of the storm, only now they rely on spirit more. Frankly, the game is more fun that way, worrying because you know that while other classes can heal with higher numbers, you will outlast them, and even make THEM look better by how well you do. That's the new MTT change, shamans saying "Yea, strength of earth behind the hands of a healer, keep your light and your moss, this is a microcosm of the world saying 'leave it to me, I can handle it'. Because I can handle it, I'm a SHAMAN."
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