Totem Talk: Patch 4.0.6 for elemental shaman

Ah, the sweet smell of wipes. How I have missed them. My guild stepped back into 25-mans this week, and I am so glad to be back. Every time I take a break from regular raiding, I need a week or so to truly get on top of my game. The muscle memory needs time to return, and I have to learn the steps to the new dances in a way that makes sense to me. Figuring out a good time to use Spiritwalker's Grace, the best time to unleash my fire elemental ... These are the sorts of details I love figuring out for myself, and the satisfaction of returning to 25-man raiding has been great stress relief after a hellish week.
The return to raiding has also confronted me with the state of elemental DPS in general. I am aware that the gap between myself and the front-runners is down to personal error (a lot of the time) and someone has to be in the middle of the pack. In fact, the middle of the pack is a mighty fine place to be. Those State of DPS numbers only show results for the top 40 and top 200 parses, and being in the middle of the pack isn't what is alarming. What often raises eyebrows with these sorts of comparisons is the difference between the top few specs and the middle of the pack, not the placing on the scale, so I can understand why some players are upset. It isn't being middle of the pack; it's the magnitude of distance between yourself and the front-runners. Personally, I'm not too worried. I need to sort out my own mistakes first, and it's important not to forget that things change.
So, is patch 4.0.6 going to ease the pressure a little? A very small amount. The change that has made me smile most so far is the fix for the graphic bug that hid Elementium Stormshield when it was in the resting position. I'm glad to see Quality Assurance Goblins got it right on that one.
This cut, it burns
I want to focus on some positive things for now, and not only has our meta gem requirement been rendered practically irrelevant (three red gems will be the requirement for the Chaotic Shadowspirit Diamond), but an even better meta gem will be added in patch 4.0.6. The Burning Shadowspirit Diamond offers 54 intellect alongside the 3% increased critical damage, but the cut is a rare BoE world drop, so don't expect to see it for some time (and pay through the nose when it does show up). Chaotic Shadowspirit Diamond will be our second choice, in that case. Say goodbye to Ember Shadowspirit Diamond when patch day rolls around if you've been using it in the interim (and get some red gems ready to socket, if you're sporting a complement of purple gems to activate your current meta gem).
Profession changes
Some bad news to go with the good! The off-hand enchant, used both for shields and normal caster off-hands, now only applies 40 intellect to your off-hand weapon. This is a real shame for those of us who love our shields, but the motivation behind it is to make all those staffs viable again. A staff may bring slightly less bonus spellpower when compared to a combo, but it will bring large helpings of secondary stats.
A new bracer enchant has been added, and as a result of that, the profession bonus of Leatherworking will now be in the same range as most other crafting professions -- although like the Burning Shadowspirit Diamond, Enchant Bracer - Mighty Intellect is costly in terms of materials and is a rare world BoE.
The new alchemy trinket, Vibrant Alchemist Stone, is absolutely excellent for elemental shaman. The passive bonuses, boosted by a red socket with an intellect socket bonus, put this trinket on an approximate level with 359 raid drop trinkets such as Bell of Enraging Resonance and Heart of Ignacious. Speaking of the Bell, that particular trinket will now proc from any direct damage spells, increase it's worth as a possible elemental trinket.
Not-so-buffed spells (yet)
While some elemental shaman have no doubt been rocking the meters on particular fights, elemental DPS has been decent but underwhelming. Famous for our turret style of play, the very fun high-movement fights in the new raids can put a damper on our output. Not only that, any activity that breaks into our Lightning Bolt time severely cuts down on total mana regen. Certainly not an impossible situation, but as a result, I was initially ecstatic to see the follow two buffs:
- Earthquake Damage increased by 10%.
- Lava Burst Damage increased by 10%.
Utility tweakage
Spiritwalker's Grace is set to get a 15-second duration. This spell is fantastic when you know the right moment to use it, but make sure you have it keybound, as clicking it will cancel any cast already in progress. While I'd prefer to see a reduction on the cooldown, an increase in duration is only a good thing.
Tremor Totem is being completely redesigned. Having to pre-cast it, you are now able to drop this totem when charmed, feared or slept. The bad news is that it will only last for 6 seconds and will have a 1-minute cooldown. Shadowfang Keep trash suddenly gets a lot more interesting! I like this change because I like actively doing something to counter an ability. I do feel that the cooldown is a hair too long, but that is a minor quibble. I am expecting a lot of other shaman to dislike this change, but it makes sense in the new Cataclysm philosophy.
Hex is due to be squished in PvP with a PvP-only duration of 8 seconds. The related glyph will reduce the cooldown by 10 seconds instead of 15. Not a huge change for PvE shaman, but the new PvP duration of Hex brings the spell in line with some other crowd control abilities.
Purge, sadly, will now only remove one effect instead of two. If you need to remove a stacking debuff, you'll have to waste more cooldowns to do so now. It rounds off a rather disappointing set of patch notes for elemental, especially if you've been feeling particularly vulnerable in battlegrounds over the last month.
Roundup
I suppose the applicable phrase here is "steady as she goes." While there is nothing to get excited about, it's time to sit up and pay attention. This patch indicates that Blizzard is ready to look at our DPS but perhaps hasn't figured the best way to go about it yet (or whoever wrote those patch notes simply dropped the ball when it comes to clarity). Most elemental shaman I know would like to see an overhaul of Searing Totem and Fire Elemental Totem, in order to make them less delicate and more tractable. I do not feel that a complete redesign of these totems will be implemented in this particular patch, and we will have to make do with the "buff" to SWG. Blizzard definitely wants to keep us on our toes, in every sense of the phrase.
As ever, if you have any specific questions, shoot me an email or leave a comment!
Filed under: Shaman, (Shaman) Totem Talk






Reader Comments (Page 1 of 3)
Necromann Jan 18th 2011 8:07PM
Sweet, two shaman articles in a day.
Sean Jan 18th 2011 10:46PM
I've been very sad to say I've felt the need to switch from Elemental to Enhancement since Cataclysm launched. The survivability and downtime of Enhancement is so much better than Elemental right now, whereas before there was hardly a difference. I found myself straining while looking at my cast bar since my haste % was so low as Elemental (even after gearing/reforging/socketing for all the haste I could get). I often had to sit and drink as Ele, which was something I've never had to do ever. I've already been healing heroics since there's no way I'm waiting 40+ minutes just to DPS, so I've unwillingly become main spec Resto.
Enhancement, in the same average ilvl gear, is pumping out more DPS for me than Ele was AND with zero downtime. It is far and above the better spec for questing and dailies. I hope Ele tier gear starts giving tons of haste soon so I can go back to Elemental, which is the spec I used to enjoy the most in the entire game.
Pyromelter Jan 19th 2011 12:36AM
Are you still leveling? Elemental DPS is doing just fine, very close to enhancement on many fights... the state of dps link sarah put in there showed that overall, shaman are within a few percentage points of each other.
Possibly more telling is when you have an easy-type boss, and on the Loot PiƱata Boss in baradin hold, elementals are a smidge above enhance, as well as being in the top 5 overall for all specs.
Enhance has always been known as the faster leveling spec (with the "no downtime" thing and your feral spirits healing you up to full very easily), so I wouldn't be surprised if that is what you are seeing.
Overall elemental shaman dps should be pretty close to enhance, with each spec doing a bit better or worse based on fight mechanics. From there it's all about skill, I've seen wide variances of dps numbers with similarly geared shaman. I have my own theory on why that is, but that is another discussion entirely.
Sean Jan 19th 2011 4:12AM
@Pyromelter
I raided extensively through Wrath as Elemental and leveled from 1-85 all as Elemental and I regularly topped DPS in ICC10 runs no matter the group setup so I believe I know the spec very well. I geared to average ilvl 333 for Ele and the survivability and downtime were still far worse than Enhancement. (Again, I felt that both specs were good during TBC and Wrath) The massive increase to the mana cost of spells, the drastic drop in haste %, the increase in how hard enemies hit all lead to Elemental being far less effective as a leveling/heroics/daily quests spec than it used to be.
I feel like Elemental Shaman have turned into Balance Druids. The spec has definitely lost a lot of its allure with this expansion and I find myself having a hard time wanting to play my Shaman, as I don't enjoy Enhancement or Resto anywhere near as much as I did Elemental in TBC and Wrath. I just have to hope that after 4.1 when we can get full T11 for JP, the stats will scale up enough to feel like Elemental isn't gimped anymore.
Sarah Nichol Jan 19th 2011 5:10AM
I felt extremely weak in 333 gear, but now I've picked up 346 gear and have around 1900 haste I'm feeling a bit more robust. That said I am very much a ranged player and I tend to stick with a class if I enjoy, even if it is underpowered. Elemental can be very effective in heroics, and we have some of the best CC in the game right now, but a lot of that depends on who you instance with and how quickly you are able to adapt to a new fight. You really have to use every trick and be 100% on all the time to do well, especially in comparison to warlocks and hunters (and unfortunately there are a lot of very good ones in my guild ;) )
Also don't gem/socket for haste. Please. It makes us cry - reforge for it, or use orange gems for it. Socket for Int (or use purifieds if you stuck with a Chaotic meta). Alternatively switch temporarily to an Ember meta. The more Int you have, the more you get back from RT procs.
Enhancement is very fun too (I actually levelled to 76 as enhancement and really enjoyed it) but I prefer a ranged class in raids ;)
Pyromelter Jan 19th 2011 6:25AM
Sean, I don't quite get the complaint. How is "survivability" an issue in a raid? Stamina has been equalized across all gear. If you're talking about dailies, the biggest issue I can think of when undergeared is mana issues, and if you hit thunderstorm on every cooldown, while using the glyph that reduces t-storm's cooldown by 10 seconds, it shouldn't be that much of a problem. http://www.wowhead.com/item=45770. You also have 2 summonable elementals that can both dps and protect you if you pull too many mobs or get yourself into trouble.
Also, if you are comparing ele shaman to balance druids, you are giving a favorable comparison. Balance is doing quite fine dps (again, based on stats), and still have decent mana efficiency, as well as very nice self-heals. The difference is that druids watch more things than shaman (1 proc, an eclipse bar, and 2 dots, versus one dot and one stacking buff for shaman... druids also have longer cooldowns in Force of Nature and Starfall for which shaman don't have an equivalent).
In terms of dps'ing, you're really hitting the same amount of buttons as in wrath: flame shock, lightning bolt, lava burst, and earth shock, with the difference being no longer weaving in chain lightnings.
Maybe being severely under the hit cap is hurting you? I can kind of see an argument for that, because hit rating requirements suck, but they are even for everyone, so that's a wash.
So I'm kind of confused when you say it's lost a lot of allure, I think elemental is more fun than it's ever been. Ele has always been about big crits, and there are even more huge possible crits with fulmination earth shock, which is just awesome when you get a big number popping up on that one. I guess to each their own.
Sean Jan 19th 2011 2:12PM
@ Pyromelter:
I wasn't severely under the hit cap. Missing was not an issue. I'm talking purely about leveling and dailies. I am NOT familiar with how to play Enhancement, yet I burned through the same dailies much faster and easier as Enhancement than I did as Elemental. In previous expansions, Elemental felt like it was just as fast as Enhancement. Not anymore. Elemental just feels sluggish.
@ Sarah Nichol:
Of course I'm using Red INT gems in Red sockets, I'm just using haste + something else gems in other slots to get as much haste as I can and still hit my socket bonuses. Also, how does being Elemental have anything to do with being any better at CC? You don't get any extra CC being Elemental, you get all of it just by being a Shaman. Of course I'm using CC wherever possible in dungeons. I'm usually the only one people can rely on to use it properly.
Merinna Jan 19th 2011 12:17AM
You missed something important about the Tremor Totem change: Range reduced from 30 yards to 10 yards. Which mean, when the AoE fear hits your group and everybody goes running in every direction, nobody else in your group will be close enough to benefit from the effect of the totem. Simiarly, in large battle areas like Beauty in Blackrock Caverns: The tremor totem will help the shaman on one of the three dozen fears thrown in that fight, and it's highly unlikely (or maybe an RNG cast) most of the rest of the party will be close enough.
This is also a pretty traumatic PvP change. When that warlock fears us, we should be able to instantly break the fear. And then when the warlock fears again, seven seconds later, we'll be sitting ducks with no defense at all, waiting out that fat, juicy 1 minute CD. Yes, that is way too long of a CD
I agree that this change fits the design philosophy of the "make a conscious choice to do something" but really, that philosophy runs counter to the philosophy of shaman totems to begin with. The point of the totems is that you put them down and then you have protection. If they are going to shift them away from that, they need to buff the power so that the (very) short-term effects has something more meaningful going on.
And then, they just took so much out of the tremor totem spell: the range, that extended CD. Heck, they didn't even compensate us by making it go raid wide. Bleah.
Telvanni Jan 19th 2011 5:04AM
Couldn't agree more
Sarah Nichol Jan 19th 2011 5:18AM
I make no bones of the fact that I am very much still learning in PvP, but I can understand why they've changed that. An 'active' group fear/charm/sleep dispel with a 30 yard range is still very powerful (after all, a passive 30 yard pulser can be destroyed by an enemy before they unleash their CC). Hopefully they'll reduce the cooldown, especially since they've reduced the range. It's annoying in PvE, and will probably result in more coordination with priests to counter fears.
Glaras Jan 19th 2011 8:20AM
"Annoying to PVE"? Forgive me, but it's a *lot* more than annoying. A reduction to 10 yards is ridiculous, and very much reduces our "utility".
I have never understood why PVP-related nerfs continue to be permitted to pound the daylights out of PVE gameplay, when it's obvious that Blizz doesn't have to do it that way. Many spells have different behaviors in PVP than in PVE. Why can't Tremor Totem?
Sarah Nichol Jan 19th 2011 9:40AM
The amount of time I spend with Tremor Totem down in game is such a small percentage of my gameplay that I can't bring myself to call it more than annoying. It's not ideal, and I'm sad to see the old passive version go in the same way I'll miss Cleansing Totem. As soon as Cleansing Totem went, to be honest, the writing was on the wall for Tremor.
It would be GREAT to see a different behaviours (as with hex), but at the end of the day we still have a group CC breaker (that other classes don't). Is it perfectly implemented, as far as PvE is concerned? Nope, but we still have a lot of other utility to bring to the table.
Edge Jan 19th 2011 12:18PM
Hmm, you know I PvP a lot as Enhance and to be honest I have been pretty much totally forgetting my PvP totems in favor of my PvE totems that let me hit harder. Lately I have been pretty much owning Warlocks and Priests in the 81 to 84 bracket, mainly due to purge and a 1 second quicker wind shear. Casters have a really hard time getting anything off on me especially a fear from a Warlock which takes time to cast. Probably the only time I would need to use the fear totem is on the insta-cast fears. I don't necessarily agree that totems can't be used in this way, I love using my Stoneclaw totem on demand I could see this being used the same way.
The only thing that really bothers me about this change is the lowered range which makes no sense at all with the way totems work and always drop right next to you (once you are feared that is probably much further than 10 yards from anyone else).
Merinna Jan 19th 2011 12:40PM
Ultimately, the power and balance of the Tremor Totem shouldn't be an issue, I think. TTotem has remained the same power and effectiveness for more than six years now. What developer suddenly got out of bed one morning in the past month and said, "OMG! That thing is imba!" Yes, the tremor totem is powerful and pretty unique to shaman, and it was always meant to be that way. This smells more like the boring, bland side of class homogenization to me: obliterate signature class abilities so that no one is special anymore. Never mind if it clashes with the philosophy of what went into the class design in the first place.
My primary PvE role is as a healer, and I use a tremor totem somewhere in pretty well every dungeon I wander into. I agree it's not on most fights, but it's enough, and it always has a key function to play when it is in use. Again, I appreciate the desire to transition abilities to a more conscientious "it's time to use >this< ability" style play," but this is a tactic changing redesign as well. If it's important to protect the tank from fear, I'm going to have to time that out in the encounter. And I'm going to have to go up there and stand next to him-- something that neither the resto nor elemental shaman would usually do, since the totem has no significant range anymore either.
You know, I think part of my frustration with this is that the developers have taken it on themselves to change so much about the mechanics of how abilities work in this x-pac, that I'm sort of getting tired of having to relearn it all. Maybe that's lazy or something. But I really don't want another hotkey I have to have mapped to my keyboard, with a special set of situations and conditions in which to use it. My board is already full of Spiritwalker's Grace and Unleash Elemental Power and things like that which are deeply situational to use effectively. I wasn't really looking for another one, much less a neutered version of an old standard like what T Totem is about to become.
Sarah Nichol Jan 19th 2011 1:54PM
On another note - has anyone got a source for this 10 yard range? The datamined tooltip (http://db.mmo-champion.com/s/8143/tremor-totem/) indicates that it is 30 yards and raid wide, the only place I've found reference to the 10 yard range is a post at MMO Champ from last week - the range thing doesn't appear in the later patch notes/updates, and WoWHead PTR still lists it as 30 yards.
This would possibly be why I hadn't mentioned it yet.
Merinna Jan 19th 2011 7:33PM
Sarah,
You raised a good question, so I followed back to the source I read, and um... it doesn't say anything about a range change now. http://us.battle.net/wow/en/forum/topic/1827528644?page=2 This is a post Zarhym made before the official patch notes were updated.
I feel like a little bit of a heel. In my defense, the post has been edited :P I suppose this matter could be closed if somebody from the PTR were to let us know what is actually happening there.
I was pointed to this post by a WoW Insider piece by Joe Perez, and immediately ripped into it on my own blog: http://meriheals.blogspot.com/, so I mean, I didn't dream it up. (I think I'm not that crazy. Yet.)
If somebody saw Zarhym's post and said "Good god, man! You can't reduce the range to 10 yards!" that gives me hope. Now, if they could get that CD down to about 20 seconds, so that I can consciously decide to break fear about half the time that Beauty casts it in a 3 minute fight, I might stop complaining about this :P 20 seconds sounds good, right? That's slow enough so the PvP locks can feel like they have a chance, and fast enough that we should be able to "decide" to break the fear (and use up our mana) on a schedule closer to the rate at which bosses use such an ability.
Sarah Nichol Jan 20th 2011 5:58AM
As much as I'd like to agree with 20 seconds, I suspect at most (due to the raid wide aspect) we might see a 45 sec cooldown. And don't worry - we tend to live in fear with these articles in case more information comes out right after we post ;) Happens to all of us.
Crimson Jan 19th 2011 3:21AM
I've been doing heroics lately and testing my elemental set against my enhance set. And so far the difference in DPS is up to 3k which is rather upsetting as I ultimately wanted to switch over to elemental for raiding.
It seems that elemental is a lot more RNG dependant then enhance, especially because of the mastery and the refresh of Lava Burst from Flash Shock procs.
I am not sure if it's just me being terrible, or if Elemental really does struggle behind on the dps like the shadow priests do.
Sarah Nichol Jan 19th 2011 5:21AM
It's probably a combination of practise makes perfect, and the RNG nature of Mastery (which is one of the reasons Int and Haste are generally preferred, although mastery comes a very close third.) Elemental will feel a lot weaker if you don't practise. My first night on Omnitron - I was awful. The second night I went in and was much much stronger, and able to use UE, CL and SWG to tighten up my casting. That only comes from experience and practise for many players, so it depends on whether you're switching and only comparing enhance to your immediate DPS, or your longer term performance.
Crimson Jan 19th 2011 6:11AM
What is funny is I had about the same ammount of haste and crit on my gear, so I went ahead and reforged all of my crit into haste resulting the haste to go up quiet a bit, but my dps dropped by like 700...
I was like -_-'
It's still very upsetting that my shaman in heroic levelm gear gets outdpsed by a mage in leveling blues and greens and some 333 level gear.