Scattered Shots: Hunter enchants

While we hunters are normally a well-grounded class that doesn't hold with them demon summoners and the other freaks who mess with the arcane energies of the universe, we've been known to make an occasional exception. We'll take warlock cookies, and we'll accept the dangers of enchanting when it makes our gear even more badass.
Walking around without enchants on your gear is like being naked, only without the sense of freedom. While it's certainly true that the difference of any given enchant is a relatively minor thing compared to our overall DPS, the difference of all of our enchants is a major improvement to our DPS.
Join me after the cut for a slot-by-slot breakdown of which Cataclysm enchants to use for your hunter and where to get them.
Profession-specific enhancements
I am not going to list out all the profession-specific enhancement options. If you have a profession that has a special enhancement for any given slot that gives you a desirable stat, you should use it. These profession-specific enhancements are designed to be better than the standard options available to everyone. This list focuses on the general Cataclysm enchants available only.
Head arcanum
Our head enchant comes from the Arcanum of the Ramkahen, which we can get once we have revered rep with the Ramkahen. The Ramkahen is the Uldum reputation, and questing through Uldum will get you most of the way there. After questing, they have a delightful, pygmy-smashing daily, and of course they have a tabard. You can get the tabard once you're friendly from Blacksmith Abasi in the city of Ramkahen, who also sells the arcanum.
Shoulder inscription
Our shoulder enchant comes from the Greater Inscription of Shattered Crystal, which we can get once we have exalted rep with Therazane. This is the Deepholm reputation, and you have to do a ton of Deepholm quests just to unlock the reputation. Once you've unlocked it you can quest it up to honored, and then gain access to a bunch of daily quests. They also have a tabard available once you're friendly with Therazane, which you can get over on Therazane's Throne from D'lom the Collector, who also sells the inscription.
There is a lesser version of the shoulder enchant available once you're honored, which can tide you over until you burn through several days worth of dailies and tabard dungeon running.
Back enchant
Our Cataclysm back enchant of choice is Greater Critical Strike, which comes from any enchanter. It's worth noting, however that the old Wrath Major Agility enchant is actually better than any Cataclysm enchant we have, and is certainly less costly.
Chest enchant
As always, there isn't a great or exciting option for the chest enchant in Cataclysm, just the boring and expensive Peerless Stats.
Wrist enchant
More crit! Greater Critical Strike fills our bracer slot. Note that while there is a hit rating enchant available to us, we'd much rather reforge a lesser stat on our gear into hit rating than trade crit rating for it, making the hit enchant very undesirable.
Hand enchant
With no awesome crit (or agility) option available to us, we're going for Greater Mastery for our hands option. However, the old Wrath Major Agility to gloves enchant is actually better than any of our Cataclysm options -- and cheaper!
Waist enhancement
While enchanters have nothing to offer us for our waist slots, those handy blacksmiths are still coming through for us. Ebonsteel Belt Buckle gives us an extra gem slot to hold any kind of gem we want (which means we're putting a 40 agility gem into it).
Leg armor
Once again the lazy enchanters aren't helping us out, but leatherworkers can provide the Dragonscale Leg Armor. The leg armor might be expensive, but it's also one of the biggest DPS enchants we have.
Foot enchant
For this slot, we have two options, and deciding which is better is the subject of a lot of heated debate filled with absolutes -- but really, it comes down to your playstyle to determine which is best for you. We can use either the Assassin's Step or Major Agility.
Assassin's Step offers us less agility in exchange for a small movement speed increase -- and this benefit isn't just for PvP. The logic is that faster movement lets you get out of void zones faster and get to where you're going sooner so you can start DPSing sooner. Some top guilds require everyone to have a movement enchant.
On the other hand, some of the very best hunters in the world will tell you that the movement boost is worthless, that you can still DPS all-out while moving if you know what you're doing and that this enchant does nothing at all for you. Ultimately I think it comes down to your ability to get out of void zones and to DPS on the move. If you don't always notice the void zone the instant it appears, the movement boost will help you. If you aren't good at maintaining your entire rotation on the move, this enchant could help you.
If, however, you're a master of movement and have high situational awareness, you probably should go for the extra agility from the Major Agility enchant.
Ranged scope
Ah, yes, our ranged weapon, our pride and joy. Here we have our lovely scopes, and Cataclysm brought us a beauty, too: the Gnomish X-Ray Scope. Finally, we too have something with a cool proc effect! Use it with joy, hunters.
Melee enchant
Two-handed melee weapons are far better for us at the moment than using two one-handed weapons, and it's been this way for us on live for quite a long time now. Happily, this also gives us access to the staggeringly awesome Mighty Agility enchant -- 130 agility makes this the biggest DPS enchant available to us, so don't skimp out on it.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 4)
coreycubed Jan 20th 2011 3:04PM
Is it just me, or is Warcraft Hunters Union down right now?
Good thing we have downforeveryoneorjustme.com for this sort of thing.
Aaron Jan 20th 2011 3:20PM
Same here and that is a cool site you linked. Book. Marked.
Firestyle Jan 20th 2011 3:04PM
I recently made a hunter, and got the BoA bow. I enchanted it with an accurascope from MC (+30 hit). I was VERY disappointed to see the enchant isn't effective until Level 50. I had no idea there was a requirement on this and am still bitter. My hunter is level 2.
Dan Bradley Jan 20th 2011 3:37PM
I guess the tooltip was TL;DR? Says right on it, "Requires Level 50". http://www.wowhead.com/item=18283
Firestyle Jan 20th 2011 3:40PM
Totally agree it says it. I just isn't applied to similar items, like the spellpower and healing power enchants that come out of MC as well.
Also, most items with a level requirement don't permit you to put them on a BoA. For example, I can't put BC and Wrath scopes on a BoA bow. Just this one, which also has a level requirement.
Taitle Jan 20th 2011 5:36PM
Most BC and Wrath things have an item level requirement, not a level requirement, which is why they can't be applied to heirlooms. Enchants that have a regular level requirement- like your scope and the shoulder inscriptions- can be applied to an heirloom by a character of the appropriate level, but will only function if the character using them is also of the appropriate level.
David Grima Jan 20th 2011 3:06PM
Excellent Work with the Enchants Guide!
But i am having a real hard time trying to figure out what to Gem for as a raider.
Silverstreak
Shattered Hand
Taljin Jan 20th 2011 3:17PM
Wouldn't the +20 AGI glove enchant from Wrath be better than the +65 Mastery? I'm pretty sure that 1 AGI is worth about 4 mastery, at least on my spreadsheet.
Drevan Jan 20th 2011 3:21PM
Unless you are raiding right now, I'd wait to gem until after 4.06 drops. That way you can gem for the far superior meta. The you pretty much want +40 AGI wherever you can put it, unless the gem bonus gives you agi already. Then go for AGI + Crit.
Stuman Jan 20th 2011 3:44PM
Agility. It is, by far, our greatest stat in Cata. Don't gem hit since a lot of fear has a good amount already and you can reforge lesser stats (mastery) instead of taking up a precious gem slot.
Methuus Jan 20th 2011 7:43PM
Frostheim has a gemming guide on his website at:
http://www.warcrafthuntersunion.com/2010/11/best-cataclysm-hunter-gems/
jrb Jan 21st 2011 6:50AM
reforge in to hit, if you're below hit cap, you should always avoid gemming for hit as the benefit of putting other +stats far outweighs it. You should, through creative reforging, be able to pretty much get the hit cap spot on with a small margin for error. use femaledwarf.com to fiddle around with your reforging to find out which set up is going to give you the best DPS after getting hit capped, or getting close - it also saves you a lot of money to figure this out before hitting up the reforger in your capital city. :-)
Stat priority for gems is agi, crit, mastery, haste... gem accordingly. You can also use femaledwarf.com here to figure out which gem setup is going to give you the best theoretical DPS, but the general rule of thumb is to ignore socket bonuses as they rarely give you a bigger benefit than simply whacking a +40 agi gem in there.
as we're talking stats, it should also be mentioned that if you're running heroics and more specifically raids you should try have the best raid buffs also. Bring your own +90 agi food (skewered eel) and +300 agi flasks (flask of the winds). If the flasks are a little out of your price-range you can look at the +100 agi scrolls (Scroll of Agility IX).
rdakotab Jan 20th 2011 3:10PM
Great as Always Frost!
TYVM
Sassafras_ltk Jan 20th 2011 3:14PM
With the recent nerf to alchemy + DEing and the relative lack of raiding this early in the expansion maelstrom crystals are going for 3K+ on my server. That makes many of these enchants cost-prohibitive.
How about a list of BiS hunter enchants that don't use crystals?
Ben Jan 21st 2011 2:54PM
Many of these have a cheaper version:
Chest - Powerful Stats (from Wrath +10 all stats vs. +20)
Back - Critical Strike (+50 crit vs. +65)
Hands - Mastery (+50 mastery vs +65)
Wrist - Critical Strike (+50 crit vs. +65)
Due to the prohibitive cost of the maelstrom crystals, I've been using these in my pre-raiding gear (except for wrist as I'm a leatherworker and use the +130 agi emboss). I can't justify spending upwards to 5K or more just to have 15 - 30 extra crit rating or +10 agi.
Frostheim Jan 21st 2011 8:52PM
I was only looking at Cataclysm enchants for these, but there are indeed some Wrath enchants that are better than currently available cata enchants -- I'll update the post as soon as I have time (probably not 'til the weekend).
Drevan Jan 20th 2011 3:21PM
I like the +20 agility enchant for gloves more than the 65 mastery. +20 isn't that much, but it's better than mastery (IMO).
Aquaryon Jan 20th 2011 3:34PM
I totally agree, how about the haste enchant? Not really sure how I feel about that. But +20 agi is the way to go imo.
jrb Jan 21st 2011 8:29AM
according to the spread, for my char
no ench = 17234.61
+20 agi = 17283.65 dps (+49.04)
+65 mastery = 17274.91dps (+40.3)
So yes, on paper the +20 agility enchant is better however, its all dependant on whether that extra +mastery is going to push your percentage up over a whole number or not - in this instance for me it did not, and your gear, as always check the spreadsheet.
Phorx Jan 20th 2011 3:21PM
Would be nice if we could actually afford the Maelstrom crystals we need for these enchants lol.