Arcane Brilliance: A poor mage's guide to enchants

So you've got all kinds of awesome gear now. Your guild is raiding, you've been farming heroics for the better part of the month, and you're exalted with everybody up to and including my mom, a fact which you're more than happy to declare in the trade channel to anyone who hasn't already put you on ignore. Your DPS is what the kids call "phat," or at least they would have called it that if it was still 1998. Oh yes, your gear is fancy. You're the envy of all. Small children look up to you, women swoon in your presence, and warlocks whisper your name fearfully in the dark of night, from the closets where they hide, cutting themselves and adding extra zippers to their clothing so they can look more like a villain from Kingdom Hearts.
And now it's time to make that gear even fancier. You flag down your friendly neighborhood enchanter and begin perusing his wares. It's then that you begin to notice something.
Maelstrom Crystals are expensive. I'm not even kidding. It's pretty ridiculous right now. Yesterday I traded the title to my car, a dozen years of indentured servitude, and my firstborn child for a weapon enchant, and I still feel like I got a pretty sweet deal. My weapon's all glowy. I'm psyched.
So unless your guild is on the bleeding edge of the current raiding scene, or maybe if you have so much extra cash lying around that you sleep in a bed made of money, the majority of us simply can't afford to put the absolute top-end enchants on every upgrade that drops in whatever heroic the dungeon finder chose to give us today (Stonecore). The good news is that we here at Arcane Brilliance understand. We're going to talk enchants today, yes. But instead of simply listing the best enchant for each slot, wherever possible we're also going to include, at no additional charge, an alternative enchant for the more budget-conscious among us.
I won't be mentioning all of the various profession-only enchants, but rest assured that if you have a crafting profession capable of putting an enhancement on your own items, it's going to be better and/or cheaper than the alternative. And if you're an enchanter, for god's sake put intellect on your rings.
Head
Best: Arcanum of Hyjal (60 int + 35 crit) The Guardians of Hyjal are our head enchant faction this time around, and once you are revered with them, they will gladly sell you this account-bound bundle of extra stats for 150 gold.
Alternative: There really isn't one here. Questing through Hyjal and a few dailies and/or dungeon runs while wearing the tabard will easily get you to revered,
Edit: For now, at least, it appears that this enchant, while being account-bound, also requires revered with the Guardians of Hyjal to use, and makes items soulbound once it is applied, meaning that each character who wishes to use it will need to be revered. This makes zero sense, and I expect it to be fixed 17 patches down the road when Blizzard gets around to it. I can't imagine any scenario in which this was intended. Either the account-bound status will be removed, or the item will stop requiring revered to use. Thanks to everyone who pointed this out!
Shoulder
Best: Greater Inscription of Charged Lodestone (50 int + 25 haste) You'll need to be exalted with Therazane to snag this one. Once you're there, you need only shell out 75g and you're good to go.
Alternative: Lesser Inscription of Charged Lodestone (30 int + 20 haste) You can pick this up in the same place and shockingly, it isn't actually any cheaper. But the time-poor mage will notice that this enchant only requires honored with Therazane. You'll hit honored before you're even done with the faction's main quest chain, so this'll do until you're able to crank out exalted.
Back
Best: Greater Intellect (50 int) or Greater Critical Strike (65 crit) Here's a case where the best is actually cheaper than the alternative. 50 intellect is actually going to be more valuable than 65 crit in almost every situation and is far, far cheaper. If you're crazy, or have a disenchanter with stacks of Maelstrom Crystals in his bank and enough money that selling those Maelstrom Crystals at a ridiculous markup isn't attractive anymore, or just really need the crit for some reason, feel free to grab the 65 crit enchant. Also, I hate you.
Alternative: 50 int is the best enchant and also the cheapest. If PvP is your mage's focus, you may want to go ahead and put the incredibly cheap Greater Spell Piercing enchant.
Chest
Best: Peerless Stats (20 to all stats) As ever, there simply aren't a lot of good options out there for mages when it comes to dress enchants. This one at least gives us an extra 20 intellect. But at what cost? At what cost?
At the cost of 3 Maelstrom Crystals and 3 Heavenly Shards, that's what.
Alternative: Mighty Stats (15 to all stats) or Greater Resilience (40 resilience) So let's spend just a moment weighing cost versus benefit here. Maelstrom Crystals are going for between 1k and 1.5k gold on my server, depending on the day. The three Heavenly Shards will cost you somewhere in the neighborhood of 100 gold a pop. So for the prestige of having the best in slot enchant and a whopping 5 extra intellect, you're going to be shelling out something around 5 grand for this enchant in today's market. Take a 5 intellect hit and you're spending like 40 gold for two Lesser Celestial Essences. To recap:
We're weighing 5 intellect versus approximately 4960 gold. Frankly, if your guild leader yells at you for not having the best-in-slot enchant for your cloak, he's an ass, and you can tell him I said so.
The PvP option here is the ridiculously cheap Greater Resilience, and it's a no-brainer.
Wrist
Best: Greater Critical Strike (65 crit) or Greater Speed (65 haste) These are fairly equal in terms of ridiculous costs, so take whichever you feel you need most. But if you aren't hit capped ...
Alternative: Precision (50 hit) ... take this one. It's far cheaper, and until you're hit-capped, the hit is far more valuable to you than either the haste or crit. I'd even look into taking the hit from somewhere else through reforging or gemming to make this enchant worthwhile. It's that much more cost-effective.
Hands
Best: Greater Mastery (65 mastery)
Alternative: Speed (50 haste) or Exceptional Spellpower (28 spellpower) The haste is far cheaper than the mastery at a smaller stat budget, but the old Wrath enchant is actually still viable. I'd probably still go with the haste here, but the 28 straight spellpower might work similarly well for your build and spec. Plug it into a DPS calculator and see what happens.
Waist
Only: Ebonsteel Belt Buckle (1 extra gem slot) This is your only option here, because the Wrath version doesn't work on the better Cataclysm items
Legs
Best: Powerful Enchanted Spellthread (95 int + 80 stam) This is by far the best option, but it'll cost you a piece of Dreamcloth, which can be extremely pricey. You're better off offering sexual favors to the least smelly tailor you can find. Good luck with that. We're a smelly bunch.
Alternative: Enchanted Spellthread (55 int + 65 stam) Far cheaper, but you lose 40 intellect. This is one case where you really need to be springing for the better enchant. Unless your mage happens to actually be a tailor, in which case you're golden.
Feet
Best: This is debatable, but probably Lavawalker (minor run speed + 35 mastery) If you need the extra mobility, this is the best run speed enchant out there. If you don't care about run speed ...
Alternative: Mastery (50 mastery), Haste (50 haste), or Precision (50 hit) ... these are all far cheaper and provide better stat bonuses. Up to you really. It's difficult to quantify the value of extra run speed, but you may find it valuable enough in movement-heavy fights to warrant the loss of stats and extra cost.
Main hand
Best: Power Torrent (500 int for12 seconds) This is pretty awesome but predictably expensive. If you have a nice weapon, spring for it.
Alternative: Hurricane (450 haste for 12 seconds) This is such a massive step down from Power Torrent, and still fairly pricey, you should really just save your pennies and get the better enchant.
Off hand
Only: Superior Intellect (100 int) This is your only option, but holy crap is it a good one. This extra 100 intellect is so good, it absolutely has to be factored into any two-hand versus one-hand/off-hand conversation from this point on. I like staves, don't get me wrong, but when you can put an extra hundred intellect on your off-hand that you have no way to recoup when you choose a two-hander ... that's tough to ignore. Plus, it's not too expensive, so there's that.
Edit: As many of you have pointed out, this enchant is being reduced to 40 intellect once patch 4.0.6 drops, which is a much more reasonable number. Maybe staves aren't a thing of the past after all. Thanks to everybody who noticed this!
So there you have your list of enchants for mages. Let's put on our best outfits, add some enchanted thread to our trousers, and go kill some warlocks, shall we?
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Grokmar Jan 22nd 2011 4:08PM
Might want to point out that the Offhand Superior Intellect is being reduced to 40 Intellect with the patch.
dj.clayden Jan 22nd 2011 4:19PM
Unfortunately the currectly spectacular off-hand enchant is being reduced from 100 int -> 40 int, obviously liable to change.
My Paladin is currently a sad panda, but maybe if I wish hard enough they'll implement a +100 int enchant for shield, not sure why they would but hell that's what the wishing is for :D
Imnick Jan 22nd 2011 4:51PM
I'm actually pleased, the fact that this enchant existed made staves compeltely worthless always, and they already had pretty tenuous usefulness.
Aritra Jan 22nd 2011 6:22PM
The 100(40) int on off-hand also works for shields.
Saeadame Jan 22nd 2011 7:11PM
@Aritra - I think he wanted a 100 intellect enchant that ONLY applied to shields, for those classes that are unable to use staffs.
Aritra Jan 23rd 2011 7:40AM
Sounds more like he wasn't aware it works on shields (I certainly wasn't until a guild shaman asked me to do that enchant and plonked a shield in the trade slot).
Shields are already superior to off-hands as they provide massive armor and damage mitigation. A separate (weaker/more expensive) shield enchant would just give those classes an excuse to roll on off-hands, and there is already plenty of competition with 4 caster classes using those, and a better enchant would only make it even MORE unfair to classes barred from using shields (less competition on rolls, epic shields craftable, epic off-hands not, epic relics available for VP, wands not).
musicchan Jan 22nd 2011 4:26PM
That was worth the read for those first three paragraphs!
dj.clayden Jan 22nd 2011 4:37PM
Based on:
"Small children look up to you, women swoon in your presence, and warlocks whisper your name fearfully in the dark of night, from the closets where they hide, cutting themselves and adding extra zippers to their clothing so they can look more like a villain from Kingdom Hearts."
i'd say it was worth it for the first 6 or so sentences.
<3 you Archmage Pants, I really do.
And if that didn't come out as a heart as I sincerely hope it did, then please imagine it did and let the love fill your magey soul
Dreyja Jan 22nd 2011 5:39PM
Yep, I don't play a mage and never will but I just had to pop-in and give you an EPIC WIN for that quote. :)
Scism Jan 22nd 2011 4:33PM
I'm using greater spellpower (+81 int) on my weapon till i get a 359. much cheaper and a guarenteed increase to SP - better than the proc coming when you need to move your ass/not cast.
kingerz Jan 25th 2011 10:32PM
Yeah, for casual players especially, the proc arriving at the end of a little fight makes it quite unexciting at the price so I tended to use up my Wrath mats on this one.
RobertS Jan 22nd 2011 4:38PM
Just a note on the helm enchant, it may be account bound, but it requires Revered rep *to use* as well as just buy. Plus since it makes anything you use it on soulbound, you can't exactly get revered on your rogue, then buy it for your mage.
paragorillabear Jan 22nd 2011 4:40PM
Though I'm not a big fan of the Warlock vs. Mage running joke (I play both, and enjoy both -- almost equally), I really must say that you are a very entertaining writer, perhaps the most enjoyable columnist on wowinsider.
Thanks for all the smiles.
Kole Jan 22nd 2011 5:22PM
I play both and that is WHY I love the running joke. I can totally see my Lock doing those things when I log off for the night. My Mage is probably spending his nights baking all those damn cupcakes...
richardconeal Jan 23rd 2011 10:29AM
Kole win win win
alyxx Jan 22nd 2011 4:42PM
A couple of things:
1. The +63 spellpower enchant for 1H weapons might be better than Hurricane, depending on your spec.
2. I've made a habit of sending all of my green drops to my guild's enchanters for disenchanting. I might lose a bit of gold, but it helps the entire guild. Also, my current DE'er made me the ubber-awesome spellthread as a "ty" for all the help in skill up and mats.
Ralethisolur Jan 23rd 2011 12:16AM
I worry about arcane having on proc give int. It raises max mana but not current mana so it screws with our mastery. I have been pondering the engineering glove enchant for mana pot instead of bonus int. I may be wrong.
JKWood Jan 23rd 2011 1:10AM
I'd avoid the Intellect proc from Torrent, but Synapse Springs is still worth having - you can pop it during Evocation to eke a little more regen out of it. Far cheaper than a mana pot, too.
loosecangan Jan 22nd 2011 4:55PM
Just to Clarify- The Hyjal Head enchant is definitely BOA, but it requires the character to be Revered to use it. Kind of counter-intuitive with the whole idea of BOA's, but such is the case.
Love the column, keep it up!
ozreece77 Jan 22nd 2011 4:54PM
yeh, im a bit confused with the arcanum deal.. What is the point of making it account bound if you cant send it to another of your characters who havent earned the rep?
Isnt that the whole point of account bound stuff? To save you time farming rep for each and every char?
I know people have put in tickets about this situation but I have yet to see a response from Blue or even any of the all knowing bloggers on this website.
If someone can enlighten me on the whole Arcanum situation, I would be very much appreciative.