Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.
Boats! They float! In water. What the heck.
Are there any good cloth armor options for leveling or endgame casters, aside from dresses -- I mean, "robes?" I mean, there are shirts, tunics, jerkins, whatever -- is there any way for a serious caster to not be forced to don a robe?
No, and there probably won't be, because tier 8 mage gear had a tunic and pants instead of a robe, and all mages did was bitch, bitch, bitch. This is why we can't have nice things.
I've been playing WoW since back in Vanilla and finally rolled a druid for the first time when I saw the troll bat flight form. One thing is odd, though. The flight form travels the same speed as the flight mounts, but the land form is only 40% compared to 60%/100%. It does come four levels earlier, but I don't see every using it after level 20. Is there a reason it doesn't match the mount speeds like the flight forms do?
The benefit of class-specific speed-increase forms (like Ghost Wolf and talented Cat Form) isn't that they're as fast as a mount, it's that they're instant-cast (talented, for Ghost Wolf) and usable indoors. You can even use them during combat. You sacrifice a little speed compared to your mount but gain a lot of utility.
As I try to create an Alliance copy of the Horde empire I have created on my original server, its time to ask that age old question again ...
When will Blizzard make our BoA items, like heirlooms, truly "account bound"?
The prospect of gaining all those heirlooms I have on my original server, on the new one, is not that appealing, especially considering that they seem much harder to acquire now. Is there some kind of technical reason behind the delay, or is Blizzard just trying to milk the "pay to transfer a toon with the heirlooms, then pay to send a toon back with the heirlooms later" cow a little longer?
Realms aren't all on the same server hardware, meaning that transfer of data between them is difficult or impossible, depending on the data in question. That's why character transfers are a paid service. Regionwide battleground matching indicates that we're one step closer to being able to mail across servers, but we're not there yet.
With Cata, Blizzard went from the usual 10-level progression to five levels. Is this now the norm, or will a future expansion feature 10 levels? And a followup question: Does advancing five or 10 levels have a significant effect on the associated content being developed?
In the end, it's all just numbers. The 'clysm could've added 10 levels, but you would've gained them twice as fast; it's six of one, half-dozen of the other. Blizzard just looked at what it wanted to add in terms of content and did what made sense to the designers. Me, I'm sure increasing the cap to 81 and having it take five zones to get there was the best choice, but Blizzard didn't agree, apparently. What the heck, Blizz!
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