Totem Talk: Understanding the enhancement shaman priority system

Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Do your likes include bladed weapons, the elements, and fights with little to no movement or target-switching? So does Josh Myers, new kid on the block and now host of Totem Talk: Enhancement!
When multiple people are on the brink of death in a raid encounter, healers have a very tough job. They have to assess the number of people who need healing, how close to dying they are, and what their role in the raid is and how important they are to raid success. Once they have all these factors, they need to make intelligent decisions. Sometimes, they'll make the wrong decision and save a DPSer just in time to watch the tank die. Other times, they'll manage to pull off a glorious combo of heals, shields, and damage cooldowns that allows everyone to scrape through in one piece. And they have to make these decisions in seconds.
When multiple people are on the brink of death in a raid encounter, healers have a very tough job. They have to assess the number of people who need healing, how close to dying they are, and what their role in the raid is and how important they are to raid success. Once they have all these factors, they need to make intelligent decisions. Sometimes, they'll make the wrong decision and save a DPSer just in time to watch the tank die. Other times, they'll manage to pull off a glorious combo of heals, shields, and damage cooldowns that allows everyone to scrape through in one piece. And they have to make these decisions in seconds.
The idea behind a DPS priority system is similar to healing, with much less punishment if you make the wrong choice. Healers need to make split-second decisions regarding who to keep alive. DPS need to make split-second decisions about which ability to use. Unlike healers, the wrong choice will rarely directly mean your raid wiping. However, continually making the wrong choice will take a toll on your DPS, and your raid could end up hitting the enrage timer.

Before we get into the meat of the enhancement DPS priority, we need to figure out what a priority system is. A priority system is a way of assigning values to every one of your abilities so that you know which ability to hit when two abilities are off cooldown at the same time.
Priority systems are not rotations, as uncontrollable factors like Maelstrom Weapon stacking to five means that you can't rely always hitting the same buttons in the same order. Some of these priorities are fairly obvious -- Lava Lash hits harder than some raid bosses' melee attacks, so naturally you'd want to see it high on the list. Some of them are less intuitive, but the magical powers of mathematics and the nice people over at Elitist Jerks have worked to provide us with a basic priority system we all can follow.
- Searing Totem if not active
- Lava Lash
- Flame Shock if Unleash Flame is up
- Maelstrom Weapon five-stack Lightning Bolt
- Unleash Elements
- Stormstrike
- Earth Shock
- Feral Spirit
Why is Searing Totem so high?
There are a lot of factors that go into determining an ability's priority, and it isn't all just the raw damage we see put out by the ability. The most noticeable case of this is the fact that Searing Totem is the highest-priority ability for an enhancement shaman. First off, it's the highest damage-per-cast-time ability we have. Searing Totem has a rate of fire of approximately one bolt every 1.6 seconds, meaning that it fires 37.5 bolts during its short lifespan. In my gear, Searing Totem bolts average 4,000 damage on a non-critical hit, resulting in 150,000 damage from a single button push. That means Searing Totem is around 100,000 damage per cast time, without factoring in its chance to crit, the damage from the Searing Flames damage over time, or its contribution to Lava Lash.
These also factor into Searing Totem's spot on the priority list. While the actual bolts it casts cause Searing Totem to contribute over 10% of our average damage on a boss fight, the Searing Flames DoT they leave behind deals around another 4%. To top it all off, our second-highest damaging ability, Lava Lash, consumes all those Searing Flames stacks to do 100% more damage, making it go from a right hook to an uppercut.
However, Searing Totem is only on top of the priority list when it isn't already active and shooting fireballs. If it is active and not about to despawn, everything else on your priority list is a higher priority. If it has despawned, dropping is your priority. If it is active and not currently shooting fireballs, you should also drop it. This is really relevant, as a large number of fights in current content have target switches that could cause your totem to get confused. I have a gigantic fireball Power Aura in the middle of my UI to let me know any time I don't have Searing Flames debuffed on the target, so that I always know when the little bugger is shooting.

Why is Maelstrom Weapon so much lower than it used to be?
Instant Lightning Bolt is still going to be one of the staples of your priority. However, Lava Lash is a higher priority than Lightning Bolt because it outpaces Lightning Bolt's damage by a long shot. While Lightning Bolt has a higher chance to crit through Stormstrike's debuff, an average Lava Lash hit can hit as hard as a Lightning Bolt crit. You want to be using Lava Lash as soon as it comes off cooldown, even with a five-stack of Maelstrom Weapon.
The reason for Flame Shock being higher than Maelstrom Weapon is twofold. First, your average Flame Shock buffed by Unleash Elements will outdamage a single Lightning Bolt. However, the buff from Unleash Elements only lasts 7 seconds. This is why refreshing Flame Shock is higher priority than Lightning Bolt; you need to be able to cast Flame Shock while your 30% fire damage buff is still up. If you still have 3+ seconds left on your Unleash Elements buff and your Flame Shock is still on the target, use Lightning Bolt. Another important thing to remember with Flame Shock is that if you cast it before the last tick of the DoT, that last clip will be added to the new Flame Shock's duration.
If none of the other abilities are up for use, instant Lightning Bolt is your main ability. You want this thing cast as early as possible when it procs, because delaying casting it means delaying more potential Maelstrom Weapon procs. Also, Lightning Bolt gains a 35% chance to crit when the boss is debuffed with a glyphed Stormstrike. This chance becomes 45% with the tier 11 four-piece bonus. Lightning Bolt will go a long way toward keeping up your Elemental Devastation.
What about the rest?
Unleash Elements is the only ability left on the priority list that requires some real decision-making. If you have any other ability active and your current Flame Shock has more than 8 seconds left on its duration, you should skip UE in your priority list and go for the other ability. You want to avoid clipping your Flame Shock any more than two ticks before it runs out, and you want to recast it with the Unleash Elements buff up.
Other than that, Stormstrike is a nice ability with a chance to proc Static Shock, a good debuff, and chances to proc Maelstrom Weapon stacks and weapon imbue procs. It's still a great ability -- it just isn't as important as the other ones. Earth Shock is primarily our filler spell, used when everything else is on cooldown. It will still see a lot of use, though. Feral Spirits is our lowest-priority ability because of the prevalence of global cooldown gaps in our priority system. While they're excellent to have out, they're not strong enough to push back a Lava Lash to cast. Save them for a free global.
Filed under: Shaman






Reader Comments (Page 1 of 3)
Powatodapeople Jan 22nd 2011 6:13PM
I was wondering, does this priority system hold up while using the SP mainhand, FT/FT setup?
Necromann Jan 22nd 2011 6:15PM
That setup should die in 4.0.6
Saeadame Jan 22nd 2011 6:27PM
They're changing FT to scale with attack power (or agility or something) for Enh in 4.0.6, so you won't be using a SP main hand for long.
Powatodapeople Jan 22nd 2011 6:53PM
I am aware of the changes but they're not implemented yet and I'm still raiding with my SP weapon. I'll just get off my lazy butt and sim it haha
Mr. Tastix Jan 22nd 2011 7:28PM
Everything is the same from gear to rotation. The only exception is that you use a caster MH and FT/FT.
Eudeyrn Jan 22nd 2011 9:54PM
When will you people learn to play the class the way it was intended? It seems like such a wasted effort to figure out tricky ways to eke out a bit more DPS (while using weapons intended for another class/spec) only to have it immediately patched out of the game. It seems this like this back and forth with enhancers wanting to use SP weapons and Blizzard working around it has been going on since the very beginning of WotLK...
nekorion Jan 22nd 2011 11:30PM
@Eudeyrn
When raid, me and loads of other people have the mind set of "bring you A game"
If doing something wonky with your weapons or your rotation gives you that A game preformance, it's going to happen. I've found it even more true the lower on the dps scale you are since you have to prove to everyone "I'm not the fail dps!"
If you feel like under preforming until patches that's fine, but I'm not going to let 9 other people think I'm not doing everything in my power to be the best I can be, and I certainly expect them to do the same.
SR Jan 23rd 2011 12:29AM
@Eudaryn
Er... lolwut? You make it sound like it's a bad thing to try to improve your DPS.
It's a guarantee to find little cracks that devs left out that could either hinder or boost our DPS. This little situation isn't nearly as bad as UH DKs using 1-handers to incite more Sudden Death procs or Arcane mages using nothing but a single button (Arcane Blast) (End of Wrath) to pull 20k DPS with zero effort.
Not to mention, the weapons in question are primarily blue quality, since they provide better DPS boost than BIS epic main hands. It's not the players' fault at this point.
Goodk4t Jan 23rd 2011 1:36PM
@Eudeyrn: those "tricky ways to eke a bit more of DPS" are actually very intelligent and they often makes Blizzard change the class' playstyle, renewing the class itself. Blizzard would had never improved Deadly Poison if rogue players didn't figure out they could swap their off-hand for a bit more of DPS, Death Knights would never have a dual wielding spec if players hadn't make up a Shadowfrost dual-wield spec and Enhacement Shamans would never have gotten a well deserved buff (Windfury prox 3x attacks) if players didn't start using a Spell Power main-hand with Flametongue x2. Even the current Searing Totem would never exist if players didn't start using Magma totem + Fire Nova in their rotation, for a bit more of DPS.
So be thankful players use their tricky ways, or your class would remain the same for 6 years.
Muhlla Jan 26th 2011 3:56PM
Greed, for lack of a better word, is good. Greed is right. Greed works. Greed clarifies, cuts through, and captures, the essence of the evolutionary spirit. Greed, in all of its forms - greed for life, for money, for love, knowledge, DPS - has marked the upward surge of mankind, and greed - you mark my words - will not only save Enhancement, but that other malfunctioning spec called the U.S.A.
Monion Jan 22nd 2011 6:12PM
You should note that the Elitist Jerks page says your priority queue *might* look like the one you put down in your article. Granted, it's probably close enough for most people, but certain gear combos and set bonuses can skew that order pretty heavily.
J. Jan 22nd 2011 7:06PM
The like to EJ and the phrase "basic priority system" seem to cover that, eh?
Necromann Jan 22nd 2011 6:14PM
This is great for when my shammy gets higher, maybe even to the lvl cap.
Pyromelter Jan 22nd 2011 6:44PM
What about fire elemental?
Also, seeing feral spirit down so low seems kind of strange to me (not that I'm questioning EJ mathematicians, but don't the wolfies do more damage than searing totem in terms of dps while they are out?)
Boobah Jan 22nd 2011 7:03PM
Josh addressed this; yes, the wolves are nice, but since there are lots of open GCDs these days for enhancement, you lose more DPS by delaying your short cooldowns than your long one; adding three seconds to a 120 second cooldown doesn't cost as much DPS as adding three seconds to a 6 second cooldown.
The first case you're probably going to get just as many uses out of the ability per fight; in the second, you just cost yourself half of one of it's attacks, pretty much guaranteed.
Pyromelter Jan 22nd 2011 8:24PM
Is searing totem more dps than fire elemental though?
Boobah Jan 22nd 2011 9:22PM
Based on the way absolutely no one in EJ's current enhance thread says anything about the fire elemental, I'd guess between searing's own damage and the way it buffs lava lash, the elemental is a DPS loss, on at least single target fights.
I don't roll enhance at the moment, however, so it's possible there's scaling issues involved, or it's so obvious that you use the elemental during the burn phase that they just didn't mention it (although most guides of that sort would, even (or especially) at EJ.)
Rollo Jan 22nd 2011 10:10PM
This priority system is for static fights, like target dummies. On a boss fight, there are probably other things to consider when you decide when to use feral spirits. Like on atramedes, you want them to despawn before air phase begins, on magmaw, you want them during the spike and so on. Also, as someone said, the priority you give a 2 minute cooldown will not affect your dps much compared to shorter cooldowns.
Fire elemental is lower dps than searing totem on single targets. I use it as a magma totem. If there is aoe damage to be done, like on maloriak green phase, I drop fire elemental or magma plus fire nova.
Pyromelter Jan 23rd 2011 1:30AM
Well then speaking for absolutely no one except for myself, that really sucks. I generally play elemental, and dropping Big Red is always a highlight. Last time I really did any enhance was near the end of wrath where FE was a priority. Kind of lame that plain old searing totem is better dps single target than a big fire familiar.
Appreciate the responses though, if I ever have cause to raid as enhance, I'll make sure I use the correct priorities.
Josh Myers Jan 23rd 2011 1:55AM
Sorry for the really delayed response. I had a fancy dinner at work tonight when this article went up.
As enhancement, Fire Elemental sees really specific uses. Maloriak Green Phase, magmaw if your ranged REALLY needs the help on a single add pack and you can drop it without being hit, and a few heroic boss fights. Most of the time, I use my 10minute cooldown for around 10seconds of a fight.
I don't really mind this much, as our reliance on a ten minute cooldown for competitive dps in WoTLK really annoyed me.