Know Your Lore: Uldaman, Ulduar, and Uldum, strongholds of the Titans

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
In the beginning, Azeroth existed as a simple planet floating in the midst of space (or the great dark beyond, as it's sometimes called). There is very little out there in terms of the history of Azeroth's creation, but what little we do know is this: Azeroth attracted the attention of creatures called Titans, godlike beings that traveled from world to world, creating order from chaos and leaving planets teeming with life. The Titans did to Azeroth as they did to countless other worlds before: They created seed races to inhabit the little planet, encouraging life to grow. Along with the seed races, they created the earthen -- stone beings that were meant to maintain the order the Titans had cultivated. Satisfied with their work, the Titans left.
It was some time after the Titan's departure that disaster struck. The little planet caught the eye of malevolent creatures known as Old Gods. The Old Gods strive for chaos and destruction, the exact opposite of everything the Titans create. Azeroth, still new to the universe, crumpled under the assault. However, the Titan-created earthen presented a problem that required a creative solution. The Old Gods, seeing that these creatures were made of rock and stone, released a disease called the Curse of Flesh -- the originator of many of the species that roam Azeroth today.
The Curse of Flesh turned the creations of the Titans from hardened rock to flesh. Why did the Old Gods do this, exactly? Because the way the Old Gods worked was insidious -- they'd whisper into the minds of simple creatures, convincing them to attack and destroy each other and thus cultivating the chaos they craved. As creatures of stone, the earthen were unable to be affected ... but as flesh, with fleshy brains, they were just as susceptible as any native creature on Azeroth.

Somewhere along the line, the Titans returned to Azeroth, horrified at what they found. Their creations had been corrupted; the little planet that they had so carefully cultivated was turning upon itself, and all due to the Old Gods who had decided, for some reason, to call Azeroth home. The Titans immediately set to work battling the Old Gods in the largest, most horrific war the fledgling planet had ever seen. First, the Titans struck down the Elemental Lords that served as lieutenants of the Old Gods and imprisoned them within the elemental planes; then the Titans moved on to the Old Gods themselves.
But they soon discovered the situation was even worse than they'd thought. By releasing the Curse of Flesh, the Old Gods had entwined themselves with Azeroth so completely that the two were bound together. If the Titans destroyed the Old Gods, they'd destroy the little planet as well. Unwilling to destroy their creations, the Titans instead chose to lock the Old Gods away, deep below the earth, and put into place several safeguards to insure the Old Gods would never escape.
They created new earthen that would prove to be immune to the effects of the Curse of Flesh, and Titanic Watchers to keep an eye on the world. They appointed Aspects, dragons imbued with the powers of the Titans themselves, to watch over the living creatures of Azeroth. And they created strongholds to house the watchers and act as a failsafe should the Old Gods prove to be too strong to be contained. These strongholds were scattered all over the world -- Uldaman, Ulduar, and Uldum.

Ulduar was the home of the most important Watchers, and it was here where the failsafe was brought into play. In the event that something went wrong -- if there was even an inkling of an Old God's return, the failsafe would kick in. If anything happened to the Titanic Watchers, a signal would be sent to the Titans, and an observer would be sent to analyze any potential corruption on the planet. If any corruption were detected, a reply code would be sent to the Titans -- a signal that would request the re-origination of Azeroth. The world would be reduced to its primary elements -- metals, rocks, gases -- and then rebuilt from scratch.
During the course of Wrath of the Lich King, players saw this occur first hand. Defeating Loken at the end of Halls of Lightning triggered the signal and Algalon's arrival. In order to prevent the destruction of Azeroth, players had to defeat Algalon and prevent him from sending the reply code that would wipe out all life as we know it. The titanic stronghold of Ulduar wasn't just a home to the Watchers and a prison to an Old God; it was the point on the planet where all analysis of Old God activity was carefully monitored.

Uldaman, on the other hand, wasn't really a home or a prison -- it was the storehouse for all history surrounding Azeroth's creation and development. The dwarves discovered the origins of their species there, as well as the first hints of the existence of the "matrix destabilization" that led to their existence, although it wasn't given a name at the time. It wasn't until later that the term Curse of Flesh was used.
Uldaman housed a stone watcher named the Lore Keeper of Norgannon -- designated as such by the Titan Norgannon, who was both the master of the arcane and the master of secrets and mysteries. Norgannon was also responsible for the creation of Malygos, Aspect of Magic -- but in Uldaman, it appears that what Norgannon was really up to was storing the mysteries and secrets of Azeroth away and keeping them safe from harm. There are other creations of Norgannon scattered across Azeroth, and each stores information only accessible by discs or plates.
Acutely aware of the amount of information being stored in Uldaman, the Titans designated a watcher for this stronghold as well -- Archaedas. Archaedas' job was much more simple than the Watchers in Ulduar. All he had to do was keep the discs of recorded history safe and prevent anyone from accessing the discs without permission. However, failure to do so did not send a signal to the Titans, for some reason. Perhaps the Titans knew that the Old Gods had little use for Azeroth's history, and thus the discovery of the discs wouldn't really indicate an Old God problem.

That leaves Uldum. Uldum was an unsolved mystery for the longest time. Referenced only as a research facility for the Titans, access to Uldum was limited to those that carried the Plates of Uldum, artifacts that to this day have never been found. After delving into the secrets of Uldaman, explorers found reference to this mysterious Titan stronghold. Though the depths of Uldum weren't reachable, another watcher of Norgannon was stationed outside with information regarding the purpose of Uldum and the ability to access the facility if the correct artifacts were presented.
After providing all the information it could without proper clearance, the Stone Watcher would then shut down, waiting for the day that someone returned with the plates. However, the implications were fascinating: Where Uldaman was a storage facility for information and history, Uldum was essentially the playground of the Titans. It wasn't just a playground -- it was possibly the place where all of the Titans' creations were actually generated.Salutations. I am a guardian of entry. Unless you have the Plates of Uldum already integrated with your disk set, I will not allow for entry into the Uldum compound.
What function do you serve?
My purpose is to regulate access to the Uldum complex for the Creators. I allow entry into the compound only when the solicitor exhibits for access the proper sequencing discs.
Your disc set currently does not contain the Plates of Uldum, the primary prerequisite for entry. Access is not granted unless the Plates of Uldum are present.
What are the Plates of Uldum?
The Plates of Uldum are discs synthesized by the Creators that allow access into the Uldum compound. These discs house and store specific data related to the Creators' activities here.
Physically, they are nearly identical in circumference to the disc set you currently possess. Their markings, however, are directly related to information on Uldum as opposed to the Uldaman complex.
Where are the Plates of Uldum?
Several sets of the Plates of Uldum have been synthesized by the Creators for their expressed use. The Creators control the distribution of said discs for all complexes on this world. As such, Azeroth has been rescheduled for visitation, and therefore future discs may enter circulation at that time.
Existing discs have been fully distributed to those parties with appropriate security clearance.
Excuse me? We've been "rescheduled for visitation"? What does that mean?!
The Creators use visitation as a means to reestablish control over seeded worlds when forces, both external and internal, upset the matrix dynamics associated with it. Such tactics are not to be taken lightly when executed by the Creators.
For additional information on this world's scheduled visitation, please consult the appropriate data repository that fields all Creator-relatee scheduling considerations.
So... what's inside Uldum?
Uldum is a research facility for the Creators in their continuing efforts to enhance the biosphere of Azeroth. Specific information regarding their work as it relates to Uldum is restricted to those individuals who possess the Plates of Uldum in their disc sets.
Data repositories inside the Uldum complex have been programmed to address specific experiments and data compliations: please refer to them for detailed information.
The most puzzling aspect of this, however, is the reference to "visitation." At first, it seemed to be an innocent enough idea; the Titans would return at some point just to check in and say hello, make sure the planet was still running smoothly, maybe make a few more creations, and then pop back out again after they were satisfied with their work. No big deal, right?
Wrong. In Ulduar, it is pretty much said flat out that if the Titans were to return, it would be to re-originate the planet. Uldum isn't just the birthplace of creation -- it holds the end of creation, and the end of existence, as we know it. One location in Uldum is called The Halls of Origination -- something that sounds like the birthplace of life, but in reality it holds the key to Azeroth's re-origination. In other words, a reply code sent by Algalon that indicated the world was corrupt would herald the return of the Titans to Uldum.
Once there, they would activate the re-origination device and wipe all life from the planet.

In Cataclysm, Deathwing has sent emissaries from the Black Dragonflight in search of an artifact called the Coffer of Promise. This artifact holds the discs that are the key to the re-origination device. Why, exactly, Deathwing is planning to re-originate the planet is unclear -- and it's something that raised more than a few questions in my mind.
Deathwing is supposedly serving the Old Gods -- but the re-origination device is there in order to destroy the planet and start it from scratch. Using the device would not only eradicate all life, but it would destroy Deathwing and the Old Gods he serves as well. So there's one big question left after pondering all of this: Was Deathwing actually intending to use the device at all, or were his activities in Ulduar and attempts to obtain the discs merely a ploy to get Brann Bronzebeard and company into the Halls of Origination to permanently disable the device?
Without that device, the failsafe that was supposed to keep the Old Gods in check is no more. The Old Gods and Deathwing are now free to wreak as much havoc as they'd like on Azeroth, with no threat of Titan interference. Unless, of course, the Titans were already planning to come back for a visit. According to the Stone Watcher of Norgannon, Azeroth has been "rescheduled for visitation." Consider the obelisks in Uldum, activated one by one as players go through the zone. They bear a startling resemblance to the reply code sent from Dalaran after players successfully defeat Algalon. Could these obelisks be the trigger to the Titan's return?
If this is the case, it means we very well may see a return of the Titans sometime in the future. The Old Gods' hold over Azeroth has tightened over the last few years and appears to be growing stronger than mere heroes and mortals can overcome. Let's hope that visitation was rescheduled for sooner than later -- and that we'll set eyes on the Titans some time this expansion.
For more information on related subjects, please look at these other Know Your Lore entries:
- The Eternals: the Titans
- The Old Gods
- Gnome priests and the failure of the flesh
- Yogg Sargon
- Taking flight with the Wildhammer
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.Filed under: Lore, Know your Lore






Reader Comments (Page 3 of 6)
Brasson Jan 23rd 2011 10:14PM
I wonder if something may be preventing the Titans from returning.
I also wonder if Blizzard's Titan project may be related.
Shade Jan 24th 2011 10:13AM
Announcing Blizzard's new MMO: Titan! In this game, the followup to our record-breaking MMO World of Warcraft, players will now be able to design and play their own Titan! No, really - character stats were so high at the end of WoW that this won't be much of a jump for anyone.
--Ghostcrawlerganon
Kaleokalani Jan 23rd 2011 10:25PM
It really makes more sense to me that the Old Gods would've been there first, wherein the first visit of the Titans led to the imprisonment of the Old Gods and the banishing of the Elemental Lords to their respective planes. The Titans would've then created the original generation of Earthen and Watchers, which would've been contaminated with the Curse of Flesh after the Titans left.
If the Old Gods had not been imprisoned, they would not have needed the Curse of Flesh because they could've simply destroyed all life on Azeroth. The Curse of Flesh was a sort of insurance against the return of the Titans, based on what I've seen.
The Titans then return, create the Dragon Aspects, make some fresh Earthen and move on again, setting a kill switch in case the Old Gods manage to slip their bonds once more.
Al Jan 23rd 2011 11:02PM
If the Old Gods had been there first, the Titans would have just nuked them from orbit (it's the only way to be sure) to start with. But since the Titans were there before, they'd already set their experiments up, so they tried containment first rather than destroy everything and start over.
arcaneterror Jan 23rd 2011 11:37PM
The Old Gods don't want to destroy all life on Azeroth. They just want everyone to constantly fight. Hey, wait a minute...
Imnick Jan 24th 2011 3:56AM
I don't understand really what the curse fo flesh is for.
At first the game claims that the Old Gods can't control creatures that aren't made of flesh... but in Ulduar they clearly do with the watchers. And if the Stone Troggs aren't controlled by the Old Gods, why are they messing things up in Deepholm?
Maelikit Jan 23rd 2011 10:35PM
Not to be that guy, but Yogg Sargon?
Kurash Jan 23rd 2011 10:42PM
He ruled his vast Mesopotamian empire from Yogg-Akkad!
...Yes, I'm a big-time history nerd.
EteNew Jan 23rd 2011 10:53PM
I still say that I think a confrontation between the players and the Titans would be interesting. Besides, it would be a nice change of pace from something simply being corrupt and thus must be killed. Titans are huge proponents of order and structure, something that let's face it, the warring factions of WoW will probably never fully have have. However, we don't exactly strive for chaos per say, just that we are chaotic with the yearning for stability and order. It helps put players smack dab in the middle between the extreme ends of Lawful Titans and Chaotic Old Gods.
It's always one reason that while I've never been a big fan of the Burning Legion, I have always found Sargeras' origin story interesting in that I don't really see him as corrupt, but simply "fallen" by taking the idea of the Titans to an extreme. Basically Sargeras and his Burning Legion are simply trying to "re-originate" the universe due to its flaws. Sargeras still seeks Order in a sense, but believes that the universe is already too far gone as the presence of the demons he's battled for eons proves and thus everything must be started anew to truly create what the Titan's seek. Something that nicely contrasts with the Titan's way of case-by-case order this world, order that world, re-originate that old world, etc.
Though, maybe it's just me. Some people see the Titans as benevolent loving beings from the stars that would be on the side of the players, but I just see them as cold, calculating supreme beings who are fully devoted to a single goal (noble as it is) and wouldn't let the words of beings whom they view as cosmic dust sway them from.
Hal Jan 23rd 2011 11:10PM
What if it wasn't conflict with the titans, per se, but more involvement with their affairs? We have a mutual enemy in Sargeras. What happens, for instance, if all this machinery in Uldum ends up sending a message to the Titans . . . and no one responds?
Al Jan 23rd 2011 10:56PM
Uldum also has the magic ability to up and move from the southern end of Tanaris to the western end, without damaging the mountain it used to be under.
Didn't stop people marching in, though.
Vitasia Jan 23rd 2011 11:21PM
Frankly speaking, it seems to me the Old Gods have a lot of experience dealing with Titan creations.
Let's think for a second: it's obvious the Titans have been in the world-making business for a long time. They seem to have protocols for everything from species creation and termination to the protectors necessary for the world to re-origination. It's safe to say this has probably been done several hundred times.
Assuming the Old Gods simply "showed up" on Azeroth later, it's a safe bet they've run into Titan worlds before. The Old Gods seem to outflank and outmaneuver the Titan protocols at every turn. Earthen guardians protecting the seed races? Give them a curse to make them fleshy and corruptible. Failsafes in case of "systemic corruption?" Get the natives to disable the failsafes to "protect" themselves.
Frankly, I wouldn't be surprised to hear that the Titans and the Old Gods are slowly building to an all-out war all over the Twisting Nether, Azeroth just happens to be the latest area. After all, why have a protocol for "re-origination" if you've never HAD to re-originate a planet before?
Tinfoil hat time: Who's to say some Old God wasn't responsible for some of the tragedies on Argus and Draenor? Yes, Sargeras managed to convince KJ and Archimonde that his was the "right" path, but could an Old God have been whispering in their ear the whole time? Same with Gul'dan and Ner'zhul, while being directly approached by KJ, perhaps had whispers in the back of their head for greater things? The destruction of Draenor certainly seems to be a template for the kind of chaos the Old Gods are wanting to achieve.
N-train Jan 24th 2011 12:35AM
Isn't there an Elemental Lord (or something close to it) at the end of Shadow Labs? That suggests to me that Elemental Lords being imprisoned somewhere isn't something unique to Azeroth, either. That kind of implies that everything that has happened on Azeroth is fairly common, reinforcing your idea. The real smoking gun, however, would be to find some kind of Titan ruin or Old God prison in Outland (maybe with the update it will hopefully get one day)
What I really wonder is what kind of relationship (if any) the Old Gods (assuming there are ones on other planets) have with the Burning Legion. Their goals and methods seem almost one in the same. Choas, insanity, corruption, and warfare through both subtle and direct means.
If the Old Gods did indeed show up after the Titans originally molded Azeroth, perhaps they are some kind of minion or creation of the Burning Legion. Perhaps the Burning Legion let these things loose to attempt to wreak havoc on Azeroth, and they ended up breaking with the Legion and pursuing their own insidious goals, far surpassing the expectations and control of the Legion itself. Something along the lines of the Lich King, but on a far grander scale.
Vitasia Jan 24th 2011 6:07AM
I'd go the opposite route, ntrain. I don't think the Old Gods are a creation of the Burning Legion at all, quite the opposite, in fact. I'd say the Burning Legion - from the very beginning with Archimonde, KJ, Sargeras, et al - is the product of the Old Gods.
Heck, Sargeras himself is referred to as a "fallen titan," perhaps proof that the Titans themselves and their early creations are corruptible by the whispers of the Old Gods if they spend too much time in close proximity with them. It would certainly explain why while they don't like the Old Gods, have protocol in place to send Watchers to the planets and only show up themselves to push the re-origination button.
I'd say we're most likely to find some old Titan ruins in Outland, but maybe not. Most of the planet is in chunks across the cosmos, so we only really see a small part of Draenor. I'd also venture to guess that if we found an Old God prison, it would be empty. After all, they kind of achieved their goals on Draenor. If there ever was a prison, they have gotten out and have moved on to another world.
To me, the Old Gods are the yin and yang of the universe, the ultimate personifications of Chaos and Order. The Old Gods strive for ultimate chaos throughout the Twisting Nether, drifting from world to world to ensure total chaos. The Titans personify complete order and structure, scouring over the same Twisting Nether to create order out of the chaos of the cosmos.
No one knows WHY these two groups do what they do. Both Old God and Titan motivation are far beyond the comprehension of the mortals of Azeroth. They just do what they do.
Ironically enough, I'd venture to guess that the denizens of Azeroth are not completely comfortable with either side winning the war. Yes, the Titans are all for control and order and peace, but peace also means all constructs and creations do exactly what they tell them to do. Azeroth is as much a creation of the Old Gods as the Titans, balancing chaos and order in not-quite perfect harmony. Without either, Azeroth wouldn't be where we are today.
More tinfoil hat time: While the Old Gods and the Titans do their chaos v. order dance throughout the Twisting Nether, each side has their rival organizations that act as the arm of their will - although have their own motivations throughout. Obviously the Burning Legion is with the Old Gods, Sargeras was driven insane fighting the Old God creations over time, enough to eventually corrupt himself and desire complete chaos. He created the Burning Legion and, with the help of his masters, corrupted the Eredar - a race naturally talented in magics.
As for the Titans, I might be reaching here. Part of me believes the Titans aren't flexible enough to have an autonomous organization that doesn't directly report to the Titans, but still carries out their overall goal of order. The Titans are the ultimate bureaucracy, with their protocols and plans. Still, in the face of losing the Twisting Nether to the Old Gods, they might have created beings capable of minimizing the impact of the Old God infestation on the Titan-created worlds by acting as a counterbalance to the "whispers" of the Old Gods. These creations would need to be near incorruptible, especially against the insidious "curse of flesh," and be seen as a pure influence against the constant whispers of chaos in the world. The Naaru fit the bill nicely. They show up in Old God-infested worlds - perhaps at the calling of the Titans, perhaps on their own accord - to lead the natives towards the Path of the Light, away from the corruption and chaos of the Old God whispers and the Burning Legion influences.
Gallifrei Jan 24th 2011 12:34PM
This explanation is great. I too have been pondering lately if the clash between the Old Gods and the Titans on Azeroth might just be one front on a larger warmap. I even like the idea that Sargeras' corruption was brought about partially at least by the whispers of the Old Gods. I am also very intrigued by the place the naaru have in all this. Because you are right, while the Titans are the creators, and very powerful, they don't serve as the source of uncorruptible pureness that we might expect in our creators. They are more like the greek pantheon, but with a scientific method/bureaucratic twist. The Naaru are much more the absolute pure and incorruptible beings of incomprehensible motives than the Titans. So I'm not sure how I feel about the Naaru being a creating of the Titans. I think in the end, you are right about the denizens of Azeroth being stuck in the middle of chaos vs. order, being on neither side. I have a feeling that the Naaru might be the only super powerful beings on the side of Azeroth for its own sake, and not for order/chaos. (btw this reminds me a bit of shadows vs. vorlons from B5. and of course of protoss/xel'naga/zerg from starcraft).
arcaneterror Jan 23rd 2011 11:32PM
Deathwing may serve the Old Gods, but foremost he serves himself. If he and his most loyal hid, say, in Outland while the world was re-Originated, then he would return to a world where he was the highest authority and the very shape of Azeroth would be a tool for him.
gboyd Jan 24th 2011 12:02AM
I was thinking this too. I even suggested it in my own reply (below and before i saw yours). Then I realized, re-origination suggests everything be destroyed and started up from basic materials... It's quite possible that the Dark Portal would be destroyed as well, trapping Deathwing in the Outland.
N-train Jan 24th 2011 12:15AM
I stand by the idea that Deathwing is simply a pawn and a distraction of the Old Gods, and he's too blinded by his new-fangled power to cause indiscriminate destruction to notice it.
It would explain why Deathwing was after a device that would end all life (including him and his masters). I don't think he really cared if he got the device or not, he knew full well mortals would do anything in their power to stop it from being used, and it kept everyone occupied.
There were multiple comments at Blizzcon in the lore panel that suggested that Deathwing isn't the biggest threat right now and that the Old Gods are really the ultimate evil here. They buffed Deathwing out, gave him his own cult, and let him loose like a mad dog. He causes massive destruction, keeps the Dragonflights busy, and puts everyone's focus on him, while the Old Gods can sit there can do whatever it is they do without anyone paying them any mind.
icepyro Jan 23rd 2011 11:34PM
So this Deathwing guy.... he thinks he's the Aspect of Death, right? There wasn't an Aspect of Death before because the Titans are hippy life creators, right? So he is convinced that he wants to be the Aspect of Death. He wants to kill everybody and everything. He's said that, right? And in Uldum there's this machine that can kill everybody and everything, right?
So... what if he's just crazy enough to do that? Like, not playing, he wants to actually re-originate the planet because that will achieve his goal which is to destroy the planet. Alganon is no more, Ulduar is silent. He could have done it and the Titans would have never come back.
Yeah, I think he is for real. The Old Gods probably wanted him to disable it, but I think they really went over the top and then pushed him even further, so he wants to use it.
Gaurisk Jan 24th 2011 12:15AM
Reoriginating the planet and himself would certainly put a stop to the Old Gods' maddening whispers in his ears, wouldn't they? Maybe Deathwing's end goal is to end his suffering and take his tormentors out with him.
/tinfoilhat