Know Your Lore: Uldaman, Ulduar, and Uldum, strongholds of the Titans

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
In the beginning, Azeroth existed as a simple planet floating in the midst of space (or the great dark beyond, as it's sometimes called). There is very little out there in terms of the history of Azeroth's creation, but what little we do know is this: Azeroth attracted the attention of creatures called Titans, godlike beings that traveled from world to world, creating order from chaos and leaving planets teeming with life. The Titans did to Azeroth as they did to countless other worlds before: They created seed races to inhabit the little planet, encouraging life to grow. Along with the seed races, they created the earthen -- stone beings that were meant to maintain the order the Titans had cultivated. Satisfied with their work, the Titans left.
It was some time after the Titan's departure that disaster struck. The little planet caught the eye of malevolent creatures known as Old Gods. The Old Gods strive for chaos and destruction, the exact opposite of everything the Titans create. Azeroth, still new to the universe, crumpled under the assault. However, the Titan-created earthen presented a problem that required a creative solution. The Old Gods, seeing that these creatures were made of rock and stone, released a disease called the Curse of Flesh -- the originator of many of the species that roam Azeroth today.
The Curse of Flesh turned the creations of the Titans from hardened rock to flesh. Why did the Old Gods do this, exactly? Because the way the Old Gods worked was insidious -- they'd whisper into the minds of simple creatures, convincing them to attack and destroy each other and thus cultivating the chaos they craved. As creatures of stone, the earthen were unable to be affected ... but as flesh, with fleshy brains, they were just as susceptible as any native creature on Azeroth.

Somewhere along the line, the Titans returned to Azeroth, horrified at what they found. Their creations had been corrupted; the little planet that they had so carefully cultivated was turning upon itself, and all due to the Old Gods who had decided, for some reason, to call Azeroth home. The Titans immediately set to work battling the Old Gods in the largest, most horrific war the fledgling planet had ever seen. First, the Titans struck down the Elemental Lords that served as lieutenants of the Old Gods and imprisoned them within the elemental planes; then the Titans moved on to the Old Gods themselves.
But they soon discovered the situation was even worse than they'd thought. By releasing the Curse of Flesh, the Old Gods had entwined themselves with Azeroth so completely that the two were bound together. If the Titans destroyed the Old Gods, they'd destroy the little planet as well. Unwilling to destroy their creations, the Titans instead chose to lock the Old Gods away, deep below the earth, and put into place several safeguards to insure the Old Gods would never escape.
They created new earthen that would prove to be immune to the effects of the Curse of Flesh, and Titanic Watchers to keep an eye on the world. They appointed Aspects, dragons imbued with the powers of the Titans themselves, to watch over the living creatures of Azeroth. And they created strongholds to house the watchers and act as a failsafe should the Old Gods prove to be too strong to be contained. These strongholds were scattered all over the world -- Uldaman, Ulduar, and Uldum.

Ulduar was the home of the most important Watchers, and it was here where the failsafe was brought into play. In the event that something went wrong -- if there was even an inkling of an Old God's return, the failsafe would kick in. If anything happened to the Titanic Watchers, a signal would be sent to the Titans, and an observer would be sent to analyze any potential corruption on the planet. If any corruption were detected, a reply code would be sent to the Titans -- a signal that would request the re-origination of Azeroth. The world would be reduced to its primary elements -- metals, rocks, gases -- and then rebuilt from scratch.
During the course of Wrath of the Lich King, players saw this occur first hand. Defeating Loken at the end of Halls of Lightning triggered the signal and Algalon's arrival. In order to prevent the destruction of Azeroth, players had to defeat Algalon and prevent him from sending the reply code that would wipe out all life as we know it. The titanic stronghold of Ulduar wasn't just a home to the Watchers and a prison to an Old God; it was the point on the planet where all analysis of Old God activity was carefully monitored.

Uldaman, on the other hand, wasn't really a home or a prison -- it was the storehouse for all history surrounding Azeroth's creation and development. The dwarves discovered the origins of their species there, as well as the first hints of the existence of the "matrix destabilization" that led to their existence, although it wasn't given a name at the time. It wasn't until later that the term Curse of Flesh was used.
Uldaman housed a stone watcher named the Lore Keeper of Norgannon -- designated as such by the Titan Norgannon, who was both the master of the arcane and the master of secrets and mysteries. Norgannon was also responsible for the creation of Malygos, Aspect of Magic -- but in Uldaman, it appears that what Norgannon was really up to was storing the mysteries and secrets of Azeroth away and keeping them safe from harm. There are other creations of Norgannon scattered across Azeroth, and each stores information only accessible by discs or plates.
Acutely aware of the amount of information being stored in Uldaman, the Titans designated a watcher for this stronghold as well -- Archaedas. Archaedas' job was much more simple than the Watchers in Ulduar. All he had to do was keep the discs of recorded history safe and prevent anyone from accessing the discs without permission. However, failure to do so did not send a signal to the Titans, for some reason. Perhaps the Titans knew that the Old Gods had little use for Azeroth's history, and thus the discovery of the discs wouldn't really indicate an Old God problem.

That leaves Uldum. Uldum was an unsolved mystery for the longest time. Referenced only as a research facility for the Titans, access to Uldum was limited to those that carried the Plates of Uldum, artifacts that to this day have never been found. After delving into the secrets of Uldaman, explorers found reference to this mysterious Titan stronghold. Though the depths of Uldum weren't reachable, another watcher of Norgannon was stationed outside with information regarding the purpose of Uldum and the ability to access the facility if the correct artifacts were presented.
After providing all the information it could without proper clearance, the Stone Watcher would then shut down, waiting for the day that someone returned with the plates. However, the implications were fascinating: Where Uldaman was a storage facility for information and history, Uldum was essentially the playground of the Titans. It wasn't just a playground -- it was possibly the place where all of the Titans' creations were actually generated.Salutations. I am a guardian of entry. Unless you have the Plates of Uldum already integrated with your disk set, I will not allow for entry into the Uldum compound.
What function do you serve?
My purpose is to regulate access to the Uldum complex for the Creators. I allow entry into the compound only when the solicitor exhibits for access the proper sequencing discs.
Your disc set currently does not contain the Plates of Uldum, the primary prerequisite for entry. Access is not granted unless the Plates of Uldum are present.
What are the Plates of Uldum?
The Plates of Uldum are discs synthesized by the Creators that allow access into the Uldum compound. These discs house and store specific data related to the Creators' activities here.
Physically, they are nearly identical in circumference to the disc set you currently possess. Their markings, however, are directly related to information on Uldum as opposed to the Uldaman complex.
Where are the Plates of Uldum?
Several sets of the Plates of Uldum have been synthesized by the Creators for their expressed use. The Creators control the distribution of said discs for all complexes on this world. As such, Azeroth has been rescheduled for visitation, and therefore future discs may enter circulation at that time.
Existing discs have been fully distributed to those parties with appropriate security clearance.
Excuse me? We've been "rescheduled for visitation"? What does that mean?!
The Creators use visitation as a means to reestablish control over seeded worlds when forces, both external and internal, upset the matrix dynamics associated with it. Such tactics are not to be taken lightly when executed by the Creators.
For additional information on this world's scheduled visitation, please consult the appropriate data repository that fields all Creator-relatee scheduling considerations.
So... what's inside Uldum?
Uldum is a research facility for the Creators in their continuing efforts to enhance the biosphere of Azeroth. Specific information regarding their work as it relates to Uldum is restricted to those individuals who possess the Plates of Uldum in their disc sets.
Data repositories inside the Uldum complex have been programmed to address specific experiments and data compliations: please refer to them for detailed information.
The most puzzling aspect of this, however, is the reference to "visitation." At first, it seemed to be an innocent enough idea; the Titans would return at some point just to check in and say hello, make sure the planet was still running smoothly, maybe make a few more creations, and then pop back out again after they were satisfied with their work. No big deal, right?
Wrong. In Ulduar, it is pretty much said flat out that if the Titans were to return, it would be to re-originate the planet. Uldum isn't just the birthplace of creation -- it holds the end of creation, and the end of existence, as we know it. One location in Uldum is called The Halls of Origination -- something that sounds like the birthplace of life, but in reality it holds the key to Azeroth's re-origination. In other words, a reply code sent by Algalon that indicated the world was corrupt would herald the return of the Titans to Uldum.
Once there, they would activate the re-origination device and wipe all life from the planet.

In Cataclysm, Deathwing has sent emissaries from the Black Dragonflight in search of an artifact called the Coffer of Promise. This artifact holds the discs that are the key to the re-origination device. Why, exactly, Deathwing is planning to re-originate the planet is unclear -- and it's something that raised more than a few questions in my mind.
Deathwing is supposedly serving the Old Gods -- but the re-origination device is there in order to destroy the planet and start it from scratch. Using the device would not only eradicate all life, but it would destroy Deathwing and the Old Gods he serves as well. So there's one big question left after pondering all of this: Was Deathwing actually intending to use the device at all, or were his activities in Ulduar and attempts to obtain the discs merely a ploy to get Brann Bronzebeard and company into the Halls of Origination to permanently disable the device?
Without that device, the failsafe that was supposed to keep the Old Gods in check is no more. The Old Gods and Deathwing are now free to wreak as much havoc as they'd like on Azeroth, with no threat of Titan interference. Unless, of course, the Titans were already planning to come back for a visit. According to the Stone Watcher of Norgannon, Azeroth has been "rescheduled for visitation." Consider the obelisks in Uldum, activated one by one as players go through the zone. They bear a startling resemblance to the reply code sent from Dalaran after players successfully defeat Algalon. Could these obelisks be the trigger to the Titan's return?
If this is the case, it means we very well may see a return of the Titans sometime in the future. The Old Gods' hold over Azeroth has tightened over the last few years and appears to be growing stronger than mere heroes and mortals can overcome. Let's hope that visitation was rescheduled for sooner than later -- and that we'll set eyes on the Titans some time this expansion.
For more information on related subjects, please look at these other Know Your Lore entries:
- The Eternals: the Titans
- The Old Gods
- Gnome priests and the failure of the flesh
- Yogg Sargon
- Taking flight with the Wildhammer
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.Filed under: Lore, Know your Lore






Reader Comments (Page 4 of 6)
Takshash Jan 23rd 2011 11:47PM
Good article. I disagree with your hope the Titans visitation was soonish. The Titans definition of "visitation" is more than a little ominous:
"Excuse me? We've been "rescheduled for visitation"? What does that mean?!
The Creators use visitation as a means to reestablish control over seeded worlds when forces, both external and internal, upset the matrix dynamics associated with it. Such tactics are not to be taken lightly when executed by the Creators."
I'm not sure there's much difference between the Titans "reestablishing control" and re-origination.
I agree with Etenew slightly upthread. I don't think the Titans are inherently benevolent, they seem to be the flip-side of the Old Gods chaos, beings of pure order. While some of their actions may appear good I don't think it ever enters into the Titans equation, nor does evil.
/tinfoil hat
I've been wondering for a while now whether the Titans will turn out to be the next big adversaries in WoW. The game is about protecting and saving Azeroth, I think the Titans pose an even bigger threat than the Burning Legion. Perhaps we won't have to kill the Titans, but with the help of the Naaru (who do seem to embody good rather than order) convince them not (as we did with Algalon) that Azeroth isn't beyond redemption, but is no longer theirs to judge and establish control over. Sure it may be messy, but it's our mess to work through.
Bobby Rock Jan 23rd 2011 11:49PM
The Titans return, and their return in theory means re-origination will happen?
If so, is it not possible that they would return for an expansion and be the final boss(es) of said expansion. After all, the races of Azeroth wouldn't exactly want to be reoriginated, no matter how corrupt.
So far we've had some interesting final boss encounters, between Kel'Thuzad, Illidan, Arthas, and soon Deathwing, each one unique and more challenging than any other fight to date. However, we've never had a council based final boss encounter. Blizzard could do some really nasty things with that, seeing as final bosses are generally not restricted at all in their difficulty.
gboyd Jan 23rd 2011 11:59PM
I don't know... It is starting to sound to me that we may be in opposition to the Titans. They want a planet that isn't full of conflict and war and Old Gods and Burning Legion, etc etc... So if they were to revisit Azeroth, I see no reason they wouldn't just hit the big reset button. It seems to me that as Heroes of the Horde and Alliance, we would want to put a stop to the Titans and save our planet.
Regarding Deathwing and his plots... He could very well wish to wipe Azeroth clean. he is the self proclaimed Aspect of Death after all. Stands to reason he could slip into the outland or perhaps an elemental plain or just deep below the earth while the surface undergoes re-origination.
negativegirl Jan 24th 2011 12:03AM
One of the things that I like about WoW lore is the fact that, like real history, there is often conflicting stories about the past. You think what we read in history 101 is 100% correct? Sure this is all fiction but the fact that there is loose ends to stories and conflicting origin stories could allow you to use your imagination and speculate what could be "true." Again as in reality nothing is set in stone and we should embrace the changing stories.
vocenoctum Jan 24th 2011 1:19AM
I think that's part of the thing with the backstory. Yeah, some of it is just "evolving plot lines" at blizzard, but a lot of what we know isn't out of game knowledge, but in game telling by biased creatures. The titans may consider the "Curse of Flesh" a bad thing, but I tend to like it...
The Old Ones may have used elemental generals in vast battles for idiotic sport, but maybe they had nice uniforms and there was a football involved and the titans just didn't like the games that Old Ones play. Maybe the Old Ones weren't so bad until they got locked away for not following the Titans Grand Plan.
Minos Jan 24th 2011 12:04AM
One question that remains unanswered in the big reveal of Uldum: What, exactly, put that big hole in the gate between Tanaris and Uldum?
Murdertime Jan 24th 2011 12:24AM
Yes. This has been bugging the hell out of me since I noticed they didn't address it and Uldum is just filled with cat people.
Draykin Jan 24th 2011 5:48PM
I was wondering that too. Perhaps it was the result of a failed attempt of something trying to break in.
Cyno01 Jan 24th 2011 12:49AM
Do we know of any other worlds the titans have shaped? If thats the titans gig, traveling the 'verse reshaping worlds wouldnt titan shaped worlds be pretty common? Granted we only know of a handful of other planets in the warcraft universe, draenor, argus, but no signs of the titans there.
Or, since the titans are all about order and things and they seem to reshape worlds from top to bottom, would they have a standard blueprint? Could that be some kind of crazy meta lore reason for different warcraft servers? Each one is a world shaped by the titans, but shaped exactly the same so they only differ in the smallest details.
busuan Jan 24th 2011 1:26AM
What's fascinating is not that Titans were not willing to eliminate the Oldies because Azeroth could be destroyed as well. Rather, it's the Titans' hesitation itself. If Azeroth is merely another planet in another part of Cosmos, what's the big deal to have some 'collaterals' if the nasty parasites could be removed once and for all?
So I hypothesize that there was some much larger issue at stake if Azeroth was to be destroyed. And the Titans simply could not risk that.
Even Algalon's signal would only cause all lives to be 'reset', while not damaging Azeroth as a planet (at least we don't know yet.)
Scunosi Jan 24th 2011 1:46AM
We were having a rivetting discussion in guild the other day about the creation of life on Azeroth. One person was saying all life originated from Nordrassil; where'd they come up with this? What with it having to have been blessed by Dragons (so it obviously doesn't pre-date them) and the Trolls having stumbled upon the Well, which I believe is under it, at some point, that theory didn't really make sense.
Also, what's up with the Night Elves and Tauren? If the Titans created the first life on Azeroth, what'd they create that became those races? Something we haven't seen yet? Or is their history tied to the second story, the one where the Old Gods were first, so maybe life had already been evolving a bit before the Titans came?
Takshash Jan 24th 2011 2:30AM
Nordrassil is old, but not that old. After the War of the Ancients, Illidan decided to use some of the water he saved from the Well of Eternity to create a second Well on Mt. Hyjal. The World Tree was planted by Alexstrasza (and blessed by the other dragon aspects) on the sight of that second well to protect and hide it.
Tauren appear to be one of the original native races of Azeroth. As for Night Elves...well you mentioned Trolls stumbling on the Well of Eternity... One of the more popular theories is that the Well's power (and perhaps Elune's power as well) transformed/evolved those particular Trolls into Night Elves.
I'm of the opinion Azeroth was doing just dandy before either Titan or Old God showed their constructs or tentacles.
Jadedmlt Jan 24th 2011 2:30PM
....soooo the jist of all that is that wow is based on scientology... O_o
Envojus Jan 24th 2011 2:37AM
Hello there everyone, sorry for the mistakes you will ecounter in this post, so be easy on me ^.^ (English is not my native language)
Anyway, I have a small theory about the old gods and their role. In my opinion the old god's chaos isn't just for the sake of chaos. It is just a means to provoke the coming of the Titans (If they come...) I see the old god's as parasites : trying to procreate and spread themselves arround the universe. I wouldn't be surprised that after all we did, we are also infected by the old gods and carrying a small "seed", so when the time comes (Aka a Titan Expansion) and the adventurers travel to the home of the titans or other planets, they get the opportunity to escape and settle somewhere else. The Destruction of Azeroth may be just a clever idea to fool titans into believing that the old god threat dissapeared.
Just my 2 cents, sorry if it is flawd ^.^
Ilmyrn Jan 24th 2011 12:30PM
That's actually an interesting idea, one that may even be backed up in Cataclysm. In Deepholme, the stone troggs have taken to cultivating fungus to subvert the stone giants under the command of Therazane. While it's not exactly on the same scale as the Curse of Flesh, it's a similar idea but on a smaller scale. Therazane originally blames the Earthen Ring for the fungus arriving, but they claim not to. Quite likely it just filtered in during Deathwing's arrival of departure. Either way, could it be a hint of what our characters would do inadvertently should they ever set foot on a Titan world?
Jawn Jan 24th 2011 2:44AM
One thing i've always had in the back of my mind, regarding "killing the Old Gods would destroy Azeroth": it's the Titans that said that, and thus, it's from ~their~ perspective. Is it possible that they're wrong? Or maybe, with ~their~ means, it would destroy Azeroth. They may not have the fine weaponry to kill the Old Gods without destroying Azeroth, and probably have not considered Azerothians could kill them. But perhaps the people of Azeroth have the needed finesse? If i recall correctly, Blizzard did mention that Yogg-Saron wasn't just "incapacitated" type of dead, but he was "dead" dead. And while they did say it would have an impact in the future, they left that so wide open, it could be anything - of course there'll be an impact.
daan.leijen Jan 24th 2011 4:18AM
So far we've killed 2 out (5?) Old Gods. Now let's take a look at Azeroth.....
Yeah the Titans might be right about Old God killing being bad for the planet and whatnot.
Murdertime Jan 24th 2011 4:26AM
This. The Titans were probably thinking of getting rid of them in terms of orbital doom beams and huge waves of fire, just to be sure. Fighting like they're more concerned with killing the old gods than any collateral damage.
For all the old gods crazy causing powers, they're still big blobby monsters who, when it comes down to it, fight like big blobby monsters. C'thun blasted you with eye beams and when that didn't work, he ate you and got stabbed in the squishy blob monster organs for his trouble. Yogg did something similar, except with his brain. All we've really got to suggest they're especially death resistant is that the titans didn't kill them. On the other hand, we have the rather definite fact that we stabbed Yogg in the brain until he died to suggest otherwse.
Vitasia Jan 24th 2011 8:15AM
In my mind, the systemic infection of the Old Gods has less to do about what would happen if the Titans literally got rid of the Old Gods.
As I said in other posts, I think the Titans personify absolute order and the Old Gods personify absolute chaos. When the Old Gods introduced the Curse of Flesh into the Titans' creations, they also added this little bug in the programming called "free will." Free will is certainly NOT part of the Titans' plans; they would just prefer all the origin races keep shuffling about exactly as they were programmed.
Fast forward to the time when the Titans discovered the corruption. You have a salvageable world, but these Old Gods have tainted your creation. The curse of flesh isn't the most damaging part of the infestation, it's the introduction of free will to the creations. You COULD destroy the Old Gods, but the grand engine powering free will - the whispers of chaos from the Old Gods - would also be gone. If you lock up the Old Gods and throw away the key, you can salvage part of the world and keep your experiments going without having to start from scratch. After all, re-origination might be an easy fix, but it takes a long time to build everything up from scratch.
Even further into the tinfoil-hat realm: I've mentioned before that the Old Gods and Titans have likely clashed before on other worlds. What if Azeroth is the first time they've caught the corruption before total corruption and destruction? It would certainly benefit the Titans to observe both the Curse of Flesh AND "free will" to better predict how to combat the Old Gods on other worlds. They didn't hit the "reset" button before for a reason, and I highly doubt it has anything to do about wanting to "save the world." I am more inclined to believe they are watching this curious weapon of the Old Gods to see how to combat it later.
Lemons Jan 25th 2011 2:49AM
I always assumed that the titans gave their races free will, but I guess they don't? If you subscribe to the idea that the Old God's curse of flesh gave Azerothians free will then that means a normal titan race has no free will? If that's the case then what does an uncorrupted Titan world look like? Just a bunch of mindless metal beings milling around, doing various preset tasks?
Anyways this whole thing is sounding a lot like Shadows/Vorlons. I wouldn't be surprised if we end up having to fight both the Old Gods (the remaining three that is) and the Titans because we refuse to accept pure chaos or pure order.