Gold Capped: Alchemy in Cataclysm

Alchemy is, again, a money-maker this expansion. The market isn't as straightforward as it was in Wrath of the Lich King, but it's definitely worth the slot on a character. One of the nice things about alchemy is that there is no alchemy vendor in Twilight Highlands who refuses to come out and do business until you clean up the first quest area at level 84. Now if only I had known which professions would require that and been able to stack them on a smaller number of characters than I did ...
Today, we're going to talk about how to make money using flasks, potions, and transmutes. Two pieces of vital information: First, specialization procs account for as much as 20% extra product from the same mats. Second, while you can only have one specialization per character, you can change it for 150g by visiting the appropriate NPCs in Outland (one to unlearn, one to learn). Assuming you do your business in batches, this is probably cheaper than wasting another character's profession slot on a second alchemy tradeskill. If you need help with this badly documented process, just look up the mastery you are unlearning, and revisit the NPC that trains it to unlearn it.
Flasks
Making flasks in Cataclysm can be less profitable than you would expect. First, one of the most commonly used flasks, Flask of Titanic Strength, is the cheapest recipe to make at one point while leveling to 525. I never pay more than half the cost of the mats for these when I'm buying for my guild's strength-based raiders. I expect this to eventually change as fewer people are leveling alchemy, but that will probably happen around the same time that the price for Cataclysm mats finally goes as low as it's going to. One thing that'll never change is that this flask takes the cheapest herbs.
Speaking of herb cost, making a flask on live now will set you back 12 of two types of herbs and
There's a much longer article I need to write about how to decide whether to get the cauldrons or buy flasks under cost on the AH, but it wouldn't fit into today's post. That said, if you want to make money on flasks, you need the 20% yield bonus from the specialization if you want to enjoy the same profit margins as your competition. Typically, the flasks that take more expensive herbs are the ones that are most likely to be profitable, as they are bad choices if you're trying to spam out the guild achievement or level your profession.
Transmutes
Ever since epic gems became transmutable in Wrath, this has become the simplest and one of the most profitable specialties. It's still very profitable in Cataclysm. The easy money for any alchemist is the daily cooldown, shared by Truegold and Living Elements. Specializing in transmutation will mean you get 20% more Truegold over time, and it means a chance of getting an extra proc of random volatiles. The thing with the volatiles is that while you can force the primary result to be whatever is worth the most, you can't force the random transmutation proc. Additionally, the total average number of volatiles generated by the procs for a transmutation specialist is not as easily derivable as procs for a single-creation item and has not been measured anywhere that I know of.
The less automatic money comes from transmuting gems. You can transmute rare gems from uncommon ones plus a couple of herbs. On any server where Elementium Ore is cheap, you can expect that the majority of rare gems will be available cheaper on the AH than their minimum price (assuming you cut and vendored the uncommon gems that go into the transmute for 9g apiece). Of course, the red gems are the exception. These, cut, provide all the core stats for the majority of every raid. They are prospected with the same frequency as all the other colors, but in addition, the uncommon red gems are used in manufacturing cheap enchanting mats. So if the price for Carnelians ever goes below about one-third of the price of a Greater Celestial, they get bought out by people who can craft and disenchant those weapons. All this adds up to these gems costing about two to five times as much as other colors of rare gems.
The other gem you can transmute is the Shadowspirit Diamond. You get two of these for three of each uncommon gem. Interestingly, while flasks in Wrath also provided two flasks per craft, the transmutation procs for the meta gem does not yield 20% but awards the same number of bonus gems as if it was making them one at a time. Flasks used to proc four, six, eight, or 10, and these proc three, four, or five, seemingly much more rarely. I'd estimate that this makes the transmutation bonus worth less than half: about 8% instead of 20%.
The hard cost for a single meta gem transmute is the value of the uncommon gems that go into it. If nobody on your server ever buys Nightstones for 90g when they're the JC daily, and the price for uncut reds isn't hovering around 30g because of the demand pressure I mentioned before, then the real cost is 162g for a pair, minus the procced gems. Of course, Nightstones really are worth about 80g when hundreds of jewelcrafters decide it's faster and cheaper to buy three off the AH than prospect a ton of ore to get them, and reds really are worth 30g when they can be made into the best agility and strength gems in the game as well as a commonly used enchanting material. Do the math before you transmute these.
Potions
Ah, potions. The sign of an excellent raider is someone who uses two of these each progression fight. Sadly, we were all so spoiled by the easy raid content in Wrath that I see the majority of people in raids not even using a flask or food. Part of this is the price of mats, but part of it is that people have grown used to easier content and don't factor consumables into "raid readiness." That said, schmucks like me still blow through potions at a staggering rate to compensate for my poor rotation and lack of raid awareness, causing premature death.
As with any alchemy market, simply see what they cost on the AH, and if the mats are lower after your 20% specialization yield, make them. You might also find some niche markets if there are people willing to pay for the weird potions. Also, while not strictly a potion, check out whether Deepstone Oil sells on your realm. I know on Drenden, nothing amuses the children more than getting on their enormous mount and freezing themselves right in front of a mailbox or auction house. I tolerate this only because I've probably made several thousand gold off these potions so far and have invested virtually no time into the market other than adding them to my APM sell list. That and, you know, not being able to stop them.
Filed under: Economy, Cataclysm, Gold Capped






Reader Comments (Page 1 of 3)
guavalavas Jan 24th 2011 6:08PM
Ah, its nice to know that alchemy is still up there, since I haven't gotten to new content with an alchemist yet. My friends are still amazed how much money I make, and I make it mostly from alchemy.
Bronwyn Jan 24th 2011 6:09PM
On my alchemist (transmute spec'd) I've pretty much been transmuting living elements every day unless someone asks me ahead of time to save my truegold cooldown; volatile life is really cheap, and I am in constant need of Volatile Air, which ISN'T cheap and isn't easy for me to get (I can fish water/fire if I need to and earth I usually just buy but it's cheaper than air), so I camp out in Uldum to force the water, and then count the procs as a bonus.
I don't know if it's the best way to make money, but I sell the extras and it makes me a little gold so I call it a win.
Samuel Jan 24th 2011 9:01PM
Maybe I'm wrong, but it seems to me intuitively that if you're transmute specced, it might be better to make truegold than volatile air. Yes, the spread between 15 volatile life and 15 volatile air is probably higher than the spread of the mats for truegold and the bar of truegold. But, if you're tranmsute specced, you have the chance of the extra proc, and thereby getting all of those expensive mats free.
I've been making air on my alchemists, but with the prices of air going down I'm thinking about going to truegold on the transmute specialists, and staying with air on the non-transmute guy.
LittleHamster Jan 25th 2011 3:54AM
Surely this depends on your server AH price. On mine, the truegold price on AH is the same as the mat price, sometimes even lower. The only thing the alchemist make a profit from, I'm guessing, is the proc. On the other hand, the volatile air price is consistently 2 to 3 times the price of life each.
aphr0 Jan 24th 2011 6:15PM
I don't know about anyone else, but transmuting Truegold (and enjoying its multiprocs) is putting my kids through college.
MikeLive Jan 24th 2011 6:37PM
On my server the mats are about 100g more than the going price of Truegold :(
aphr0 Jan 24th 2011 8:14PM
On my server, prices fluctuate so that sometimes I make 100g, sometimes lose 100g. I'm transmute specced, though, so in the long run, I make a small profit. It's not a huge amount, but it keeps me from doing dailies. Between kids, wife, and work, I have a limited amount of free time I can allocate to WoW, so it's nice to be able to sustain myself with a couple of minutes per day.
The first two weeks after release, however... those were the days. 1000g in mats, 3-4k per Truegold, plus procs. Some day, a long time from now, I will sing a sad, longing melody about those days.
Finnicks Jan 25th 2011 12:13AM
Wanna talk about longing for the good old days?
I was one of the first engineers on my realm to get the pattern for the Iceblade Arrows.
Pay 300g for a stack of 20 Eternal Shadows, turn them into 100 stacks of Iceblade Arrows, sell them for 12-15g a stack.
And all of them sell.
In less than a day.
I made over 40,000g off those arrows in a 3 month period, before a lot of competition started flooding the market and driving prices down.
*sigh*
Jeff (Not that one ^ ) Jan 24th 2011 6:22PM
You'd think that Deepstone Oil would be popular on some RP servers. Forget the little blue pill...
And the people who play in Trade on all realms.
tolarian_pimp Jan 24th 2011 6:29PM
Alchemy has been sooooo good for me. You get a nice epic trinket early and not a single herb sells for less than 100g a stack. I don't find transmuting true gold profitable. Most people I see are trying to sell it for 100-200g. You have to proc to truly make a good profit. Do living elements for air and no less than 420g, 30g each, a day for 5 seconds work. I know a lot of people complain about the procs but I don't seem to have any issues although they do seem to come back to back. I don't really worry about flasks or potions unless it's something I want or a friend needs, they herbs make a better profit. I truly enjoy reading this column, I've learned a lot, please keep it coming.
nieboh Jan 24th 2011 6:46PM
I have a quick question about using two potions on a fight. Have the rules of potions changed to allow multiple uses again or are you refering to the practice of downing one just before entering combat thus keeping the in-combat cooldown available for later?
I admit I haven't been using potions as much as I used (or at all) to so I don't know if they've changed.
dj.clayden Jan 24th 2011 7:54PM
"Double potting" refers to using a potion immediately before the pull (before entering combat), thus triggering the 1 minute cooldown. This allows you to benefit from the potion on the pull, and again at a later point in the fight.
jonas Jan 24th 2011 8:08PM
He's just referring to pre-potting.
I've been bad about that myself, but then my dps ramps up kind of slowly so not sure how much using a potion on the pull would help. Might do it when we're getting close on Cho'gall and Nef though...
Quiz Jan 24th 2011 6:57PM
Mana pots on my realm go for 30g each. They must be making money off of them.
pancakes Jan 24th 2011 7:09PM
"Speaking of herb cost, making a flask on live now will set you back 12 of two types of herbs and 9 Volatile Life"
I think you've got your 6 upside down.
Basil Berntsen Jan 24th 2011 7:35PM
Yes, yes I did. Fix'd.
stacey Jan 24th 2011 8:49PM
Life => Air = Easy one minute a day money
Trickshots Jan 24th 2011 7:54PM
Nieboh, it's a min/max pro habit developed during late BC or early Wrath (i forget) which patched pots to one usage per fight. It takes good communication. In the instant before the tank pulls, raiders gulp a potion, then combat begins after that. Thus, you are not in combat for the first quaff, yet still receive the burst benefits, and can drink a "legitimate" potion later during the encounter. Good stuff. I did make use of same said mechanic during fights in early Cata, before they were somewhat nerfed and before we were geared.
Tim Jan 24th 2011 8:02PM
It's amazing the difference on realms. There was a column about the 'Mystery Cards'? and they don't sell for more than 20G Max, if they do sell at all.
The gems, such as dream emerald, demonseye, etc. the matts (esp the Nightstone, etc.) sell for almost 2x what the gem does.
I've also seen very wide disparity between the raw gem (e.g. demonseye and the actual cut gem) Deomonseye was selling for 30G and cut gems for 200..... crazy. I don't have minor, or I'd probably be making a lot on those items, but at least herbs are selling pretty good, about 160G for a stack of the more expensive ones.
Amanda A. Jan 24th 2011 8:38PM
The cuts are expensive because *getting* the cuts can be expensive (not to mention that JC is an absolute gold sink until you get up to token designs; even cut greens don't sell for anything worth the deposit cost.) Most of the dailies take 3 raw uncommons to complete. (This is also why raw uncommons are usually more expensive than raw rares.) Usually, if you buy the raw gems on the day of the daily they're between 60 and 100 gold each unless you get them very early in the day (or Light knows how many prospects; buying the gems outright is usually cheaper than going through ore until you get RNG love, even with the inflation) so if all tokens come from 3-gem dailies a single design can cost between 540 and 900g, plus about 15 minuts of getting gems and such. If the same gem gets asked for 2 or 3 days in a row, it gets worse. For the cuts that aren't bought often, I'll charge a bit more on the AH to make up what I paid for the design. (Fortunately, I often have a monopoly on those cuts, so I can charge what I want. Inferno ruby cuts, which most JCs have by now, usually run a 5-15g profit on my server and sometimes will be cheaper than a raw inferno ruby, compared to 50g or more profit on a more obscure cut, like spell penetration or sta/dodge.)