Gold Capped: Alchemy in Cataclysm

Alchemy is, again, a money-maker this expansion. The market isn't as straightforward as it was in Wrath of the Lich King, but it's definitely worth the slot on a character. One of the nice things about alchemy is that there is no alchemy vendor in Twilight Highlands who refuses to come out and do business until you clean up the first quest area at level 84. Now if only I had known which professions would require that and been able to stack them on a smaller number of characters than I did ...
Today, we're going to talk about how to make money using flasks, potions, and transmutes. Two pieces of vital information: First, specialization procs account for as much as 20% extra product from the same mats. Second, while you can only have one specialization per character, you can change it for 150g by visiting the appropriate NPCs in Outland (one to unlearn, one to learn). Assuming you do your business in batches, this is probably cheaper than wasting another character's profession slot on a second alchemy tradeskill. If you need help with this badly documented process, just look up the mastery you are unlearning, and revisit the NPC that trains it to unlearn it.
Flasks
Making flasks in Cataclysm can be less profitable than you would expect. First, one of the most commonly used flasks, Flask of Titanic Strength, is the cheapest recipe to make at one point while leveling to 525. I never pay more than half the cost of the mats for these when I'm buying for my guild's strength-based raiders. I expect this to eventually change as fewer people are leveling alchemy, but that will probably happen around the same time that the price for Cataclysm mats finally goes as low as it's going to. One thing that'll never change is that this flask takes the cheapest herbs.
Speaking of herb cost, making a flask on live now will set you back 12 of two types of herbs and
There's a much longer article I need to write about how to decide whether to get the cauldrons or buy flasks under cost on the AH, but it wouldn't fit into today's post. That said, if you want to make money on flasks, you need the 20% yield bonus from the specialization if you want to enjoy the same profit margins as your competition. Typically, the flasks that take more expensive herbs are the ones that are most likely to be profitable, as they are bad choices if you're trying to spam out the guild achievement or level your profession.
Transmutes
Ever since epic gems became transmutable in Wrath, this has become the simplest and one of the most profitable specialties. It's still very profitable in Cataclysm. The easy money for any alchemist is the daily cooldown, shared by Truegold and Living Elements. Specializing in transmutation will mean you get 20% more Truegold over time, and it means a chance of getting an extra proc of random volatiles. The thing with the volatiles is that while you can force the primary result to be whatever is worth the most, you can't force the random transmutation proc. Additionally, the total average number of volatiles generated by the procs for a transmutation specialist is not as easily derivable as procs for a single-creation item and has not been measured anywhere that I know of.
The less automatic money comes from transmuting gems. You can transmute rare gems from uncommon ones plus a couple of herbs. On any server where Elementium Ore is cheap, you can expect that the majority of rare gems will be available cheaper on the AH than their minimum price (assuming you cut and vendored the uncommon gems that go into the transmute for 9g apiece). Of course, the red gems are the exception. These, cut, provide all the core stats for the majority of every raid. They are prospected with the same frequency as all the other colors, but in addition, the uncommon red gems are used in manufacturing cheap enchanting mats. So if the price for Carnelians ever goes below about one-third of the price of a Greater Celestial, they get bought out by people who can craft and disenchant those weapons. All this adds up to these gems costing about two to five times as much as other colors of rare gems.
The other gem you can transmute is the Shadowspirit Diamond. You get two of these for three of each uncommon gem. Interestingly, while flasks in Wrath also provided two flasks per craft, the transmutation procs for the meta gem does not yield 20% but awards the same number of bonus gems as if it was making them one at a time. Flasks used to proc four, six, eight, or 10, and these proc three, four, or five, seemingly much more rarely. I'd estimate that this makes the transmutation bonus worth less than half: about 8% instead of 20%.
The hard cost for a single meta gem transmute is the value of the uncommon gems that go into it. If nobody on your server ever buys Nightstones for 90g when they're the JC daily, and the price for uncut reds isn't hovering around 30g because of the demand pressure I mentioned before, then the real cost is 162g for a pair, minus the procced gems. Of course, Nightstones really are worth about 80g when hundreds of jewelcrafters decide it's faster and cheaper to buy three off the AH than prospect a ton of ore to get them, and reds really are worth 30g when they can be made into the best agility and strength gems in the game as well as a commonly used enchanting material. Do the math before you transmute these.
Potions
Ah, potions. The sign of an excellent raider is someone who uses two of these each progression fight. Sadly, we were all so spoiled by the easy raid content in Wrath that I see the majority of people in raids not even using a flask or food. Part of this is the price of mats, but part of it is that people have grown used to easier content and don't factor consumables into "raid readiness." That said, schmucks like me still blow through potions at a staggering rate to compensate for my poor rotation and lack of raid awareness, causing premature death.
As with any alchemy market, simply see what they cost on the AH, and if the mats are lower after your 20% specialization yield, make them. You might also find some niche markets if there are people willing to pay for the weird potions. Also, while not strictly a potion, check out whether Deepstone Oil sells on your realm. I know on Drenden, nothing amuses the children more than getting on their enormous mount and freezing themselves right in front of a mailbox or auction house. I tolerate this only because I've probably made several thousand gold off these potions so far and have invested virtually no time into the market other than adding them to my APM sell list. That and, you know, not being able to stop them.
Filed under: Economy, Cataclysm, Gold Capped






Reader Comments (Page 2 of 3)
atomicstrawberry Jan 24th 2011 8:09PM
Flasks are going to be profitable at the moment, but as more guilds get cauldrons set up, the demand's going to drop off a fair bit. Might still be a bit of profit in them, but I suspect that it's not going to sustain itself. The transmutes are probably going to be worth more longer-term. Shadowspirit Diamonds are going to go up in value massively when the next patch hits, since they're fixing the broken + 3% crit damage meta requirements and adding new cuts with primary stat bonuses instead of + crit rating. Most likely the demand for rare gems will have a pretty strong peak just after the patch too, since raiders are getting a whole lot of extra slots on their gear that they'll be wanting to fill in.
Thomas Prescott Jan 24th 2011 8:30PM
"Ah, potions. The sign of an excellent raider is someone who uses two of these each progression fight."
No. I'd rather have 300 intellect then a 225 spirit elixir and some other defense elixir I could care less about.
Harvoc Jan 24th 2011 8:59PM
Wait what? I think you got your potions and elixirs mixed up.
Terry Jan 24th 2011 9:03PM
The key word here is potions
silvernoise Jan 24th 2011 9:49PM
the snotty attitude really comes off poorly when youre completely wrong with what youre talking about btw
Xantenise Jan 24th 2011 9:40PM
Ah, damn. I started making draconic mind elixirs and getting a decent amount from them but noticed the prices going down, thinking it'd go up again on Tuesday. Drat, I thought I had a nice little business going there!
Hal Jan 24th 2011 9:48PM
I've been having fun with Deathblood Venom. Cheap, and while they don't stack too well, they're kind of interesting for a tank. It's a nice bit of extra damage on trash packs.
Thomas Prescott Jan 24th 2011 11:07PM
I do, sorry. Brain fart.
Foxfire Jan 25th 2011 12:44AM
It's important to keep an eye on your volatile prices before deciding on which transmute to do.
At the moment on proudmoore, volatile life goes for 10-15g and volatile air goes for 20-30g (it used to be 40-50g, it was nice).
So always double check your pricing before taking the word on the internet that someone is making oodles of money.
Quorniya Jan 25th 2011 12:19PM
Hey there, Fox!
At least Horde-side, the economy on Proudmoore often bears little resemblance to the things I read in gold blogs. Obsidium ore stacks for 60g or less? Yeah, never seen that. Cheap carnelians to turn into essences? Nope, don't see any of those either. I think we have a lot of savvy auctioneers on Proudmoore, which makes our profit margins pretty slim. I've made most of my money from gathering herbs, selling cut gems and taking advantage of the occasional uninformed person that posts enchanting mats or level 83-85 blues way below market price.
Hermeska Jan 25th 2011 1:22AM
I find at the moment that airs are around 25-30g, lifes around 6-10g, so your making maybe 200-300g profit, whereas Truegold is selling around 600-700g (900 at peak) at the moment, so they are both about the same profit at the end of the day. I do find that truegold procs more than living elements, so I tend to do truegold anyway.
At the moment I have changed my plan, I'm doing airs every second day, selling 5 (and any procs), using the 10 for a truegold every other day. I'm also stockpiling truegold for new patterns coming in 4.1. This way I'm not losing as much gold, but also gaining bars of truegold for profit down the track :-)
Rajinnu Jan 25th 2011 7:23AM
Another good article.
I have made so much money in wow.. too much money in fact since I started reading this and some other blogs around the world. Your stuff has really been the biggest boost tho.
I prob owe you like 10% or something as a mentor/manager .... but im not going to do that I love my gold too much.
Thanks will have to do Basil
Keep up the good work
roshomon Jan 25th 2011 8:10AM
Please stop writing these articles. While very knowledgeable and fun to read, every time a gold capped article comes out the market for that topic collapses on my server. Cease and Desist.....or just privately email me the article.
Miranas Jan 25th 2011 8:36AM
@roshomon I hope you are joking, because if the blogs destroy your profits with one trick you aren't diversified enough. Try another profession, trade something else, or supply the latest fad. See the recent Gold Capped: The effect of mega-blogs on your business
roshomon Jan 25th 2011 8:47AM
it was a joke ;)
Sandaria Jan 25th 2011 9:14AM
I've been doing pretty well with the meta transmutes. I found truegold to not really be worth my time, but that's just an opinion. The volatile airs have been selling waaay too fast not to transmute. My question is the very 1st time I transmuted volatile life to air I got volatile air x16 AND volatile fire x16. I quickly took a screenshot because I haven't heard of this happening before. So do you know if it's just a 1st time thing or a bug or what?
Sandaria Jan 25th 2011 9:20AM
Had to go back and find the screenshot.. it was actually Life x15 and Fire x19
Keldion Jan 25th 2011 9:58AM
You've hooked me in as a reader, Basil. I am seeing fantastic results after applying some of the glyph advice with bait auctions towards oversupplied cut rare gems and zephyrites.
Rekra Jan 25th 2011 11:30AM
I know this is a niche market, but I was able to make a nice pile of money by getting the vial of the sands pattern from archeology and selling the created mount. I sold 6 mounts at 5-10k profit each, but had to put up with MANY false offers and general hate for being in possession of a coveted item. I don't recommend trying to sell this today, because everyone who can afford it has probably already bought one.
Ja24 Jan 25th 2011 9:56PM
On my server many of the herbs are farmed constantly like in uldum (in uldum you just see many druid birds flying up and down the river) and twilight highlands. When it's time for you to go herbing it takes forever to find herbs. When you do manage to find herbs you land, start picking and it disappears half way though the pick. This happens around 70 percent of the nodes I see. I have a fast connection and stuff so not sure what is going on.