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1-25-2011 @ 7:51AM
Dice rolls rarely work when the raid content is difficult or new. It tends to just lead to lots of failed raids leading people to feel like the guild has no hope of success as a raiding guild. Which might be ok if it's a bunch of RL friends who are fairly casual players but with random players who expect some kind of progression, it's a doomed policy.A successful raid guild has to be about getting as many people as possible not just raiding, but raiding successfully. That means getting your best people geared up as much as possible as quickly as possible but also making sure those people are working towards guild success as much as personal success and are willing to take steps backwards at times to help bring others up to their level.What my guild did, back when I was raiding (I quit raiding in TBC, but the policies would still work today) was to establish a core group of our best players and have them work the easiest raid until they had the raid on farm. Once that happened, rather than move right to the next raid, they split into 2 groups, each adding 5 new raiders, and worked that until the new 10 were ready to stand alone. At that point the top group moved on to focus on the next raid and once the new 10 were geared enough, they split and started the process anew. We also made sure our core group was spending some time each week running people through lower tiered raids (these days, they'd run them through Heroics for JP instead, which is even easier).So at the lowest tier of raids, there were always at least 2 groups farming gear and bringing in new players to start raiding while we also had dedicated groups working through the higher tier raids and helping others become raid ready. The top people could have moved faster through the content, but by focusing on the guild as a whole instead their own short term glory, by the time the next tier of content was released we had dozens of people able to jump into it or fill in with the core group if a member left or was unavailable. Another key to success was training. Our best players of each class (or people who knew how to play the class well enough to teach others) would stage training sessions, for people like that IL342 pally who couldn't break 3k DPS, where they'd jump in Vent and coach them in how to do better in raids. An hour or two a week of training less talented players in how to play better was hugely beneficial as there's a lot of people who can't learn from things like forum posts or youtube videos and need someone to walk them through it. The willingness to do that kind of thing is hard to find in people these days, but it can mean a lot both towards the success of the guild as well as garnering guild loyalty by letting people know the guild is there to help them succeed rather than just use them.
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