Patch 4.0.6 PTR: Sell prices for common archaeology artifacts changed (again)

|
Artifact
|
Current
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PTR
|
|
10g
|
375g
|
|
|
90s
|
200g
|
|
|
5g
|
200g
|
|
|
40s
|
100g
|
|
|
90s
|
100g
|
|
|
1g
|
80g
|
|
|
5g
|
50g
|
|
|
1g
|
50g
|
|
|
1g
|
50g
|
|
|
5g
|
50g
|
|
|
1g 20s
|
50g
|
|
|
40s
|
50g
|
|
|
22s
|
25g
|
|
|
1g
|
25g
|
|
|
90s
|
20g
|
|
|
5g
|
20g
|
|
|
5g
|
20g
|
|
|
9g
|
20g
|
|
|
9g
|
20g
|
|
|
5g
|
20g
|
|
|
9g
|
20g
|
|
|
10g
|
20g
|
|
|
9g
|
20g
|
|
|
90s
|
20g
|
|
|
5g
|
20g
|
|
|
1g
|
15g
|
|
|
1g
|
10g
|
|
|
40s
|
10g
|
|
|
1g
|
10g
|
|
|
1g
|
10g
|
|
|
40s
|
10g
|
|
|
1g
|
10g
|
|
|
90s
|
10g
|
|
|
5g
|
10g
|
|
|
5g
|
10g
|
|
|
5g
|
10g
|
|
|
90s
|
10g
|
|
|
40s
|
10g
|
|
|
40s
|
10g
|
|
|
5g
|
10g
|
|
|
40s
|
10g
|
|
|
1g
|
10g
|
|
|
1g
|
10g
|
|
|
40s
|
10g
|
|
|
40s
|
10g
|
|
|
1g 10s
|
10g
|
|
|
1g
|
10g
|
|
|
40s
|
10g
|
|
|
1g
|
10g
|
|
|
41s
|
10g
|
|
|
5g
|
10g
|
|
|
1g
|
10g
|
|
|
40s
|
10g
|
|
|
3g 50s
|
7g
|
|
|
20s
|
5g
|
|
|
20s
|
5g
|
|
|
20s
|
5g
|
|
|
20s
|
5g
|
|
|
10s
|
5g
|
|
|
20s
|
5g
|
|
|
20s
|
5g
|
|
|
10s
|
5g
|
|
|
20s
|
5g
|
|
|
1g
|
5g
|
|
|
22s
|
5g
|
|
|
40s
|
5g
|
|
|
20s
|
5g
|
|
|
1g
|
5g
|
|
|
20s
|
5g
|
|
|
10s
|
5g
|
|
|
20s
|
5g
|
|
|
10s
|
5g
|
|
|
20s
|
5g
|
|
|
20s
|
5g
|
|
|
20s
|
5g
|
|
|
1g
|
5g
|
|
|
20s
|
5g
|
|
|
10s
|
3g
|
|
|
1g
|
2g
|
|
|
10s
|
2g
|
|
|
10s
|
2g
|
|
|
10s
|
2g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
11s
|
1g
|
|
|
5s
|
1g
|
|
|
10s
|
1g
|
|
|
5s 20c
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
11s
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
10s
|
1g
|
|
|
10s
|
1g
|
|
|
5s
|
1g
|
|
|
5s
|
1g
|
|
|
10s
|
1g
|
|
|
5s 50c
|
1g
|
|
|
5s
|
1g
|
|
|
10s
|
1g
|
|
|
98c
|
98s
|
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Reader Comments (Page 1 of 3)
Necromann Jan 25th 2011 8:02PM
1k was way to much.
Barinthos Jan 25th 2011 8:29PM
After leveling Arch on 2 characters to max in hopes of getting SOMETHING epic for my 85s and turning up nothing. 1000g isn't enough.
But still, the new prices are very generous and I'm very pleased to have a crap ton of random stuff still in my bag ready to sell to a vendor.
Skrotus Jan 25th 2011 10:23PM
Too much in what way? it's not like it's super easy to get, archaeology requires a lot of time invested. Considering gold incomes these days 1000g is a drop in the ocean.
elvendude Jan 25th 2011 10:44PM
@Barinthos
Leveling it on a second character is *not* the way to get epics you can use. You figure out which epic you want, and you go grind the sites that give you that type of artifact. The vast majority of archaeology takes place above the 525 cap if you want anything good out of it from anything but pure luck.
Ettin Jan 26th 2011 12:21AM
@Barinthos: Why do you want Blizzard to pay you to look for BOA epics?
Snuzzle Jan 26th 2011 6:32AM
While I agree in theory that 1000g isn't much nowadays for a vendor trash item (after all, wasn't there items you could get from fishing that would vendor for that much back in WOTLK?) when none of the other prices even came close (there was one for 180g, and then nothing over 100g) it really wasn't fair. It was like hoping for a rare grey... which, at that point, you might as well just make it a rare.
The even prices are much more fair and reasonable. But anyone who says 1000g isn't enough for the time and effort put into 525 archaeology has never levelled it that far. :P
Scritch Jan 26th 2011 7:48AM
Make them not BOP!! I collect gray items, and can't put them in my Museum display because of the bloody BOP *sobs*
Barinthos Jan 26th 2011 10:27AM
Ok, just to clear things up. I leveled it on two characters just to level them because i was bored with quests. So archaeology was something else to do randomly. So I'm perfectly aware of how to "farm" for a specific race.
@Ettin - I don't care if I don't get the epics, but wasting a massive amount of time on random trash that doesn't even make it worth the effort when compared to killing a random 85 in twilight highlands is pretty lame. And i'm positive I'm not the only one that thinks this way because the profession forums are filled with threads regarding the same issue (QQing about no epics not included).
ToyChristopher Jan 25th 2011 8:08PM
These changes will make archaeology so much more fun and interesting.
Ruth Jan 26th 2011 10:49AM
Oh but it will! Everyone knows that money makes everything more exciting!
Uriah Jan 25th 2011 8:08PM
Money money!
MrJackSauce Jan 25th 2011 10:00PM
Money. It's so funny.
Shane Jan 25th 2011 10:38PM
in a rich man's world ... of Warcraft.
Hollow Leviathan Jan 25th 2011 11:00PM
You can keep your Marxist ways, cause it's only just a phase.
Ishammel Jan 26th 2011 3:33AM
... for it's money money money makes the world (of warcraft) goooo roooooooooooound!
Neuropox Jan 26th 2011 3:07PM
Im just a Cataclysm Millionaire!
Malkil Jan 25th 2011 8:10PM
Yes it was. Now that things have been a bit normalized, however, I feel the hit to my imaginary wallet a little more.
I'm not complaining about it in the slightest. I imagine that I'll get a few kraken tentacles from the 2600+ fossil fragments that I have saved up. Dang Tol'vir digsites... if you weren't so rare I wouldn't have given up on making fossil artifacts in the first place.
SaintStryfe Jan 25th 2011 8:22PM
Agreed. I wish Tol'vir had thier own cool down cycle. Personally, I'd be happy if Tol'vir couldn't even be accessed until 525 and level 85, but was on it's own cycle - maybe three spots per day, randomly spawned, in addtition to other sites on Kalimdor. Also, i'd be nice to have a small tol'vir spot somewhere in the Eastern Kingdoms.
Necromann Jan 25th 2011 8:30PM
Then the question arises as to what the Tol'vir were doing in E. Kingdoms
Antigen Jan 25th 2011 9:01PM
The Tol'vir were created by the Titans, and as such would have been active within the world before the sundering, which split the single continent known as Kalimdor into the continents we know today. It makes sense therefore, that a Tol'vir site could have survived the sundering and exist in the Eastern Kingdoms.