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1-26-2011 @ 8:16PM
I still don't understand. If people put the time and effort required into meeting the requirements for these weapons they should have the ability to obtain and use them. If the problem is that these items are significantly easier to obtain than their PvE counterparts or that they're more useful in PvE than intended then that's indicative of another problem entirely and one that their stance doesn't address.This kind of micromanagement, having policies that amount to "Well you earned the reward the way we intended but we feel like you probably didn't really WANT to, so we're not letting you have it yet", seems ridiculous and while I personally have no stake in it either way I completely understand why the people who are frustrated by this feel the way they do.
1-26-2011 @ 11:42PM
It's more like "You earned the reward, but we don't want to force other people to earn the reward in the same way to be competitive in a different area of the game."
1-27-2011 @ 1:09AM
Would you prefer that the arena weapons get nerfed so they weren't as effective in PvE? and then you end up having to go into raiding to obtain the best weapons? I think this is a much better solution long term than forcing PvE to arena or Arena to go to heroic mode raiding to be competitive. I am sure the outcry would be much greater with more nerfs to PvP gear.
1-27-2011 @ 2:16AM
yes nerfing the weapon should be done, they should have a durability of like 5 or something so they have no place in pve at all.
1-27-2011 @ 8:04AM
Seems like a good idea to me. Make PVP gear have 1/1 durability, and ensure that PVP activity does not reduce durability at all (I know dying in PVP doesn't, not sure about actually hitting people).Those who then pursue PVP have the gear for that. They still have their questing gear that they can use for daily quests etc, but PVP gear remains for PVP.This also means trinkets, relics, cloaks, rings and necks that don't have durability are still useable. Just means people are not going to use PVP armor and weapons in PVE at all.Using them the other way around (PVE in PVP) at a competitive level is a bad idea due to the resilience.
1-27-2011 @ 8:32AM
Actually, the 1/1 durability idea is a terrible one.I know many people on PVP servers who do their dailies in PVP gear, just in case, and this would make that kind of precaution impossible. Tol Barad, also, has a number of PVE-style mobs, who would rip that durability up in a second.
1-27-2011 @ 1:05PM
I have the simple solution that is fairly obvious IMHO.Base everything on resiliance.... this would work for EVERYTHING... weapons, armor, etc, etc. I can't imagine this would be too hard to code in a patch:Items imbued with a Resiliance Rating suffer *10% stat drop on said item when used in Dungeons & Raids (making PvP items still useable for zone and daily quests & what-not, while preventing PvE people from farming PvP to raid).Items NOT imbued with a Resiliance Rating suffer *10% stat drop on said item when used in Arena & Battlegrounds (making PvPers trying to get/farm PvE to do PvP pointless in return).This would mean you should use PvP gear for PvP and PvE for PvE, but allow both to do questing in whatever gear they mainly use.I think the above approach could/should be embraced by both the PvP and PvE community as a win/win scenario that would keep "those other guys" out of "our" content.* the percentage stat drop is debatable and open to tweaking, I just used 10% as an example, this could obviously be adjusted up or down accordingly for the desired result.
1-27-2011 @ 2:53PM
"It's more like 'You earned the reward, but we don't want to force other people to earn the reward in the same way to be competitive in a different area of the game.'"Right now you have the same exact situation in reverse. With no PvP weapons available people who are serious about PvP have to turn to raiding if they want to obtain to remain competitive. Why is that okay but not the reverse?What if it had worked out the other way around and they had removed all weapons from raid boss loot tables to prevent an influx of PvE weapons into arenas and battlegrounds? I don't disagree that there's an issue here but this policy does nothing to address it. A "possibly maybe two weeks after 4.0.6" time frame puts the availability of these weapons sometime in February at the earliest - literally months after the expansion's release. I think Blizzard gets far more things right than wrong and they get a lot of unwarranted flak but there's nothing really okay about their handling of this situation.
1-27-2011 @ 10:40PM
"Right now you have the same exact situation in reverse. With no PvP weapons available people who are serious about PvP have to turn to raiding if they want to obtain to remain competitive. Why is that okay but not the reverse?"As far as I can tell (shockingly, I am not a mind-reader) the influx of PvPers into Raid Content is OK to Blizz because it does not change how raids work. In a raid you are fighting NPCs. NPCs do not change unless Blizz MAKES them change. They keep the same stats, abilities, and overall challenge. The same does not necessarily hold true for PvP.Blizzard's theory (as far as I can tell, remember I'm not a mind-reader) is that since in PvP you are fighting other players of similar RATING rather than other players of similar SKILL, if a million PvP newbs flood the Arenas and Rated Battlegrounds then the quality of the competition drops to almost zero, and it would not take a very skilled player to defeat such pitiful opponents - thus dropping the challenge required to obtain 2200 rating. So if a flood of PvPers go to raids, they still have to be geared, and they still have to not stand in fire, and they still have to win their lootrolls in order to get gear, all of which is difficult and takes time (nobody's really geared enough to carry an ungeared fire-magnet through a raid and shower them with free loot yet). Conversely, if a flood of Raiders go to Arenas and Rated Battlegrounds they BECOME the competition, lowering the challenge required to beat their lame selves and making it easier to win for anybody with more skill, better PvP gear, or both. But I could be wrong. I could be completely misreading Blizz, and they could have a completely different rationale for withholding PvP weapons. They could even have no rationale at all for all I know. Did I mention that I'm not a mind-reader?
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