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1-26-2011 @ 8:33PM
I don't see why they don't just put a limitation on the weapons to not be usable in raids. Seems like that would get rid of the issue entirely, anyway. There are a lot of things that aren't usable in arena, why is everything usable in raids? It seems if they applied more restrictions to raids they could solve a lot of problems, though I am sort of beginning to understand why they wouldn't be willing to do it. Sort of...
1-26-2011 @ 10:40PM
That was my thought exactly ~ since there are abilities and items that are not useable under certain conditions, why not lock in the ultimate rewards to those scenarios? If a purple weapon is available during the current Arena, it can only be used in Arenas and Rated Battlegrounds.Another alternate would be to scale the weapon down from purple to blue when it is used outside of an Arena ~ still valuable, but not game-changing.
1-26-2011 @ 11:37PM
What strikes me as the most practical way of dealing with the problem of PvP weapons being "required" for raiding is to make Resilience provide a penalty to non-PvP settings.For example, if Resil decreased damage dealt to non-player (or player-pet) targets with a high enough conversion rate, this would basically kill PvP gear for PvE uses. 1% damage reduction per 180 resil would be approximately an anti-crit rate. This wouldn't have much of an impact on healers, but the need for high ilvl weapons is mostly a dps-thing.Of course, the major reason that this is a problem, compared to WotLK at least, is that the PvP weapons were horrendously bad in PvE. Secondary stats were significantly more valuable in WotLK, and the combination of resilience itemisation and inflated stamina lead to serious drawbacks for those using PvP weapons. For example, an ilvl 245 PvE dagger was superior to a 264 ilvl PvP one, and the highest pre-raid weapons, the ilvl 232 ones, were not much worse than the PvP ones, unlike the current situation where PvP weapons would be significantly superior to pre-raid ones.
1-27-2011 @ 12:26AM
My guess is that it is probably a lot simpler to code the weapons not being usable for a set amount of time than to code for restrictions such as "No resilience in dungeons". I don't know how hard it would be to code the restrictions but I assume they don't want to spend all that energy when 4.0.6 still needs to be released.
1-27-2011 @ 1:03AM
That's a great idea. Let's also make a rule that no gear not earned with honor can be used in Battlegrounds or Arena. After all what's good for the Goose is good for the Gander.
1-27-2011 @ 1:13AM
@buenoexcellente Although I suspect you're being sarcastic, I would actually agree. If a player can get the most elite PvE weapon from the most difficult raid possible (requiring more than just their own skill, in other words), they should not be able to use it in Arenas and battlegrounds. At least, not right away.
You can't make pve gear not usable in arenas..that would be just unfair..cmon..then you basically say..to pvp you have to get crafted pvp gear and then only get gear from points...thus no incentive to do anything else....And of course the QQ would be massive from the pvp'ers.
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