Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-27-2011 @ 8:04AM
flawless said...
Seems like a good idea to me. Make PVP gear have 1/1 durability, and ensure that PVP activity does not reduce durability at all (I know dying in PVP doesn't, not sure about actually hitting people).
Those who then pursue PVP have the gear for that. They still have their questing gear that they can use for daily quests etc, but PVP gear remains for PVP.
This also means trinkets, relics, cloaks, rings and necks that don't have durability are still useable. Just means people are not going to use PVP armor and weapons in PVE at all.
Using them the other way around (PVE in PVP) at a competitive level is a bad idea due to the resilience.