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1-27-2011 @ 1:05PM
I have the simple solution that is fairly obvious IMHO.Base everything on resiliance.... this would work for EVERYTHING... weapons, armor, etc, etc. I can't imagine this would be too hard to code in a patch:Items imbued with a Resiliance Rating suffer *10% stat drop on said item when used in Dungeons & Raids (making PvP items still useable for zone and daily quests & what-not, while preventing PvE people from farming PvP to raid).Items NOT imbued with a Resiliance Rating suffer *10% stat drop on said item when used in Arena & Battlegrounds (making PvPers trying to get/farm PvE to do PvP pointless in return).This would mean you should use PvP gear for PvP and PvE for PvE, but allow both to do questing in whatever gear they mainly use.I think the above approach could/should be embraced by both the PvP and PvE community as a win/win scenario that would keep "those other guys" out of "our" content.* the percentage stat drop is debatable and open to tweaking, I just used 10% as an example, this could obviously be adjusted up or down accordingly for the desired result.
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