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1-26-2011 @ 12:33PM
While his attitude is terrible, his sentiment is spot-on. Stonecore is nowhere near as hard as any raid content. Everyone is over-reacting.The cast time on Thrashing Charge is not nearly as severe as you make it out to be. I have in fact run COMPLETELY THROUGH the dust cloud before, so the claim that moving in the wrong direction kills you is patently false. The adds being able to daze you is indeed annoying, but if people would stop running around like crazy people and just stand on your tank like you're supposed to during add fights, you will be fine.Slabhide's LoS needs to be fixed, but saying "Those spikes should not spawn inside of Slabhide's hitbox at all" shows a fundamental misunderstanding of the fight. THEY DON'T. If he is standing on a spike during the AoE, it's because your tank put him there after he came down.Ozruk is similarly not difficult. He is difficult the first time, yes, but saying "the mechanics are set up in a way that they might not fully understand why they died" is, again, misleading. You have a combat log. Blizzard quite generously shows you every single thing that happens to you. All you have to do is look at it. EVERY buff/debuff you get in this game has a tooltip. Read them. If you see a new debuff you've never seen before, read it. It's okay if you die while reading it. Reading the debuff will ensure you understand it and NEVER wipe from it again. One death is worth that. Reading the debuffs will keep you alive. The Paralyze debuff says right on the tooltip that taking damage removes it. Both of the boss' buffs tell you that you will take a DoT from them. Blizzard did everything bt make a raid warning telling you "HIT OZRUK NOW".For high priestess, you didn't even mention the single most important aspect of that fight: interrupts. If the force grasp isn't interrupted, you're going to wipe. Either the tank will die from too much damage, the healer will go OOM from healing all that damage, or the adds will eat someone while the tank is held in the air. Calling it the easiest fight in the instance assumes that your group is better than you have made them out to be through your previous diatribe. Interrupting casts is as critical to successful dungeons as reading debuffs and moving out of bad stuff.Finally, this is what bothers me most: "Unless they're clairvoyant, they are going to die learning this fight." ...? Of course they are. Is it your expectation that you should be able to approach every fight in the game without ever seeing it and simply one-shot it with no deaths? This may have been mentioned before, but we're not in Wrath anymore. You will actually need to pay attention to things like debuffs, cast times, etc. As to the claim of this being more difficult than raiding, I ask you this. If you hadn't watched a video of Magmaw or Halfus or Omnotron or Maloriak being killed with a nice little explanation of all his abilities, would you still think that?
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