Also on AOL
- Autos
- Technology
- Lifestyle
- Gaming
- Finance
- Entertainment on AOL
- Lifestyle on AOL
- Sports on AOL
- Travel on AOL
- More on AOL
Featured Galleries
Joystiq
© 2013 AOL Inc. All rights Reserved. Privacy Policy | Terms of Use | Trademarks | AOL A-Z HELP | About Our Ads

Reader Comments (Page 1 of 1)
1-26-2011 @ 7:10PM
Nopunin10did said...
Instead of a bag in your bank, which would be a hassle to constantly access... why not just have a tabard keyring?
The keyring bag is ultra specialized, doesn't get in the way of other UI, and still allows you to keep keys as an item without taking up bag space.
Something like that for tabards, that hypothetically just grows in size as you accumulate more of them, might make sense. And because it would be still technically part of your inventory, it would already be compatible with the armor-set tools and whatnot.
Reply
1-26-2011 @ 9:01PM
icepyro said...
^ This. This comment cannot be uprated enough.
1-26-2011 @ 10:15PM
Jeremy said...
They mentioned something like that. it just wouldn't "feel the best" for us in game. That reasoning seems fairly stupid. We have a problem right now that needs to be fixed. Why can't they implement a tabard key ring now and then make a more complex, "better feeling" solution later, instead of making us wait and waste all our bank space on tabards until they can figure out how to do the more complicated solution?
1-26-2011 @ 10:40PM
Aruhgulah said...
Or a tabard "closet" instead of a keyring.
We really do need storage solutions for all the fun toys & clothes in the game. I vote for in-game houses that we can buy & store stuff outside the bank. :)
1-26-2011 @ 10:49PM
Synchronizor said...
I really think this would be the simplest and easiest way to do it. Tabards would still be items, so no need to monkey with on-use effects, item sets and macros would work exactly the same, and no bank space would be used. On acquisition, tabards would automatically drop into the tabard bag just like keys do, but they could still be moved into normal bags and/or vendored if the player so desires.
The only downside I see is coming up with a realistic name. Keyring is easy, but what do you call a dedicated tabard bag?
1-26-2011 @ 11:06PM
Nopunin10did said...
It shall henceforth be known as the Coat Hanger.
1-26-2011 @ 11:29PM
Throck said...
"Coat Hanger" is not exciting enough. We need a Portable Portal to the Tabard Plane.
1-27-2011 @ 4:29AM
Baba said...
But imagine how massive this tabard bag would get when you've got 20+ tabards... I'd prefer a drop-down menu with the names of the tabards clearly displayed instead of having to mouse over 20 identical (in some cases) tabard icons, looking at the names.
1-27-2011 @ 9:04AM
osteenq said...
@Baba... 20+ slots for a bag isn't exactly "massive". There are bags over that size already in the game.