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1-26-2011 @ 10:49PM
I really think this would be the simplest and easiest way to do it. Tabards would still be items, so no need to monkey with on-use effects, item sets and macros would work exactly the same, and no bank space would be used. On acquisition, tabards would automatically drop into the tabard bag just like keys do, but they could still be moved into normal bags and/or vendored if the player so desires. The only downside I see is coming up with a realistic name. Keyring is easy, but what do you call a dedicated tabard bag?
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