Learning your role

This has me going back over the past six years and realizing I've had to relearn tanking four times now. I had to learn how to do it originally in order to start working on Molten Core for my then-guild, and then I had to relearn it in The Burning Crusade (and actually, I had to relearn it twice there, thanks to the awful implementation of rage normalization for warriors and our astonishingly bad AoE threat that whole expansion). In Wrath, I didn't so much relearn it as suddenly find it much more efficiently designed and fun. Finally, Cataclysm has me tweaking how I tank, but I can't really argue I've relearned it from the Wrath era so much as simply refined it. Meanwhile, I've also had to relearn the DPS side of my class every expansion, in much the same way.
All of this learning has been done on the fly. To paraphrase a famous quote, World of Warcraft is vast and deep, and I'm swimming forever. Most certainly, there are sources to go to for players who want to learn a new role (one of them being this site), but there's only so much you can be taught before you have to hold your nose and jump in. This makes me wonder two things. First, is there more that the game could do to teach those roles, and two, would it be beneficial or harmful to immersive gameplay if it did?

At the same time, doing a quest line like the excellent one in Feralas where you and Ysondre team up against Lethon made me wonder if the game was holding my hand a little too much. I felt absolutely no sense of danger from this quest. I felt no fear of failure. And I don't know that it would really have prepared me for the actual feeling of running a dungeon if I were a new player.
Granted, with the dungeon finder so accessible now, perhaps it's not even necessary. Gone are the days when you had to stand around a major city spamming various chat channels trying to get a fifth to run Scarlet Monastery. Does the quest really need to do more than give you a cursory understanding of your role when you can put yourself into a real live instance almost at will? With people leveling as dedicated tanks or healers through the dungeon finder, it may not be necessary for the game to give people the stresses and difficulty when they can subject themselves to it at any time.
Frankly, Cataclysm improved the leveling and learning experience so much that while it certainly could add more innovations like the interactive maps, in the end, I don't know that going much further through questing would be ideal. Frankly, for all the pitfalls of throwing people into the deep end with the dungeon finder, I still think other players are the best way to learn what you're expected to do. The game can't stress test you the way four other people can, for good or for ill.
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.Filed under: Analysis / Opinion, Cataclysm






Reader Comments (Page 1 of 3)
orcaa90 Jan 27th 2011 6:07PM
Whats that addon that hes useing in the pic to make the battle text look soo cool?
jonas Jan 27th 2011 6:26PM
Most likely MSBT (Mik's scrolling battle text) although it could be any other scrolling combat text mod (parrot, etc)
Moeru Jan 27th 2011 6:31PM
SCT - Scrolling Combat Text
http://wow.curse.com/downloads/wow-addons/details/scrolling-combat-text.aspx
Foxfyr Jan 27th 2011 6:52PM
It's also the default combat text font for TUKUI.
Travieso Jan 27th 2011 7:37PM
By cool, do you mean illegible?
Hyacin Jan 28th 2011 5:41AM
Also, what addon is he using to show that "X begins to cast Y"?? Or would that be an option in the scrolling battle text addons mentioned above?
Urza Jan 28th 2011 8:37AM
I've love to know what font that is, any battle text mod can do that with the right font available to WoW. :)
Brodi Jan 28th 2011 8:39AM
Ergh, who makes a font like that? The 'e' is backwards! Random caps! It's giving me a headache just looking at it. >.o
AGx07162 Jan 28th 2011 5:41PM
@Stella Khatibi
You should do what I do in those situations. I just don't tank. When the hunter wants to pull when I'm not ready, I'm more than happy to let the group wipe. It sucks but I refuse to let those "moaners" annoy me anymore. When everyone wants to agree that I'm too slow and kick me, fine but when you want me to "GO" 2 seconds after I join, you need to pull back and roll a tank if you want the tank to be faster. I'll get another group quickly and I dont care if they kick me. I dont do it to be an ass. I'm not slow and I tank well but if I pause, maybe I have a reason for that. If you want to pull, I'll drop Righeous Fury and dps while you tank them Mr. Hunter. Then when you die, I'll pick up the hate.
Zippö Jan 27th 2011 6:15PM
first xD
no, let's be serious..of course you can't learn everything from quests, just because it's a group game, you can't learn all the aspects while soloing.
i couldn't heal if i would have leveld my priest through quests, and i would have no clue what 'don't stand in fire' means if i hadn't visited some dungeons while leveling my main, a hunter..
Eisengel Jan 29th 2011 3:44PM
I agree. I have a tank of each class and tanking is a rough go - especially if you try to do it well and coordinate CC, explain tricky pulls, be careful of group mana, flag pats, and be sure people are ready to go before the noise happens.
Part of the problem is that if you are a new player and you start with questing, questing trains you to do the wrong thing. If you are a DPS questing teaches you to full speed and blow stuff up before it can blow you up. So - what are you likely to do in a dungeon?
Just the way that the DK starting area is gated on certain quests, I'd like to see level progression gated by mastering class skills. For instance, you hit level 20 as a protection-specced Warrior and need to visit a class trainer and get transported to a private instance where you need to hold aggro against an NPC party. If you can't do that, you can't continue to level - or, you can level, but you can not run dungeons past that level. This establishes a minimum of performance when other people are depending on that performance.
loop_not_defined Jan 27th 2011 6:20PM
Reading your comment about having to relearn roles reminded me of a WoW Insider post where someone was chiding others for not knowing how to play, claiming a 5 second search on Google would tell you everything you needed to know.
Curious, I did exactly that.
I had to go through a couple Google pages to find a DPS guide that was relevant to the current *expansion*, nevermind patch. Bear in mind that I'm an educated-enough player to know that all those preceding links wouldn't help me. How could a new player know that?
loop_not_defined Jan 27th 2011 6:24PM
I should clarify: it was not the WoW Insider post itself that was chiding other players, but one of it's down-voted commenters.
CrossEyed Jan 28th 2011 8:38AM
You're right on here. I just started around a year ago, my first two toons being my rogue who is my main and a hunter that I abandoned around level 45.
It was several months before I realized why some of the information was so confusing that I was finding online. Things like having to teach hunter pets new abilities and how I had to learn them to teach them... And that certain pet families did more dps or whatever than other pet families in the same type (Ferocity, tenacity, cunning)
I wish there was a way to get all the "old" content about wow off the internet, but I know that's impossible... Its just confusing! lol
loop_not_defined Jan 27th 2011 6:21PM
First to tell you you're second.
loop_not_defined Jan 27th 2011 6:22PM
Commenting system ruined my attempt at a witty retort. :(
It's worth mentioning that this reply to my initial failed reply *also* would have failed had I not scrolled back up and hit Reply a second time. Ugh.
razion Jan 27th 2011 6:47PM
But... then what was the second retort? Loop Not Defined, indeed.
jstout2001 Jan 27th 2011 6:49PM
@Zippo
i believe that a player could still heal effectivly if they lvld a healer through quests and not randoms. they may not be as fine tuned as a seasoned player but the quests still have combat in and they will still get a good feel for their class / spec. besides the way you heal or tank or do anything is gonna change form when you lvl to when ur max lvl because you will not have all of your abilities unlocked. so either way you basically have to modify what you do anyway
patiencerose7 Jan 27th 2011 7:13PM
I leveled my priest as a healing spec as a part of a warlock/priest duo - to 70 and then to 80. I got a dual spec shadow when it became available. While I heal well, that much leveling in a healing spec has left me with the solid belief that whatever mob it is... I probably won't be able to kill it in any reasonable timeframe and the best solution is to run away.
I had a built in tank (voidwalker) and dps (warlock) who were in charge of making things die. I was in charge of making them live and a smite or two if the situation warranted it. I still favor group play over solo. In fact, I only do Tol Barad dailies when I can go as "healer escorting 4 guildmates through the respawn rate on crack mini-dungeons". I consider "fun solo play" to be fishing and archeology.
iwubyou Jan 27th 2011 7:01PM
What? No "The Rock" quotes? C'mon people...