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Reader Comments (Page 1 of 1)
1-27-2011 @ 8:38PM
rkaliski said...
Learning your role in a dungeon would be great if people would let you learn your role rather than trying to collect badges as fast as possible.
Going online is fine, if you can sort out the wheat from the chaff. If you were brand new to the game and saw an online blog by Matt Rossi, would you know who he was and if he actually knew anything? Same thing with forums in places like Tank Spot.
Here is an exercise. See how long it takes you to find the hit cap for a fury warrior in Cataclysm using online sources. Not just a math forumula but the information.
When you learn to fly you are given a sylabus that spells out everything you need to learn to be a private pilot. It details the manuvers you will need to be proficent at in order to pass the flight test and all of the required hours and experience needed to qualify. Just because a book goes into very detailed explainations on how to do a crosswind landing, doesn't mean you can just read the book watch a video and then go out and nail them. It takes LOTS of practice and some very scarey moments hopefully with a flight instructor there to keep you from killing yourself and destroying the airplane.
Perhaps at the level cap you could get the option to have an instructor take you to a phased area and then run you through the rotation as he makes comments on your performance. It won't replace actual dungeon experience but at least you won't be going in cold and having the tank screaming at you for nuking the target before he even gets a chance to build agro.
Reply
1-28-2011 @ 2:49AM
MaboezEU said...
A tank is the only role that I would never take on... ever.. as there's no way of building up proficiency without risking the lioves of 4 others, be them friends or lfders, and tanks are usually the first to be criticised if they're not holding aggro.
(Oh, I'm a baaad game player. Ever since playing and always losing at street fighter on a snes or whatever)
So I like the idea of a training area, for people to learn to play.
1-28-2011 @ 2:22PM
Stilhelm said...
@MaboezEU:
You're not risking their *lives*, you're risking their online avatars. If they're worth saving they'll help you learn to tank well. If not, well, then they're just not worth saving. If I'm on a DPS toon and someone says they're new at tanking, I will give them all the help I can, from directions on efficient navigation through the dungeon, pulls that can be skipped or have to be done, etc., whatever I know I'll give them freely. I have run all 4 classes of tank so I can give assistance on the basics and if leveling, let them know what to look forward to.
There are tanks who are just bad, won't admit it, and won't ask for or accept any help. But that's not very often. Most tanks are happy to talk tanking and desire to be better at it. There is plenty I've learned from other tanks and I love learning new tricks here and there as well.
I remember before LFD, a couple guildees and I had spent a while gathering a group for Razorfen Kraul. The tank was really bad and then dropped. There was a warrior in the group who said he always wanted to learn to tank but didn't have a shield, and was nervous about just starting out. We hearthed back to the city, and I spent a couple gold on a shield and various other upgrades as well as helping him respec to prot (he didn't even really know about respeccing), this was long before dual-spec. I coached him on the basics of tanking, and we had a good Razorfen Kraul run. I saw him a few days later in Duskwood, pulling 3-4 mobs at a time, had some shiny new gear from SM, and loving being a tank.
Tanking can be fun and rewarding, don't let the "gogogo" crowd intimidate you. It's just not worth worrying about what they think.