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1-28-2011 @ 4:37AM
@XanoYour example proves only that this game is based on gear. Has nothing to do with balancing classes around pvp or not. If you want to see the effects that pvp has on an otherwise viable spec, you should check out some of the warrior changes coming up for 4.0.6. Or any other previous patch for that matter. We constantly have abilities nerfed, redesigned, etc. because of pvp.As for the OP, I do think some of the changes in proficiencies within classes are odd, but some of the specializations that remain are cool (i.e. priests dispel 2 magics at a time while resto druids dispel 1 of everything, etc.).
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