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1-28-2011 @ 9:15AM
For group content with random players, I very much prefer if the game strongly incentives (as in, the player's experience will be very bad if he refuses to learn) learning how to play his role, as well as providing extensive material to enable players to learn it.Having an unprepared player randomly selected to fill a spot in a group is usually a waste of everyone's time, and the broken thing that is the current WoW LFD made me lose my willingness to teach unready players.One way it can be done is by making a LFD tool that actually groups players of similar skill level. No change to the content itself would be needed, but if the player is a bad one, he would only be grouped in random groups with baddies; if he is a great players, he would only get great players. Thus, the player would have plenty of incentive to get better, as he would be assured he would not be carried to blues or purples by random party members.It could be similar to how opponents are determined in Arenas (or in SC2). Players don't (or shouldn't) get opponents with a vastly different performance level, since that makes the fights frustrating for the underpowered side and boring for the overpowered side.I sincerely think WoW is not doing nearly enough to educate players in their roles. Even more for Heroics.It's part of the reason I let my subscription lapse and I'm not returning until either:- the LFD starts actually blocking unready players from queuing for random groups; at the very least, remove the gaming about iLvl the developers deliberately left open and take into account PvP, spec, gems, and enchants when deciding if the gear is good enough for heroics.- The heroics become so much of a faceroll that they can still be completed with minimum amount of wipes even when 3 of the 5 players in a random group are using PvP gear and don't perform their roles well.WoW is an extremely boring game for solo players, due to it's choice to focus all challenge in group content; that superpowered MMO cited in the article has actually more challenging solo content at launch than WoW delivered during it's 6 years. And the combination of only 3 normal dungeons available for the random dungeon, the new difficulty in Heroic dungeons, and the broken LFG, made my experience in the game a combination of boredom (whenever I was not trying heroics) and frustration (whenever I tried Heroics in a non-guild group).A great deal of that frustration I peg at the game doing next to nothing to educate players on how to run Heroics. Given that, in the appropriate gear, a heroic run needs all players to carry their weight, a single unprepared player can lead to a very bad experience for all other involved players.I still think WoW a nice game, so I'm still looking at news about it in hope of seeing the LFD fixed. Although, having changed MMOs in the first place due to the broken LFD, I will probably only return if (or when) I get bored with said superhero MMO.
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