The OverAchiever: More Glory of the Cataclysm Hero

We took a break last week to cover the Lunar Festival, but this week, we'll finish our preliminary look at the Glory of the Cataclysm Hero, rewarding the Volcanic Stone Drake. More extensive strategy guides will be done on a dungeon-by-dungeon basis; here, I'm just interested in a quick assessment of the general difficulty level of the achievements required.
As with our first article, I've organized the meta according to dungeon and boss for quick reference past the cut. This week, we're covering the Lost City of the Tol'vir through the Vortex Pinnacle.

By happy contrast to Halls of Origination loot, Seliza's Spear did drop for me, so I have nothing but hearty praise for this instance. Except for the croc boss. Screw that guy.
General Husam No achievement.
Lockmaw and Augh
- Acrocalypse Now God, I hate this encounter, and the achievement just adds another level of misery. If you're a warrior tank, then Vigilance will make this slightly easier, as you can keep taunting adds off the focused person whenever he/she is hit (which will be often). However, that still doesn't solve the problem of surviving 20 of them, and a lot of early groups simply evade-bugged them as a means of getting around the issue. Blizzard's fixed that, and you may be best off kiting the bastards. Difficulty: Medium to high, although that could just be the nuisance of trying to tank against the focused person's huge threat lead talking.
- Kill It With Fire! Fortunately, it's like Rat Pack in The Deadmines in that you don't have to do it all at once. Any player getting the Burning Soul debuff should try to position himself close to a fire patch left by the phoenix spawned in phase 1, and the resulting Soul Fragment should then be taunted through the fire. A little bit of a hassle to coordinate, but not really tough to do unless you're trying to get all three done at once. Difficulty: Easy if you're doing it one by one, your DPS is good, and your tank doesn't yank the add out of the fire too early.
- Headed South This is widely considered the most difficult achievement (at least at current levels of gear) required for the meta and will require a great deal of coordination and DPS from your group. The difficulty is such that you may want to try getting this for one or two players at a time rather than the full group. Difficulty: High, and probably going to stay high until we're in the next tier of raid content or even further.
Neeeeeeeeeeerfed. Shadowfang, like its earlier counterpart The Deadmines, has made a reappearance in Cataclysm as an unusually deadly heroic. However, players had mixed reactions to the bosses, more particularly to the first and third. Springvale with three melee DPS is still a slum.
Baron Ashbury
- Pardon Denied Absolutely the last achievement I would want to try with a PUG, given that the tank's health is so low post-Asphyxiate, but doable as long as you've got good interrupters and a cavalier attitude toward DPS players' health. Any health pots or self-healing abilities that a tank can pop will also help here; Ashbury's damage is actually very low once his cast abilities are out of the equation. Difficulty: Medium to high, depending on group composition and the DPS/tank's self-healing capacities.
Commander Springvale
- To the Ground! One of the few achievements made substantially easier by the presence of an off tank or by running away like a scared little girl. If you have the ability to crowd-control both undead adds as the fight starts, you may want to do that while the tank starts to kite Springvale back to the courtyard. With good DPS, he'll die before the next set of adds (spawned every 45 seconds) ever reach you. If you can't crowd-control the adds, then tanking them out of Springvale's LoS is the best way to handle it. Difficulty: Easy to medium, depending on group composition.
Lord Godfrey
- Bullet Time This can be an extremely buggy achievement, and you may find yourself wiping and resetting the boss several times before you get all 12 kills you need. Otherwise, it's just a matter of your tank getting the adds in front of Godfrey for each Pistol Barrage. Difficulty: Easy, assuming the achievement doesn't bug out and your tank or healer blows a cooldown for each Barrage.
Stonecore is not a particularly PUG-friendly dungeon, mostly because three of the four bosses have abilities that will one-shot a player who's not paying attention.
Corborus No achievement.
Slabhide No achievement.
Ozruk No achievement.
High Priestess Azil
- Rotten to the Core If you're willing to suicide your way into this achievement, it's pretty easy, because there are exactly 60 adds parked in front of Azil. The catch is that she has to be on the ground when they die, because you won't get credit for this achievement if it happens before the encounter formally begins. Pop tank and healer cooldowns to survive in the interim. Difficulty: Fairly easy if you're willing to suicide it, fairly difficult if you're not. However, a frost mage can singlehandedly nix the difficulty with Ring of Frost.
Throne is one of the easier heroics, or at least it is until you get to the multiple gilgoblin pulls on the way to Mindbender Ghur'sha. God, I hate those things.
Lady Naz'jar
- Old Faithful I actually got this completely by accident while healing a tank who couldn't have found his way out of a paper bag if paid a living wage to do so. If you're someone who's actually trying to get this on purpose, it's probably easiest to leave the melee add at fairly low health after Naz'jar's phase 2 (kiting the caster mobs gets hairy) and make sure your tank gets it over to a Geyser in time. Difficulty: Easy to medium, depending on your tank's gear and where Naz'jar decides to spawn a Geyser (it wouldn't pay for players to be hugely spread out, in other words). One of the Wowhead commenters pointed out that you can also do this with a priest using Mind Control to send an add into Geyser, and that's something I'd love to try the next time I'm in a group wanting this achievement.
Mindbender Ghur'sha No achievement.
Ozumat
- Prince of Tides Easy, easy, easy. The Unyielding Behemoth is the largest Faceless-type mob that spawns during the first phase of the Ozumat encounter, and all you have to do is keep it alive until Ozumat buffs you with Tidal Surge. The tank can simply keep it tanked until that point, or -- assuming you can debuff it with a speed penalty like Hamstring or Infected Wounds -- just kite it. As long as the DPS isn't hitting it in the meantime, you can easily kill it after getting Tidal Surge. Difficulty: Fairly easy, as long as your tank and healer are decently geared.
Interestingly, there's an achievement here that's not actually linked to a boss but to the zone itself:
- Extra Credit Bonus Stage You guys are on your own on this one; I extracted a promise from a guildie to show me how he did this, but I haven't been able to go yet. Wowhead commenters have plenty of advice on offer, though. Difficulty: Hell if I know, but if it's apparently soloable by a few classes, it can't be that bad.
Altairus No achievement.
Asaad
- No Static at All Easy, easy, easy -- as long as you're watching Asaad's casts religiously (so healers will need to /focus Asaad for this in order to keep an eye on him). How do you beat Static Cling? Jumping before he finishes! It's that simple. As an aside, this is also how you avoid the Quake attack from Crystalspawn Giants in Stonecore. Difficulty: Easy, if you can find your space bar, which -- judging from the average WoW player I see idling around the cities -- is not one of the game's more difficult tasks.
Working on achievements? The Overachiever is here to help! Count on us for advice on Azeroth's holidays and special events, including new achievements, how to get 310% flight speed with achievement mounts, and Cataclysm reputation factions and achievements. Filed under: Analysis / Opinion, Achievements, The Overachiever






Reader Comments (Page 1 of 2)
Roots Jan 27th 2011 5:08PM
Thanks for the post! Would have really liked to see a guide for Headed South though... I know that's why I clicked on this article.
Royal Jan 27th 2011 6:17PM
Group set up: Best with two healers, two high dpsers and one tank.
Plan for only two to get the buff but depending on the strength of the heals the whole group could get it.
Opening: For a head start we tried to time it so everyone casted their strongest nuke at the same time before the pull to get some extra dps before the shield on the boss went up.
During the fight: DPS stays on the boss and stays on him until about 70% or lower depending on the amount of aoe dmg, how the healers are handlig it and the health of the adds themselves. The point is dps control. Our tank got the adds low so we'd maximize dps on the boss and just finish off an add for the buff.
The tank marked the add to kill first.
Those wanting the buff kills the marked add and stays in melee range. Make note of the time it took to kill the add but generally the adds will start to get low on health. The buff gets on you in melee range only. Use the remaining buff time to dps the boss.
Time it so you have time to kill the next add before your buff drops. This is why the tank gets the add health low. Kill the next add, stand in melee range for the second buff stack and go back to the boss.
Same thing for the last add.
Now the timer is counting down. Burn the boss and hero/bloodlust/etc at this point. Save CDs for this. The idea is to burn the boss before the three stacks drop in about ~30sec.
Save dmg reducing abilities for when the adds are dying. From experience this is when CDs were need to keep up with the aoe dmg from the adds.
Good luck!
KyoKenshin Jan 27th 2011 8:56PM
This achievement is crazy easy when you find the trick to it. Siamat's shield drops when you kill the 3rd melee add that SPAWNS. Not when you've killed 3 melee adds total. Have the tank pick up the adds and mark them as they spawn(remember which mark was add #3!) while DPS stays on the boss. Ranged DPS takes care of the caster adds as they spawn. When all 3 adds are under control kill the add with mark #3 on it and the shield will drop! Burn the boss until the buff is about to fall off then kill another add. Wash, rinse, repeat as needed.
Tharama Jan 27th 2011 5:11PM
I'm so glad I got Pardon Denied by just kicking really quickly while the healer went crazy on instant heals :D
rhorle Jan 27th 2011 5:11PM
I was in a pug that wiped to Baron Ashbury in shadowfang keep the first time because no one was interrupting so he kept healing to full. Our second attempt, we downed him and got the achievement. Was pretty amusing.
Extra credit bonus stage is pretty easy, even though I don't have it. You just have to collect the golden orbs you see flying around. It generally involves jumping off the edge of the platforms to collect them, or in the case of altarius(sp?) you have to use his tornadoes to boost you in the air to loot the orbs. Its just a matter of getting the group to waste time on it instead of just riding the rails to the last boss.
Boobah Jan 27th 2011 5:24PM
There's nine or ten of the orbs floating around Vortex Pinnacle, and the only ones that you need to deal with while in a group are the two that require being knocked into the air during the second boss fight.
Most of 'em can be gotten just running around the instance after everything is dead.
Necromann Jan 27th 2011 5:32PM
For pardon denied, my group comp( I had already done the ahieve, but I don't remember the composition of that group so I'm useing my most recent success group). We had a rogue, warr tank, mage, a spriest and a shaman healer. Plenty of interrupts, so we got it on the first try.
rich8n Jan 27th 2011 6:01PM
It's not even that hard. Just wait until your group is done with the instance and go back to get them. Every one of the orbs can be obtained by jumping from he correct locations.
cyrius Jan 27th 2011 7:04PM
Pardon Denied is MUCH easier with a Death Knight tank. If you time it well you can AMS Asphyxiate and remain at full health throughout it. DBM timers seems to be a bit slow though, so if you pop AMS right before it says asphyxiate is coming up it will fall off before asphyxiate is actually cast.
Revrant Jan 27th 2011 5:13PM
Ahh this great guide reminds me, I was only three away from the red proto, the Void achievements, I should get on that.
I wish they had a different...skin, for this new one, it's not that I don't like legos, it's just that they belong in my childhood.
dodgeballer2005 Jan 27th 2011 5:13PM
For ECBS, there are about 7 or so golden orbs found all over VP. Their spawn points are random and you have to jump off the edge and click with precise timing to grab the orb. There are always 2 at the Altairus platform, which you have to use the cyclones during the fight to grab.
Royal Jan 27th 2011 6:25PM
Remember to actually click on the orb. The mechanic is not like orbs in ICC with the Dreamwalker (even though they look the same), going through the orbs will not get you the achievement.
virtuousvash Jan 27th 2011 5:23PM
To trivialize the Lockmaw encounter, just have the group stand on the crocodile statues near the building, tank on one, dps and heals on the other.
To do the achievement, just wait for 20 baby crocs to spawn, and AoE them down. This tends to be buggy, seems like the baby crocs will sit at their spawn points in the water if their Scent of Blood target is not on the tail of the statue. However, if the tank jumps down and runs to the path, they should start running to him after a few seconds or the next spawn time. Blow a few tank cooldowns, light them up with AoE, achievement earned!
Necromann Jan 27th 2011 5:25PM
For no static at all, you can use levitate to make you, or a party member, off the ground and avoid the static, although you also have recast it. This might get harder in the next patch because of the star adds.
Royal Jan 27th 2011 6:34PM
Another way is to die at the start or jumping the whole time.
Although my experience with this method wasn't pleasant.
Two guildies needed the achievement and I agreed to tank but I didn't know they were going to die but they did. So the boss was being killed by one dps, a tank and a healer.
The fight was very very very long.
But I got the achievement as well during that fight! Not by dying of course, but during that whole awfully long fight.... I jumped the whole time. It didn't matter what was going on or what the boss was doing, I was indiscriminately banging my spacebar the whole time. I never stopped jumping and I missed all the clings.
Some might say it was luck but the fight went on way to long for it to be luck. They increased his cast time to account for those complaining about lag and constant jumping appear to allow for perfect timing in avoiding the static clings.
Omegan01 Jan 27th 2011 5:26PM
"How do you beat Static Cling? Jumping before he finishes!"
...
...
...
/facedesk
All this time I've been mashing cleanse for everyone...
wutsconflag Jan 27th 2011 7:53PM
Sadly, due to latency, you may not even get it if you're jumping near the end of the cast. I've noticed that I'll get the debuff if I don't jump the second the cast starts. If I wait, I'll get the debuff. Might have to try with a priest + levitate, though. ;)
Nynaeve Jan 27th 2011 5:38PM
A priest can babysit someone through no static at all by using levitate at the start and throughout the fight. It must be recast on the person after each chain lightning, but it's doable.
Nynaeve Jan 27th 2011 5:40PM
Someone beat me to it.
Oh well... that's what I get for posting from a phone.
jonas Jan 27th 2011 5:55PM
For Headed South - 2 heal this. With the damage buff you get from the adds, and bloodlust, and half-decent DPS, you should have no problem killing the boss quickly. So the strat becomes:
1 - Mark, but don't kill, the melee adds as they spawn, in reverse order. That is, the third to spawn should be your first kill target (skull or whatever you use). DPS should be killing the ranged adds as far away from the boss as possible
2 - Once the third melee adds spawns, kill that one. Everyone should cluster on the add as it dies, and it'll spread the debuff on everyone. This will also trigger P2.
3 - Once everyone's done bouncing around from the transition, stack up on the 2nd melee add, bloodlust, and kill it too. Once everyone has the 2nd stack of the debuff, blow any other dps cooldowns you have, all survival cooldowns, and burn the boss. The tank should continue on the 3rd add.
4 - When the boss is low, or you have 10 seconds left on your debuff, everyone switch back to the 3rd add and kill it, then kill the boss
The healers should basically be going all out - aim to drain your mana in the 30-45 seconds or so that this phase will last.
For Bullet Time, I've found that tanking him near his stairs, and having the healer at the base of the entry stairs, with the boss pointed at the healer, is a pretty good way to go. When the cone of bullets start, dps go one way, the tank the other (so that you're on opposite sides of bullet cone). That way, when he starts his bullets, the healer strafes up his stairs a bit to avoid getting hit, and spams some heals, and the adds will head his way due to healing aggro, right though the cone. Any stragglers, or any that get stuck on the dps, can be taunted out and through the cone. I hear that this boss may target a random member for the cone in the next patch - if so, the dps should just stack on the tank during the majority of the fight to make sure the cone points the right way.