WoW Rookie: Reforging 101

As the story goes, the ability to reforge magical items was introduced to Azeroth by the Highborne. We don't really know the in-game lore of how, when, why, or where, but we do have it fairly clearly that the knowledge came from the Highborne.
Reforging allows you to customize your magical items by substituting one secondary stat for a different secondary stat. The stats that are eligible are the ones in green text at the bottom of an item, such as critical strike, mastery, expertise, and so on. (We'll do a full list behind the cut.) You can only swap about 40% of a single secondary stat, and the item must be at least item level 200 or higher. (Items have levels similar to player characters, and those levels help determine how much of each stat bonus that item can provide.)
The stats that are not eligible to be reforged are stamina, intellect, strength, and agility. These stats are considered set in stone and have very little variation in the amount of each stat, even on different items of the same item level. Since that's the case, you can probably see why you're not able to re-allocate those points.
Where
You can find an NPC to reforge your items in each of the major cities. These include:
- Archmage Aranhir Starsinger in Darnassus
- Karabrel Moonlance in the Exodar
- Erdunor Whitespire in Ironforge
- Ithurian Whitespire in Stormwind
- Archmage Pratt in Undercity
- Enchanter Farendin in Orgrimmar
- Enchantress Fire in Silvermoon City
- Enchantress Herim in Thunder Bluff
How
As soon as you get near the reforger, you'll get an interact icon. Click on the reforger and drag and drop your magic item into the window. You'll be able to select from the list of stats to be customized, and the dialogue box will tell you how much it will cost. Reforging costs as much as a vendor will pay you for that given item.
The full list of stats that can be reforged (either reforged into or reforged away from) is thus:
- spirit
- hit rating
- expertise rating
- critical strike rating
- haste rating
- mastery rating
- parry rating
- dodge rating
There is a little bit of a fine art involved in knowing when to reforge your magic items. As a general rule, think twice about reforging green gear. This is because it's likely to be replaced relatively soon in your play time, and if you have limited gold, you might not get any real benefit out of reforging that green item.
Blue and purple gear, however, is usually worth reforging if the stats aren't already perfect for you. Most classes have some kind of "cap" for ratings like hit or expertise. Once you're at that cap, getting more of the stat won't help you. In these cases, reforge away from that capped stat and pick up something else. This involves knowing your class's stat caps (check our class columns right here at WoW Insider), but reforging can really help you get a lot of bang for your buck in this case.
Also, if you're a class that serves more than one role (like a paladin doubling as a tank or DPS), some of the rep gear can be very attractive with a little reforging. For example, the Belt of the Ferocious Wolf is fairly awesome for plate tanks if you swap the critical strike rating for some parry or dodge.
Ultimately, reforging lets your do some pretty creative things with gear that drops. The idea is that you will get more use out of each item if you can customize it, reducing the "waste drops" that were so prevalent in previous expansions. Play around with reforging, and see how you like it. I found that once I got started, I loved it.
Filed under: WoW Rookie






Reader Comments (Page 2 of 3)
wow Jan 27th 2011 3:00PM
Attributes appear as white, everything else green. UNLESS the item is . Yes I'm looking at you conclave of wind.
Vogie Jan 27th 2011 3:03PM
It is a primary stat. Spirit has always been.
It is a secondary stat. Mp5 has always been.
The new Spirit is both Mp5 and Spirit, so it effectively acts as both.
wow Jan 27th 2011 2:56PM
" For example, the Belt of the Ferocious Wolf is fairly awesome for plate tanks if you swap the critical strike rating for some parry or dodge."
I hope you earn the scorn of every healer that you ever meet. Ever.
(That means this is a bad idea)
(Yes, a really really bad idea)
Stonetitan Jan 27th 2011 3:30PM
No, its actually quite an upgrade over most blue tanking belts in terms of stats and is a great idea
(good, great idea)
(read: good)
Mastery is a good stat regardless if you're dps/heal/tank, and reforge the crit to some dodge you are good to go. Crit is not completely useless for tanking (almost, but not completely!) but seeing a Shield of the Righteous crit for 30k is awesome sauce.
Obviously you can't use all DPS items, but one piece here and there can work to your advantage if you keep your complete gear set in mind and balance accordingly. I tank and heal as a pally and use that belt on my tank spec and highly recommend it as it's from the same rep that gets you an epic tank cloak (Hyjal).
Lee Weaver Jan 27th 2011 3:25PM
Why do you think so?
wow Jan 27th 2011 3:50PM
So your argument for using reforged DPS gear for tanking is.... bigger numbers?
Yup, very good idea. /nod
Stonetitan Jan 27th 2011 3:56PM
@wow: Yes... its quite simple actually.
More stamina than blue tank belts = More health
More strength than blue tank belts = more threat
More mastery than blue tank belts = more whatever your class mastery does, not a bad thing.
More crit = more threat (but not very desirable as already stated)
Just got to point out you're pretty obtuse if you can't see that bigger numbers in a game revolving around gear with bigger numbers is a better thing...
Stonetitan Jan 27th 2011 4:06PM
grr... hate this comment system...wtb edit.
I wanted to add to my above post that the roughly 50-60 avoidance rating you are losing out on the reforged DPS gear is more than made up in ample extra amounts of Stam, Str and Mastery compared to any blue tank belt which is why its a good idea.
wow Jan 27th 2011 4:08PM
So... stacking stamina and threat like its wotlk now?
And people wonder why heroics are so hard.
wow Jan 27th 2011 4:34PM
WTB EDIT.
Threat is not a (major) concern atm (it will be in later tiers, but its not for now). So the gained crit is useless, the threat portion of strength is useless.
So we have a bit more parry from strength, and a large loss of dodge. For... a small-medium gain in stamina.
Stamina which is rapidly being viewed as less and less important by most people. With such high HP pools your primary goal is to survive for about 8-10 seconds without heals, and then stack mitigation/avoidance.
If you've tried to heal someone through a 85 normal (or even a heroic, I shudder at the thought) who has done this, then you know just how annoying as hell it is. Healing a protadin in dps gear reforged for tanking was worse than my first few experiences healing heroics.
Its almost as bad as wearing pvp gear in pve. Its just not worth it. (Ok, theres a few special occasions for DPS where pvp set bonus's are worth it, they are few are far between)
Want easier heroics? Get people in the right gear. (I say this as a disc priest who cheesed the ilevel by 5 items (pvp, in my bags, not on me) and still healed it without horrible troubles)
Trickshots Jan 27th 2011 6:35PM
@wow: You appear to be ignoring the advice and insight of a reasonable, knowledgeable tank. Not listening, or only being snarky in response may work well for your personal satisfaction, but it does not make you right. And it sure as hell would get you kicked out of my raid team. That being said, let me offer a little tanking perspective. I have one tank of each class, level capped and above ilevel 340. Two of these tanks are active raiders. Mastery is currently considered to be BiS in all but my Bear, secondary only to Stam. In raids and well-geared Heroic runs, the very next thing you want to worry about is Threat. TPS varies some, and each tank class and individual player will have to discover how much is enough...but if you cannot keep threat from 20k+ dps'ers, you're a liability to the raid, end of story. Then you begin mitigating. If you still think that epic belt is a "very bad idea" then you are truly beyond the capability to reason, listen, consider that you may be incorrect and learn from same. Good luck with that -- lots and lots of luck; you'll need it to find a patient group to carry you in endgame content.
wow Jan 27th 2011 7:27PM
Ok. Take 2, this time without fat fingering ctrl+w.
Being right makes me right, being able to be snarky about is simply the cherry on top of the cream on top of the rest.
Congratulations on having 4 tanks, presumably having run through heroics with them all. But being able to get multiple toons at 85, and running heroics doesn't make you a good player, it means you have a lot of spare time that you spend in wow (or you have an entire guild power leveling you through with naga 4 times over, but thats beside the point).
Next up to the stats impyling that the mastery is worth it. What if this belt was replacing a mastery+dodge belt, would that still be worth it? You would likely gain 20? mastery, and lose a mass of dodge. Is it still worth it then? If it was mastery and hit, would the threat you lose be worth the crit you gain?
In all likely hood your 'upgrading' for the sake of GS/ilevel. A stupid way to go.
And you don't have to worry about me in your raid group, I'm perfectly happy with my guild, and I can assure you, I'm not being carried.
Lipstick Jan 27th 2011 8:44PM
I'm a healer as well. I've played with a wide variety of tanks since launch -- as I'm one of those few who braves the trenches of LFG every single day. I have run with ALOT of tanks which have this specific belt reforged as advised above in the article. Didn't seem to make them instant-terrible tanks the way you suggest it would wow.
It's -a- piece of gear not EVERY piece of gear. As a healer -- especially as disc -- there are times I pick up "dps" gear -- the kind with no spirit -- but no hit either -- and I wear it. I reforge it as needed. This doesn't make me a bad healer any more than wearing a dps belt reforged for tanking makes tanks who do this bad tanks. It's called making the best of the gear options that are made available to you -- and not turning down an upgrade to every other stat that you have because it's missing a stat that you tend to favor on the -rest- of your gear.
A lot of my gear has spirit on it -- but every piece doesn't need to. It's about balance. Tanks like dodge -- and parry -- but every single piece of gear they have doesn't need to have it on it for them to be effective at their jobs. If that belt is better than whatever else they had before -- and they reforged it to make the stats more optimal for their job -- then congratulations to them -- they're doing what reforging is SUPPOSE to do for them. Giving them more options and flexibility in their gear!!!!
You don't need to be insulting to anyone in the comments just because they disagree with you. If my particular argument doesn't sway you -- so be it.
wow Jan 27th 2011 9:49PM
The difference is, the stats that replace spirit for you, also appear on your gear else where.
As a healer, arguments can be constructed that once you reach point X of spirit, that spirits value reduces drastically. The same can be applied to dodge, at 100% avoidance (which no one is near, or likely to attain this expansion).
Crit does not appear on tank gear normally, and is a fairly bad tank threat stat (or was when I last looked, unless things have changed significantly from L80 4.0 to L85, but I doubt it).
And from what I've seen people don't have threat issues, unless you happen to have a horribly stacked raid with mass caster buffs/debuffs and a severe lack of melee buffs/debuffs (which, to be fair, can happen) is unlikely to happen outside of the first 10-20 seconds in this tier of raiding.
Also granted, if your doing 10man raiding, hit can be very important, but for interrupts, not threat.
Nyold Jan 28th 2011 9:24AM
Geez wow stop talking already, your every single posts been downrated enough, doesn't it give you a hint that you're unwanted in this world (of warcraft)?
It's about simple economics. If your current belt is subpar to that one, and you have the option of buying it, and it means an upgrade for you, then why shouldn't you upgrade it? And by upgrade I mean it will make you more effective in your job, period. More stamina, more threat, more dodge.
Next time when you stumble upon a better belt, you might replace it. But not upgrading when you have a chance (and again, by upgrade I mean it makes you more effective in your job) is just stupid, especially when the cost is just gold.
Not gonna push this topic further since you seem to be especially dumb or deaf or both.
Xayíde Jan 28th 2011 11:36AM
Ok, taking the queue of the healer above, would you say that it is extremely stupid for a warlock or a mage to take a piece with spirit on it, although it is 100% useless to them? (of course giving priority to the healers if there are any that need it)
If you say yes, then you are really a moron. The spirit might be worthless, but the piece as a whole can be an upgrade, specially with reforging. The possible increase to Intellect and other stats can be reason enough for the player to take it as an upgrade, even if you dump the whole spirit of the piece in the trash.
I don't see why the same reasoning can't be applied to tank gear, even if crit is subpar to them.
Kira Jan 28th 2011 11:51AM
Also, for paladin tanks, mastery is actually better than parry and dodge in the first place.
threesixteen Jan 27th 2011 3:03PM
another thing that should be clarified is that you can reforge a stat to another stat that's already on the item.
so if you have crit and mastery, you can't reforge crit to more mastery. you can only reforge to stats that are not currently itemized.
threesixteen Jan 27th 2011 3:05PM
ugh, can't* reforge. wtb edit.
pwherman Jan 27th 2011 3:56PM
"Most classes have some kind of "cap" for ratings like hit or expertise."
I would appreciate a future WoW Rookie column covering the stat cap idea, how a rating relates to the percent figures in the character pane, whether caps vary or are consistent for the same class/spec, whether Blizzard determines these caps or whether players create these based on their opinions or expertise -- things along these lines.