Arcane Brilliance: Mage pre-raid trinket compendium

Quickly: Close your eyes, forget that you have already seen the title and intro to this week's column, and tell me the first thing that comes into your head when I say, "hardest pre-raid gear slot to fill." No, not bracers. What ... dang it. I mean ... come on, guys!
It's trinkets! Trinkets. Didn't you read the title? It's right there.
Though you have two slots free for trinkets, they have always been one of the most notoriously difficult to fill gear slots in the game. And no single gear choice is more subjective than choosing one trinket over another. Instead of choosing between 225 intellect and 255 intellect, you're often picking between a Vengeful Wisp and a Fallen Footman. That's a bit like asking which is better, shrimp tacos or integrity? I don't ... I don't know. Sometimes the only indication that one given trinket is better than another is the item level, and let's be honest, even that isn't often a very reliable indicator. The math can be obtuse and often a bit fuzzy, and even plugging trinkets into a damage-simulating program like Rawr can prove problematic.
And then there's the matter of finding said trinkets. Through each of WoW's three expansions, the relative difficulty of finding two good trinkets has been a frustrating constant. In many cases, you'll find solid endgame-level upgrades for every other slot while still waiting, an increasingly hard-to-ignore urge to kill swelling steadily behind your brow, for Paletress to finally drop the stupid Abyssal Rune, even though this is your 75th consecutive run and you've seen her drop the stupid hunter trinket the last 16 times ...
To compound the issue, there's the undeniable fact that no other single gear upgrade can improve your DPS as dramatically as switching from a crappy trinket to an awesome one. Those two slots are arguably the most important in the game.
That's why Arcane Brilliance is here to help. We understand the struggles mages can face when it comes to both finding good trinkets and then differentiating the good ones from the crap. We've had those same struggles. We love mages, we hate warlocks so much we sometimes can't see straight, and it is in that spirit that we present the Early 2011 Cataclysm Pre-raid Mage Trinket Compendium, Version 4.0.1. This is the best trinket guide you'll find for at least the next 24 hours, and we stand by that statement.
I will be listing these trinkets in what I believe to be the correct order, from least valuable to most valuable. As I stated before, these values are often subjective and sometimes extremely situation-dependent. Your input is not just requested but demanded. Unless you are a warlock, in which case die in a fire.
Talisman of Sinister Order This is one of the few high-quality trinkets you can obtain without waiting on a drop, which is always nice. It's a reward from the Firing Squad quest in Uldum. It packs a hearty helping of intellect in with a 20-second boost to mastery that procs on spellcast. It's a no-brainer DPS trinket but lags behind some of the other pure spellpower procs. Still, it's a fine place to start.
Witching Hourglass The normal version of this isn't terrible, either, but has a pretty low stat budget at item level 308. As we move forward, I won't always be listing the normal versions of these heroic drops. You can pretty much assume that they fall into a similarly ordered hierarchy, only a tier down from the heroic versions. The reason this trinket is at the bottom of the heroic drop list is that its proc is a boost to haste, and though it is indeed a fat chunk of haste, a straight spellpower proc will almost always trump a similarly budgeted haste proc. This one drops from Obsidius in heroic Blackrock Caverns
Sorrowsong A fine trinket in both its heroic and normal versions, this one drops from Siamat in the Lost City of the Tol'vir. It comes standard with a bunch of mastery. The proc is also quite nice, granting a gigantic spellpower boost whenever you're casting against a target that's below 35% health, subject to a 10-second cooldown that doesn't begin until the previous 10-second boost expires, meaning the maximum uptime for this proc is every 20 seconds. That's pretty good uptime, to be sure, but dependent upon constant access to mobs that are under 35% health. In long fights, the proc won't even come into play until late in the fight. The upside is that when it's available, you pretty much know when it'll be up and when it won't. It's situationally dependable.
Tendrils of Burrowing Dark Okay, here's the upside to this trinket: lots of mastery, pretty spectacular straight-up spellpower buff. Downside: You have to run heroic Stonecore to get it. It drops from Ozruk, one of the more wipetastic encounters in the game right now. It's an encounter that is designed to kill you the first time you get there and probably a bunch of times after that. I wouldn't farm for anything in heroic Stonecore right now. I don't care if there's a shrimp taco dipped in liquid integrity in there. Stonecore is the devil's taint.
Good trinket, though.
Anhuur's Hymnal This drops from Anhuur in heroic halls of Origination. It is quite similar to Tendrils of Burrowing Dark in that it has a straight spellpower proc, but where the Tendrils come preloaded with mastery, the Hymnal have the same amount of hit rating. A rock-solid trinket.
Figurine - Jeweled Serpent If your mage isn't a jewelcrafter, avert your eyes. If your mage is a jewelcrafter, give yourself a slow clap, because you have access to a fantastic trinket here. Also, slow claps are just fun. I give myself one whenever I think of it. Getting out of the shower? Slow clap. Successful bowel movement? Slow clap. Made a sandwich? Slow clap. Killed a warlock? Definitely a slow clap. Try it, you'll see.
Anyway, passive intellect and a solid on-use spellpower boost add up to one very raidworthy trinket, and you don't have to farm a heroic waiting for it to drop. The recipe is a world drop quest item, so just keep killing pretty much anything until it drops, then enjoy your new trinket.
Tyrande's Favorite Doll This one is much more difficult to quantify. Just reading the tooltip hurts my brain. I'm putting it here because it's epic, and because just getting it as an extremely rare archaeology relic is worth cheering it about, but its actual value is questionable. It provides a very nice passive intellect increase, and its equip/use bonus not only provides a nice chunk of mana every minute (very valuable to arcane mages) but can actually be a slight DPS boost if you happen to be standing near the boss when you release it. If I had access to it, I'd use this until I found something better, but just know that unless you're an arcane mage who happens to like standing within 15 yards of your target, pretty much anything else on this list is probably going to be a more consistent DPS booster in a raiding environment.
Stump of Time This one is another that you can farm without having to offer up your firstborn child to the random number generator gods while praying for a heroic drop. Just spend enough time doing dailies and participating in the Tol Barad PvP battle, and you'll eventually get to exalted with either Hellscream's reach or Baradin's Wardins, allowing you to purchase this trinket.
Its value is blessedly straightforward: passive hit rating and a spectacular pure spellpower proc. Very, very nice.
Soul Casket Been running countless fruitless heroics with no trinket drops to show for it? There's an exceptional one waiting to be purchased at your friendly neighborhood faction vendor for only 1,650 valor points. By the time you can afford that, you may already have two solid trinkets, but in case you don't, there simply isn't much out there that'll trump this one. It grants you a load of mastery and a pretty amazing straight spellpower proc.
Darkmoon Card: Volcano This is probably the single best mage trinket in the game right now, but it's also extremely expensive. If you have a mat-rich scribe on your payroll or just a buttload of disposable income, this beauty can be yours. It comes with a sizable amount of mastery out of the box, and has a very nice proc that does two things at once: It deals instant fire damage to the target and gives you 1,600 intellect for 12 seconds. That's doubly awesome.
And there you have it. What did I miss? Any good trinkets out there that you'd recommend your fellow mages look out for? Any quibbles with my value order? Demands for my immediate resignation? The comments section below is open to all.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 2 of 3)
sullyXXX Jan 29th 2011 3:07PM
Well played, fellow warlock!
sullyXXX Jan 29th 2011 3:07PM
@artificial: real teleportation lets you do it in a battle situation ^^
Fletcher Jan 29th 2011 3:14PM
Can't blame him too much though, given that I've been perusing the warrior gear columns for ret pally advice.
Rai Jan 29th 2011 3:17PM
Ah, of course. I forgot that some of us like to teleport to another planet at the first sign of trouble.
Those critters sure are scary, huh? It's a wonder you guys don't blink away right after polymajiggering or whatever you do.
Except in fear.
Vaidyam Jan 29th 2011 4:09PM
^ Obviously excited about gaining even more pig poop. I’ve heard locks use it for their eyeliner.
Antthestone Jan 29th 2011 5:15PM
Well as a matter of fact SullyXXX, Mages can teleport any time they choose. We just need to have a pally friend with a handy bubble to get the hell out :)
Iano Jan 29th 2011 9:12PM
As an honorable paladin myself, I am afraid I must inform you that a warlock could easily break you out of any bubble I can put on you.
Doctordub Jan 29th 2011 2:34PM
Gale of Shadows from the last boss in Grim Batol is a pretty solid fire mage trinket. Unless you stop attacking anything for 10 seconds, its a passive 340 spell-power and 285 haste
Evandrial Jan 29th 2011 2:54PM
pretty sure the first guess was right, archmagepants. i've got two pretty decent trinkets, but have only ever SEEN a good pair of bracers drop once; and guess what: the warlock won them.
Fletcher Jan 29th 2011 3:23PM
What's the Alliance equivalent to the Harmlight Token, and where is it found?
Mugutu Jan 29th 2011 3:28PM
I have that pig poop trinket too! It must be a mage thing, having all these amazing artifacts lying around.
MusedMoose Jan 29th 2011 4:04PM
Damn, now I want shrimp tacos...
But seriously, thank you, Mr. Belt, for the excellent guide. Both of my mages (because having only one isn't enough) will be making use of this. My higher-level mage does have the non-heroic version of the Witching Hourglass, and I do like it - not sure how often it procs, but the haste increase is great.
On an archaeological note, my hunter is doing all that digging-stuff-up work, and he's working on the fancy night elven dress. The epic one. The one that's going right to my fire mage as soon as he makes it, 'cause as soon as patch 4.0.6 hits, she'll be of a level to wear it. Yes, even my alts work to further the lives of my mages.
Hinalover Jan 29th 2011 4:22PM
Chis, are you panning on doing an article on Ignite Munching? Both Simulation Craft and Rawr released an update to this yesterday that changed Fire mage's stat cooficients to value haste over crit in the first tier of raiding.
Pyromelter Jan 30th 2011 5:30AM
You know what's funny, I never really believed in ignite munching until I parsed a log of the last raid I did in wrath, and found that ignite indeed had a fairly large internal cooldown, and I was losing a massive amount of DPS to it.
I think a discussion on ignite might be interesting, but man it's a complicated issue. I'm not sure something like that would be appropriate for wow insider. http://elitistjerks.com/f75/t110326-cataclysm_fire_mage_compendium/ has the specifics on it, for those who would like to read up on it.
In my opinion, there's not much you can do to change your playstyle knowing about ignite munching. I've seen people suggest delaying an instant pyroblast by .5 seconds or something, but I think that's a really bad idea. Yes, your fireball may crit and munch a pyroblast crit, but so might a smaller living bomb dot crit or a pyroblast dot crit. Better to just keep chain casting as much as you can as often as you can. About the only thing I would suggest is that in add-heavy fights, you switch targets as often as possible when casting nukes, especially a hot streak pyro.
Ilya Jan 29th 2011 4:30PM
This 'retired' warlock (I don't play the 'lock much lately...) clicked the column 'cuz he saw the Carrot-on-a-Stick keychain, and thought there'd be some mention of the now-gone trinket (I think it's gone anyway; correct me if I'm wrong).
That Darkmoon Card: Volcano looks pretty solid. Wish I had a scribe that could eventually make the deck for that.
Also, maybe I'm just blissfully ignorant of it, and if I'm gonna get downranked/insulted like friggin' mad for asking, then whatever... but what's the beef between mages and warlocks, other than the in-game ties? I know warlocks are, by and large, mages who went to the 'dark side' (demons), but is there something else I'm missing?
Hinalover Jan 29th 2011 5:00PM
It's a general jab at warlocks who were the "mages' bane" during BC, and that hate has continued on since. A good Warlock could destroy a mage in BC sadly.
Boobah Jan 29th 2011 5:23PM
"I know warlocks are, by and large, mages who went to the 'dark side' (demons), but is there something else I'm missing?"
Not THE dark side, A dark side. Warlocks went to the 'hot' dark side, with conflagrations and succubi. Necromancers went to the 'cold' dark side with frost blasts and... umm... skeletons, I guess.
Prissa Jan 29th 2011 5:35PM
Because out of the classes in the game the mage and lock are painfully similar and as with anything if you have two strong people who are so similar in close contact, competition arises. They're generally competing for the same gear in any run, are under the same conditions in any fight (mana using, range), share fire as a major school of magic. Hell we've even closed the gap between pet class and solo with frost mages.
Imagine this scenario:
"Lock your dps wasn't up to standard that fight, pick up your game or you'll be out of the running for that trinket you want so bad"
"There was so much moving! It's really hard to stand and cast when there's something under your feet every 2 seconds!"
"Our mage handled it just fine."
*insert smile and wave from the awesome mage and the lock starts fuming*
Norrel Feb 5th 2011 11:17AM
It's what Hinalover said. We got rocked by warlocks in BGs for a long time, so we got kinda bitter about it :D. I mean, druids were hard to kill back then too, but they didn't fear you and dot you and shut you down with a stupid dog pet. I'd go up against a 'lock thinking, maybe this time I'll get lucky. I just need a lucky string of crits to take down that mountain of hit points, but it didn't happen. You had to be well geared and a great pvp player to beat a half-way decent warlock.
Also back then if you weren't a regular raider and you wanted the best gear possible you would farm honor and buy the latest pvp gear. So it wasn't easy to avoid pvp against warlocks even if you were mainly a pve player.
Possum Jan 29th 2011 5:46PM
Forget about trinkets. I'm good for trinkets this time round. It's a god damn wand I'm after now! There are like what, two heroic bosses who drop a wand?