Arcane Brilliance: Mage pre-raid trinket compendium

Quickly: Close your eyes, forget that you have already seen the title and intro to this week's column, and tell me the first thing that comes into your head when I say, "hardest pre-raid gear slot to fill." No, not bracers. What ... dang it. I mean ... come on, guys!
It's trinkets! Trinkets. Didn't you read the title? It's right there.
Though you have two slots free for trinkets, they have always been one of the most notoriously difficult to fill gear slots in the game. And no single gear choice is more subjective than choosing one trinket over another. Instead of choosing between 225 intellect and 255 intellect, you're often picking between a Vengeful Wisp and a Fallen Footman. That's a bit like asking which is better, shrimp tacos or integrity? I don't ... I don't know. Sometimes the only indication that one given trinket is better than another is the item level, and let's be honest, even that isn't often a very reliable indicator. The math can be obtuse and often a bit fuzzy, and even plugging trinkets into a damage-simulating program like Rawr can prove problematic.
And then there's the matter of finding said trinkets. Through each of WoW's three expansions, the relative difficulty of finding two good trinkets has been a frustrating constant. In many cases, you'll find solid endgame-level upgrades for every other slot while still waiting, an increasingly hard-to-ignore urge to kill swelling steadily behind your brow, for Paletress to finally drop the stupid Abyssal Rune, even though this is your 75th consecutive run and you've seen her drop the stupid hunter trinket the last 16 times ...
To compound the issue, there's the undeniable fact that no other single gear upgrade can improve your DPS as dramatically as switching from a crappy trinket to an awesome one. Those two slots are arguably the most important in the game.
That's why Arcane Brilliance is here to help. We understand the struggles mages can face when it comes to both finding good trinkets and then differentiating the good ones from the crap. We've had those same struggles. We love mages, we hate warlocks so much we sometimes can't see straight, and it is in that spirit that we present the Early 2011 Cataclysm Pre-raid Mage Trinket Compendium, Version 4.0.1. This is the best trinket guide you'll find for at least the next 24 hours, and we stand by that statement.
I will be listing these trinkets in what I believe to be the correct order, from least valuable to most valuable. As I stated before, these values are often subjective and sometimes extremely situation-dependent. Your input is not just requested but demanded. Unless you are a warlock, in which case die in a fire.
Talisman of Sinister Order This is one of the few high-quality trinkets you can obtain without waiting on a drop, which is always nice. It's a reward from the Firing Squad quest in Uldum. It packs a hearty helping of intellect in with a 20-second boost to mastery that procs on spellcast. It's a no-brainer DPS trinket but lags behind some of the other pure spellpower procs. Still, it's a fine place to start.
Witching Hourglass The normal version of this isn't terrible, either, but has a pretty low stat budget at item level 308. As we move forward, I won't always be listing the normal versions of these heroic drops. You can pretty much assume that they fall into a similarly ordered hierarchy, only a tier down from the heroic versions. The reason this trinket is at the bottom of the heroic drop list is that its proc is a boost to haste, and though it is indeed a fat chunk of haste, a straight spellpower proc will almost always trump a similarly budgeted haste proc. This one drops from Obsidius in heroic Blackrock Caverns
Sorrowsong A fine trinket in both its heroic and normal versions, this one drops from Siamat in the Lost City of the Tol'vir. It comes standard with a bunch of mastery. The proc is also quite nice, granting a gigantic spellpower boost whenever you're casting against a target that's below 35% health, subject to a 10-second cooldown that doesn't begin until the previous 10-second boost expires, meaning the maximum uptime for this proc is every 20 seconds. That's pretty good uptime, to be sure, but dependent upon constant access to mobs that are under 35% health. In long fights, the proc won't even come into play until late in the fight. The upside is that when it's available, you pretty much know when it'll be up and when it won't. It's situationally dependable.
Tendrils of Burrowing Dark Okay, here's the upside to this trinket: lots of mastery, pretty spectacular straight-up spellpower buff. Downside: You have to run heroic Stonecore to get it. It drops from Ozruk, one of the more wipetastic encounters in the game right now. It's an encounter that is designed to kill you the first time you get there and probably a bunch of times after that. I wouldn't farm for anything in heroic Stonecore right now. I don't care if there's a shrimp taco dipped in liquid integrity in there. Stonecore is the devil's taint.
Good trinket, though.
Anhuur's Hymnal This drops from Anhuur in heroic halls of Origination. It is quite similar to Tendrils of Burrowing Dark in that it has a straight spellpower proc, but where the Tendrils come preloaded with mastery, the Hymnal have the same amount of hit rating. A rock-solid trinket.
Figurine - Jeweled Serpent If your mage isn't a jewelcrafter, avert your eyes. If your mage is a jewelcrafter, give yourself a slow clap, because you have access to a fantastic trinket here. Also, slow claps are just fun. I give myself one whenever I think of it. Getting out of the shower? Slow clap. Successful bowel movement? Slow clap. Made a sandwich? Slow clap. Killed a warlock? Definitely a slow clap. Try it, you'll see.
Anyway, passive intellect and a solid on-use spellpower boost add up to one very raidworthy trinket, and you don't have to farm a heroic waiting for it to drop. The recipe is a world drop quest item, so just keep killing pretty much anything until it drops, then enjoy your new trinket.
Tyrande's Favorite Doll This one is much more difficult to quantify. Just reading the tooltip hurts my brain. I'm putting it here because it's epic, and because just getting it as an extremely rare archaeology relic is worth cheering it about, but its actual value is questionable. It provides a very nice passive intellect increase, and its equip/use bonus not only provides a nice chunk of mana every minute (very valuable to arcane mages) but can actually be a slight DPS boost if you happen to be standing near the boss when you release it. If I had access to it, I'd use this until I found something better, but just know that unless you're an arcane mage who happens to like standing within 15 yards of your target, pretty much anything else on this list is probably going to be a more consistent DPS booster in a raiding environment.
Stump of Time This one is another that you can farm without having to offer up your firstborn child to the random number generator gods while praying for a heroic drop. Just spend enough time doing dailies and participating in the Tol Barad PvP battle, and you'll eventually get to exalted with either Hellscream's reach or Baradin's Wardins, allowing you to purchase this trinket.
Its value is blessedly straightforward: passive hit rating and a spectacular pure spellpower proc. Very, very nice.
Soul Casket Been running countless fruitless heroics with no trinket drops to show for it? There's an exceptional one waiting to be purchased at your friendly neighborhood faction vendor for only 1,650 valor points. By the time you can afford that, you may already have two solid trinkets, but in case you don't, there simply isn't much out there that'll trump this one. It grants you a load of mastery and a pretty amazing straight spellpower proc.
Darkmoon Card: Volcano This is probably the single best mage trinket in the game right now, but it's also extremely expensive. If you have a mat-rich scribe on your payroll or just a buttload of disposable income, this beauty can be yours. It comes with a sizable amount of mastery out of the box, and has a very nice proc that does two things at once: It deals instant fire damage to the target and gives you 1,600 intellect for 12 seconds. That's doubly awesome.
And there you have it. What did I miss? Any good trinkets out there that you'd recommend your fellow mages look out for? Any quibbles with my value order? Demands for my immediate resignation? The comments section below is open to all.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 3 of 3)
Pyromelter Jan 29th 2011 10:06PM
BoE wand is best in slot for this tier, drops from trash in Blackwing Descent.
Otherwise, the PvP wands I think are just as good if not better than ilevel 346 PvE wands.
Kole Jan 29th 2011 6:01PM
Bah! Right now I am starting heroics on our way to raiding and I am still rocking green bracers. I'm crying about that worse than a Lock cries over....well everything.
My trinkets are a different story. I am using Figurine - Jeweled Serpent http://www.wowhead.com/item=52353 and Talisman of Sinister Order http://www.wowhead.com/item=65804/talisman-of-sinister-order but that will be replaced with Lifebound Alchemist Stone http://www.wowhead.com/item=58483
(I apologize if I screwed up the linkage...)
dethpunch Jan 29th 2011 6:44PM
i'd wait on the lifebound stone as there is supposed to be a +int version coming with next patch
Kole Jan 29th 2011 6:50PM
Ohh the one coming out in the patch is what I was SUPPOSED to be linking to...
Vibrant Alchemist Stone http://ptr.wowhead.com/spell=96254
Dumb me... /smack self
Thank you.
Keandri Jan 29th 2011 11:44PM
There is a pretty decent pair of bracers you can get simply by questing all the way through the Harrison Jones line in Uldum and then doing the quests from Brann Bronzebeard in Halls of Origination. http://www.wowhead.com/item=66917
Covnam Jan 29th 2011 6:58PM
Funny, I was just trying to decide on what trinkets to use last night. I have Talisman of Sinister Order & Anhuur's Hymnal (H) equiped, but just got Sorrowsong (H). I want to replace the Talisman, but losing all that Int feels like it's not really worth it. I was thinking of going after the Witching Hourglass, but is it worth it? Just not really sure which pair would be best to use. Anyone have any opinions?
Redielin Jan 29th 2011 9:02PM
Gale of Shadows, Heroic Grim Batol, last boss. Static Haste with a stacking spellpower proc.
kingerz Jan 30th 2011 4:00AM
Yeah I was stunned that this one wasn't discussed. I have the heroic one and thought it'd be useful with the fire dots. Sadly it's bugged (confiremed by all the wowhead posts) and procs on just a couple of fire dots.
Elle99 Jan 30th 2011 6:49AM
I thought I read somewhere that they're changing the Darkmoon Card to proc only of DoTs rather than damage.
ian Jan 30th 2011 11:01AM
"That's a bit like asking which is better, shrimp tacos or integrity?"
Fantastic line!
Brisis Jan 30th 2011 5:45PM
I agree wands are much harder, but deciding on trinkets can be tough. Thanks for the good tips. Now to figure out how to nerf locks from rolling on them and taking them......
Sl0th Jan 31st 2011 8:05AM
I got very lucky on my mage and landed both Heroic Anhuur's Hymnal and Heroic Tendrils of Burrowing Dark on my first runs through their respective dungeons. Really, my mage has had pretty good luck on finding my mage some good trinkets throughout Wrath. Now during the Burning Crusade on the other hand... Ugh. Hey Terestian Illhoof. You still owe me a Lightning Capacitor. You can just put it with the Dragonspine Trophy your pal Gruul still owes my hunter.
As an aside, my acquisition of the Tendrils came at the end of an hour-plus of wiping on Ozruk during which everyone but myself who had been there at the start of the run left. Also, we went through no less than 4 tanks (One of whom saw which room of which instance we were in and immediately dropped group without a word) and 2 healers. I loathe that room so much now... And it's a shame because it is a very pretty room. Quite a few lovely geodes and nice lighting effects.
Sapphira Feb 3rd 2011 8:40AM
Awesome read, thanks. Now to get back to warlock hunting!!!
Sally Bowls Feb 3rd 2011 3:56PM
Will you be doing a state-of-the-mage 4.0.6 overview? I am so confused.
I read that you need 340 gear, 350 gear, gear not yet in the game to play fire.
Non-Mage guild leaders say there is not currently good enough gear to justify going fire so go arcane.
MMO posts say arcane is horrible, fire requires much better gear than I have ( a motley collection of pvp, greens and crafted to get to near 340) just go frost.
What Paragon does is not relevant to me, but even 10-man normal from stateofdps shows fire 3k above frost which is 3k above arcane.
I pull up simulcraft, set it to fire-is-hot allbuff patchwerk and it shows fire about 5% ahead of arcane.
I would prefer arcane, and will try fire. I have a bit of old school prejudice on frost raiding. And pet management, especially the targeting reticle on the pet freeze is a bit of a hassle while running around these days. Especially compared to a mana-free scorch spam.
So I have lots of contradictory info. But I would hate to spend a non-trivial amount of gold on regemming/reforging to experiment for what surely seems like a common/known question. And with the RNG of fire, it takes some time to even figure out what the baseline is.
For doing heroics (for now), how much does your gear affect your talent build and how much does your talent build affect your performance? Any suggestions or links would be appreciated.