The Daily Quest: Macrolicious
Though macros seem daunting at first to those not familiar with computer coding, they're really just a cut and paste away from making your character that much more powerful (and you looking more skilled). If you are confused about what any of these macros do, try Fitzcarin's Macro Explain-O-Matic site. It takes the macro code you give it and explains it in language you can understand.
Is there a story out there we ought to link or a blog we should be following? Just leave us a comment, and you may see it here tomorrow! Be sure to check out our WoW Resources Guide for more WoW-related sites.
- Killing 'em Slowly provides three useful warlock macros including one that casts a spell, procs a tinket and sends the pet to attack all with one push of a button. He also follows that up with a post on using mouseover macros keyed to specific warlock spells for wonderfully destructive results.
- Primal Precision provides quite a few macros for both cat and bear feral druids. The powershifting macro for instant rage and/or to break roots (for now) is particularly useful.
- Warcraft Hunters Union has asked its many members what macros they use. The comments to the post provide more hunter macros than you can shake a boomstick at.
Filed under: Druid, Hunter, Warlock, The Daily Quest







Reader Comments (Page 1 of 2)
Twill Jan 29th 2011 11:38PM
Just a shout-out to demo locks:
macro your fel reavers whirlwind to shadowbolt. Happy day when I learned that.
Harvoc Jan 30th 2011 12:58AM
Don't you mean fel guard? And as for the whirlwind, do you mean Felstorm or Legion Strike? I'm assuming Legion Strike, as it has a very short cooldown, but you never know. Sorry, but I don't play a warlock. Just wanted to know in case I decide to later.
Jeff (Not that one ^ ) Jan 30th 2011 1:50AM
It'd be Felstrorm so that whenever it was off cool, you'd be using it. You leave Legion Strike on auto so that the Felguard uses it whenever it's available.
The only drawback to macro-ing Felstorm to your spam spell is that you could wind up having it on cooldown whenever you needed to put out some extra AoE damage (lava parasites, perhaps).
sullyXXX Jan 30th 2011 6:43AM
For PvE, I'm sure its not a bad idea to do this, but for PvP, Felstorm is a valuable burst ability that should be saved for the right moment.
Twill Feb 1st 2011 12:25AM
Ahh yea. Got the names wrong. The Fel Reaver (species) who is our Fel Guard. And the ability is Fel Storm, which is a type of whirlwind.
Either way I mentioned it because it is a DPS increase (for single-target raid bosses).
erd4595 Jan 30th 2011 12:11AM
A good way to handle boss fights that require you to use abilities unique to that fight, is to place that ability in a macro with another commonly used ability. When that ability is available then it will be used, otherwise it your normal ability will be used.
For instance the following code will cast Vampire Bite in the Blood Queen fight when the ability is available, otherwise it will cast Arcane Blast:
/cast Vampire Bite
/cast Arcane Blast
This will use the second button of the Vehicle Bar when you get in a vehicle, otherwise it will cast Arcane Barrage:
/click VehicleMenuBarActionButton2
/cast Arcane Barrage
dodgeballer2005 Jan 30th 2011 2:26AM
Yeah... I don't know if I want to see an Ex-Palin-O-Matic. I'm not totally into canadian hockey mums who can kill grizzly bears with their bare hands and ran for vice president...
Magus Jan 30th 2011 3:25AM
It's also Fitzcairn's, not Fitzcarin's. And while we're at it, I'm pretty sure the warlock macro procs a "trinket".
#corrections
Tip 1) Key Modifiers
I don't like the auto self-cast option for control reasons, so I'm used to using Alt for self-casting. Since many spells are strictly offensive, I'll use the key combo to leverage alternate abilities.
For example, on my Unholy DK:
/cast [mod:alt,@playerpet] Death Coil; Death Coil
A normal button press hits my target, alt-press heals my ghoul (change playerpet to player if you're rocking lichborne)
Tip 2) Target Modifiers
Use Harm/Help modifiers to double up abilities based on target.
My HoTs 'n Dots macro:
/cast [harm] Moonfire; Renew
jrockzmyv382 Jan 30th 2011 7:40AM
I wouldn't mind seeing Palin have an unarmed run-in with a grizzly... I'd prefer it to be a cage match with only one rule: Palin must have a fish on her at all times for the duration of the fight.
Big A Jan 30th 2011 4:48AM
Does anyone know if you can add comments to macros like how you would in other scripting languages?for example: // or */
dj.clayden Jan 30th 2011 5:22AM
No, you cant. Out of interest why did you want to?
Big A Jan 30th 2011 5:41AM
Just so I could reference different parts of the macro and I would know what each part did, would also make it easier to adapt different macros to use different spells/trinkets etc.
Hanak Jan 30th 2011 8:57AM
Comments aren't often used in macros due to the 255 char limit. That said, comments start with # in macros
There are a few keywords that use it as well though.
#renew-spam
/castsequence reset=10 Prayer of Mending, Renew, Renew, Renew, Renew, Renew, Renew
is a valid macro for instance. # is used to denote a comment.
#showtooltip
#show
are keywords though. But they're a special case :p
(mis-posted first time)
Hanak Jan 30th 2011 8:56AM
Comments aren't often used in macros due to the 255 char limit. That said, comments start with # in macros
There are a few keywords that use it as well though.
#renew-spam
/castsequence reset=10 Prayer of Mending, Renew, Renew, Renew, Renew, Renew, Renew
is a valid macro where # is used to denote a comment.
#showtooltip
#show
are keywords though. But they're a special case :p
Hanak Jan 30th 2011 8:56AM
fail... downvote
Ez Jan 30th 2011 11:56AM
Not true, how do you think addons like GuildGreet work?
Bigplague Jan 30th 2011 10:08AM
Hey guys maybe you can help me idk if this macro is even possible but I really hope it is. I want to be able to cast Rune Strike when it is available, if it is not then cast Death Strike, and if both of those are not available then I want to cast Blood Strike. Is their a way I can do this please please please let me know if so.
Hanak Jan 30th 2011 11:08AM
Macros can't read what's available. There used to be ways around this, by placing all spells in a list. If it couldn't cast the first it tried the second and so on. This was disabled to prevent so called "smart" macros. You have to see what's available by yourself.
Ez Jan 30th 2011 12:01PM
check out WoWPedia DK section http://www.wowpedia.org/Useful_macros_for_death_knights#Automatic_Rune_Strikes
Hanak Jan 30th 2011 1:56PM
those macros were written before rune strike was turned into an ordinary ability. it even says so on the page you link...