Totem Talk: Epicly gearing your enhancement shaman

I remember my first epic very well. It was Shard of the Virtuous, which dropped off Maiden of Virtue during the first raid of my life. We went on to set a bunch of world records, wiping to Shade of Aran four times because our restoration shaman couldn't run out of Arcane Explosion and hitting the 10-minute enrage timer on Terestian Illhoof. Finally, we called the raid for the week after wiping on the Chess Event. This was the week after patch 2.3 was released, and Karazhan had been farm content for over a year.
I didn't care about any of these slight defeats, however. I didn't care that the protection warrior tank called me the worst player ever. I barely noticed that our hunter went AFK on every trash pull and did the least DPS on every boss. After six months of grinding, 12 levels of gaining experience through only running Burning Crusade dungeons before the dungeon finder was released, and getting side tracked by PvPing for weeks at every single bracket, I finally had an epic item to show for it.
Purple gear is cool. The later patches of Wrath of the Lich King did some damage to the prestige that purps once had, but Cataclysm has done great things to remind us that epic gear is supposed to actually be epic. A month ago, I wrote a pre-raid gearing guide, as writing a guide to epic gearing made little sense when the majority of WoW's population wasn't seeing any raids. It has now been over a month and a half since Cataclysm hit store shelves, and some players are only starting to see their first epics now. As a result, I can now happily release a guide to enhancement shaman epic gear.
This guide will mainly deal with ilevel 359 gear, as the ilevel 372 gear off heroic raid bosses are all the same items with more stats. It will cover raid drops, profession items, world drops, reputation gear, and valor point purchases.
Head
- Helmet of the Raging Elements Nefarian
- Arion's Crown The Ascendant Council
- Deadly Bio-Optic Killshades engineering 525
Neck
- Necklace of Strife Valiona and Theralion (Don Rodrigo's Fabulous Necklace has identical stats and is a world drop; I'd suggest saving your gold for something better, though.)
Shoulders
- Spaulders of the Scarred Lady Nefarian
- Spaulders of the Raging Elements Cho'gall
Cloak
- Cloak of Biting Chill Maloriak
- Dory's Finery world drop
- Viewless Wings 1,250 valor points
Chest
- Tunic of Failed Experiments Maloriak
- Cuirass of the Raging Elements 2,200 valor points
- Voltage Source Chestguard Omnitron Defense System
- Dragonkiller Tunic BoE leatherworking product
Bracers
- Chimaeron Armguards Chimaeron
Gloves
- Proto-Handler's Guantlets Halfus Wyrmbreaker
- Grips of the Raging Elements Pit Lord Argoloth or 1,650 valor points
Belt
- Corded Viper Belt BoE leatherworking product
- Coil of Ten-Thousand Screams Cho'gall
- Star Chaser Belt Conclave of Wind (Windstorm is the best random enchant; Stormblast and Zephyr are both mediocre but wearable; Windflurry is terrible.)
Legs
- Arrowsinger Legguards world drop
- Leggings of Lethal Force Magmaw
- Legguards of the Raging Elements Pit Lord Argoloth or 2,200 valor points
- Star Chaser Legguards Al'akir (Windstorm is the best random enchant; Stormblast and Zephyr are both mediocre but wearable; Windflurry is terrible.)
Boots
- Boots of Vertigo Atramedes
- Treads of Malorne exalted with Guardians of Hyjal
- Moccasins of Verdurous Glooms 1,650 valor points
Ring
- Lightning Conductor Band Omnitron Defense System
- Signet of the Elder Council exalted with Earthen Ring
- Gilnean Ring of Ruination world drop
- Mistral Circle, Conclave of Wind (Windstorm is the best random enchant; Stormblast and Zephyr are both mediocre but wearable; Windflurry is terrible.)
Relic
- Relic of Golganneth 700 valor points
Main-hand weapon
- Claws of Torment BoE Blackwing Descent trash drop
- Vicious Gladiator's Right Ripper 2,450 conquest points
- Crul'korak, the Lightning's Arc Nefarian
- Vicious Gladiator's Cleaver 2,450 conquest points
- Vicious Gladiator's Pummeler 2,450 conquest points
Off-hand weapon
- Maimgor's Bite BoE Blackwing Descent trash drop
- Claws of Agony BoE Blackwing Descent trash drop (only really useful with the set of two)
- Crul'korak, the Lightning's Arc Nefarian
- Vicious Gladiator's Left Ripper 950 conquest points
- Vicious Gladiator's Cleaver 2,450 conquest points
- Vicious Gladiator's Pummeler 2,450 conquest points
Trinkets
- Fluid Death 1,250 valor points
- Darkmoon Card: Hurricane BoE inscription product
- Essence of the Cyclone Halfus Wyrmbreaker
- Prestor's Talisman of Machination Nefarian
- Unheeded Warning BoE Bastion of Twilight trash drop
- Unsolvable Riddle exalted with Baradin Hold faction
- Darkmoon Card: Volcano BoE inscription product
- Quicksilver Alchemist's Stone BoP alchemy product, will be released in 4.0.6

The #1 thing you need to remember is that items with crit/haste on them are absolute garbage. If you were to think of stat combinations as television shows, mastery/hit items would be Mad Men, mastery/crit would be Caprica, and crit/hit would be something like the Food Network -- enjoyable, but not desirable. Crit/haste is the Jersey Shore of stat combinations.
If you're in a guild that uses any form of formal loot system like EPGP or DKP, do yourself a favor and let the Arion's Crown and Coil of Ten-Thousand Screams go to your hunter friends who love crit and don't hate haste. Your priority will be higher for when actually well-itemized gear drops. The one real exception to this is Crul'Korak, the Lightning's Arc. Despite the fact that it is itemized poorly, weapon upgrades are few and far between.
Where should I spend my valor points?
Valor points are tricky, as they add a lot of useful items to the enhancement shaman's repertoire. The item that will probably be the largest DPS increase for anyone just starting raiding is the Fluid Death, a hit-laden trinket with an agility buff that stacks up to 380. For fights with a lot of downtime, this trinket is less amazing, but it's still a solid first choice. Beyond that, tier gear is always a nice choice. I suggest not spending valor points on tier that can drop off Pit Lord Argaloth until after you get your Fluid Death, however. I personally got the tier chest first, as Argaloth dropped pants for me my first week of raiding, and our two-piece set bonus is really nice.
Despite their awesome name, save the Moccasins of the Verdurous Glooms until after your three tier pieces and trinket are purchased, as they're only slightly better than the exalted Guardians of Hyjal boots, Treads of Malorne. Relic of Golganneth is terrible. If you want the Cataclysmically Epic achievement, you can buy it, equip, and sell back, but don't actually purchase it until the rest of your valor point shopping list is done.
How do trinkets stack up?
Your BiS trinket is going to be Darkmoon Card: Hurricane. It scales with mastery and provides a massive boost to agility. Darkmoon Card: Volcano gives excellent mastery as a passive, but it is really only worth buying if you spec into elemental a lot. Fluid Death is second best in slot, and the DMC:H/Fluid Death combo is a really potent one. Essence of the Cyclone is a very nice third, while Unsolvable Riddle gives great passive mastery but has a lame on-use effect. Prestor's Talisman of Machination and Unheeded Warning are both pretty terrible and not really worth considering. The new alchemist stone we'll be seeing in 4.0.6 gives passive agility, passive crit, and a nice boost to healing if you need to pop a potion.
What do I do about buying tier?
Unfortunately, we're plagued by two pieces of tier gear we really don't want this tier of content. Our legs and our chest (both valor point purchases) come with an overwhelming amount of haste. Luckily, each set is slightly redeemed by having their other secondary stat being useful, as the chest has mastery and the legs have expertise. You'll eventually want to use the helm and the shoulders from Nefarian and Cho'gall, and spend the valor points on the cheap but mediocre gloves. After that, your tier choices should be based on which slot needs the upgrade more.
Filed under: Shaman






Reader Comments (Page 1 of 2)
Greg Jan 29th 2011 4:13PM
So what stat combination is the Dog Whisperer?
Josh Myers Jan 29th 2011 4:31PM
I'd have to go with "anything with Spirit on it."
Jormund Fenris Jan 29th 2011 4:35PM
42.
vocenoctum Jan 29th 2011 4:57PM
Offtopic, but I recall the first epic my warlock got was when he made the tailor set in BC. A friend of mine that was on again/ off again with WoW was in Shattrath and I linked him the set. "Wow, stats are nice, but we'll never get epics."
"Dude, I'm wearing it!"
"no way!"
By Contrast, my shaman came up late in Wrath and epics just dropped on her like rain from the sky. I may not have had the "wow cool!" factor of that first epic, but it was still fun to watch the rewards escalate my power. Cataclysm feels more like a brick wall sometimes, waiting for a random drop to help out, then losing the roll... ugh.
And if this appears after the first one, it's because the system said to do it!
MikeLive Jan 29th 2011 4:36PM
I feel it necessary to point out that if simulations currently show mastery to be much better for Enhance than crit and haste, then at some point they'll very likely be rebalanced to bring the stats closer to each other.
Rollo Jan 29th 2011 7:53PM
I don't think so. If all stats were equally good, what would be the point of multiple stats?
MikeLive Jan 29th 2011 7:56PM
Simple: choice. Maybe some people like to hit harder and prefer crit, or more often and prefer haste. The theorycrafters will always end up picking a single secondary stat as the best, but if the difference between worst and best doesn't gimp your group if you prefer the worst (which, in my case it might, I very much enjoy Haste) then the devs are happy.
MikeLive Jan 29th 2011 7:58PM
Furthermore, if only one stat is going to be the best, why have multiple stats? :P
Jacob Parsons Jan 29th 2011 9:04PM
Mike, the point of having varying stats on gear is to make different items appealing to different classes. I honestly don't care if I get bigger crits or faster hits, but I do care that I'm finding a good balance of stats for my enhancement shaman. I also care that I find that that balance isn't the same as the balance for hunters.
Elmo Jan 29th 2011 5:20PM
Are heroic trinkets better than Fluid Death + Darkmoon card Hurricane?
Dave Jan 29th 2011 8:38PM
The only Heroic Trinket worth taking into epic land is Tia's Grace because of it's huge wad of baseline Mastery and, functionally once stacked, AGI.
alpha5099 Jan 29th 2011 5:27PM
Technically, my very first epic was The Green Tower (http://www.wowhead.com/item=1204), which dropped for while I was leveling in The Hinterlands. To this day, it is still the only epic world drop I've ever gotten.
For gear I would use, my very first epic was Rusted-Link Spiked Gauntlets (http://www.wowhead.com/item=39194) which I bought off the AH. Later that day, or maybe it was the day afterwards, I got an invite to a friend's guild. One of the first things the guild leader said to me was that they had a couple pairs of those gloves in the bank and I could help myself. On the one hand, I felt a little silly for having bought them then, but I'm also glad that my first epic was at least purchased, as opposed to just handed out from the guild bank.
Sephy Jan 30th 2011 6:04AM
Little error: Fluid Death costs 1650 points, rather than 1250.
Josh Myers Jan 30th 2011 11:33AM
I can't do anything about that right now from my phone, but I'll edit it later. Thanks for the heads up!
Ali Feb 28th 2011 6:16PM
Still needs an update, not the best news after just hitting my first 2 1250 VP! :-)
Sean Jan 29th 2011 7:41PM
If haste is so terrible for us right now, why is it featured so highly on our Tier set?
And why do Flurry, Unleash Elements (Windfury), Windfury Totem, and Bloodlust all feature attack speed increases?
I understand the numbers, but not the reason behind them. Clearly, Blizzard wants us to value attack speed, right? (Note: I'm not opening the fast/slow weapon debate. We are slow but agile, I get that.)
Jacob Parsons Jan 29th 2011 9:04PM
First of all, seeing speed-related buffs in our talents in no way means haste is the best stat. It may be an integral part of our dps that our attacks be sped up, but that doesn't mean it's the only/best thing that increases our dps.
Secondly, even though haste may be good, mastery is better. Little of our damage is actually increased by haste, but over half of it is buffed by mastery, because it is elemental damage.
Maz Jan 29th 2011 9:02PM
So I'm currently wearing the JP chest and helm..should I swap them out for Arion's Crown and Voltage Source Chestguard or pass these on to our hunter, if they drop?
SaintStryfe Jan 31st 2011 7:38PM
Pass them. This early on, make sure everyone gets gear, then worry about min-maxing. Personally, I play a lot more then the hunter on my 10 man group, so I'm more likely to get things/afford things, so I usually pass to her when I don't think it's a clear upgrade. they drop frequently enough that I'm not going to stress it.
Zura Jan 29th 2011 9:59PM
Saw the comment about nature damage proc on trinket scaling with mastery. Does the nature damage proc on Avalanche enchant scale with mastery as well?