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1-30-2011 @ 10:07PM
Oops, I got my "former" and "latter" backwards up there.And I'm assuming you meant "fewer CP spent on it the better", wdsrmail.With Endless Carnage, SR with varying numbers of combo points gives me the following number of seconds duration per energy used to get SR up (25 + CP*40/1.344, using my crit (I'll be using my stats for the rest of these calculations as well)):SR @ 1CP: 0.40 sec/energySR @ 2CP: 0.32 sec/energySR @ 3CP: 0.28 sec/energySR @ 4CP: 0.26 sec/energySR @ 5CP: 0.24 sec/energySo what I was thinking was that, given the fact that an optimal SR (i.e. a 1CP SR) is so quick to put up, it might be worth it to do that first. Let's see. Putting up a 1CP SR before my first Rip delays my Rip by 65 energy, or 6.233 seconds. That's 3.115 ticks, or 20k damage missed out on, taking into account the Mangle debuff, mastery, and crit. But having the SR up 179 energy (17.139 seconds) earlier gives me an extra 50% damage (700) on 17.853 auto-attacks, for a total of 16.8k extra damage, taking into account crits.Well, ok, never mind, I just figured out that it's definitely better to keep doing Rip before 1CP SR, at least with my gear. Not taking into account TF, but I doubt it'd change the results by enough. Sorry for using this space to calculate something that I guess most of you already knew.
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