The Care and Feeding of Warriors: Protection Warrior 101 -- talents

Tanking. It's what we talked about last week, and if not for a massive burst of gut rot that hit me Thursday like a hammer wielded by the Spectre himself, we would already have talked about it more this week. Better late than never, I suppose. To give you an idea of how sick I am as I type this, I didn't want to move all day, so I'm actually writing the column from the floor of my living room using my TV as my monitor. I'm so sick and exhausted that I find this screenshot of my worgen in his prot stance and gear standing on Anduin Lothar's shoulder to be hilarious. You see, Lothar was so badass, he had a werewolf for his conscience.
Maybe you have to be extremely dehydrated to appreciate it.
Anyway, this week, we're going to talk about protection's talents, which ones are niche talents and which are more generally applicable. Not all of the talents we discuss will be in the protection tree, as we'll also look at arms and fury talents that are well suited to tanking. It would be hard to justify talking about useful tanking talents without discussing Field Dressing, for instance. I had to tank those annoying parasites on Magmaw this week, and I was very glad to have the boosted self healing from Field Dressing for my Victory Rush heals.
One of the things to keep in mind with the current design paradigm for talents, and the overstocked way that protection seems to have ended up for warriors, is that you will end up with a talent build you absolutely love and which seems to work just fine for you and your raids or instances, but other people will tell you you're insane for leaving out X talent. This has to some degree always been the case for any talent spec, but with the flexibility of the current talent system, there are several talents that I'd never leave out of a tanking build yet you might never, ever take, like Cruelty. Is 10% crit on Shield Slam worth having to sink two points in Cruelty at a time when we only have a precious 10 points for off-spec talents? In the end, I can't answer that for you. I personally think it is, with crit so low for prot right now, but you could make the case that it's talent points best spent elsewhere exactly because crit's so low that 10% more on Shield Slam won't matter. I don't agree, but I admit the argument could be made and have validity.
What I'm getting at is, every talent will have its detractors and partisans. All we can try and do is be as impartial as possible.
Protection talents
Okay, first off, let's look at the talents in the new protection tree. I've said it before and I'll say it again, the hardest part of being a protection warrior right now is the talents you'd like to take but don't have points for.
- Incite I just got done saying that some could argue against Cruelty's bonus to Shield Slam's critical hit chance, and here we are with Incite, a talent I've praised to the rafters. First off, Incite is in the first tier; you're going to be spending points here anyway. Secondly, it's a 15% critical hit bonus to Heroic Strike, and it guarantees that if your HS crits, the next HS will be a crit as well. For three points in the first tier of the tree. Frankly, it's inescapably good.
- Toughness Three ranks, 10% more armor. I honestly can't imagine doing without it. Especially in the new world of tanking, talented mitigation like this is very attractive.
- Blood and Thunder This is a talent I pick up when I know I'm going to be expected to hold threat on a lot of adds, like Magmaw's parasites, for an extended period of time. Think of it as a warrior's form of Pestilence. If you know you'll have the time to Rend and then Thunder Clap, it's a great talent. More attractive for raiding than 5-mans, in my opinion, but it has its uses anytime you expect to be grabbing and holding more than two mobs.
- Gag Order I love a ranged silence for pulling. Sure, I also love Shield Bash having a silence, but man, it's really the ranged silence that compels me to take this talent. You can do without it if your groups tend to not let you do pulls in this fashion, but I always take it. It's also lovely for PvP.
- Hold the Line This is one of those talents that gives me the oh man, I wish I had 5 more talent points blues. I feel compelled to take it, as it gives both offensive and defensive oomph to a successful parry. That 10% to both critical strike and critical block is just entirely Batman. But at the same time, I'm also buying Gag Order and both of the shield talents on this tier, so it gets to feeling like the whole thing is pointless and this should be one of those things they put passively into protection's mastery or something.
- Shield Mastery Don't even try. You're taking it.
- Shield Specialization As a friend of mine pointed out, what this talent does is turn your mastery bonus into not just one of the best tanking masteries, it also converts every single block that mastery gives you into rage. Combined with a massive 60 rage after a successful spell reflection, this is an excellent prot PvP talent for ruining caster's days, as well as a standout tanking talent.
- Bastion of Defense This is required to tank. There is really no point to my saying that the secondary effect that used to be part of Imp Defensive Stance (when that talent existed) is very nice, because you're going to take this talent if you want to tank. Sure, it's lovely to have 20% chance to enrage on a dodge, parry or block and increase all your outgoing damage by 12%, but that's just icing on a cake you're going to eat anyway.
- Warbringer Technically, this is not a must-have talent for tanking. I mean, you haven't a beating heart if you skip it; I don't even understand how anyone can play a prot warrior at this point in time and not take it. It's like saying, "I'm only going to tank with daggers" or something. Sure, it's doable, but why? Why would you do this? Did you witness a horrible tragedy that stole forever your love for life and joy? Because when you don't take Warbringer as a prot warrior, I start crying like Iron Eyes Cody in a PSA. (I happen to be of Sicilian descent as well.)
- Last Stand Some people don't take this. I can kind of understand why, with some tanks very leery of the mana sponge issue, but man I don't think skipping Last Stand is the answer.

- Concussion Blow On the one hand, with Shockwave, charge stuns, and Gag Order for interrupts, you could easily say, "Do I really need that extra stun?" and not take this. On the other hand, I guarantee you that you will wish you had it the second you spec away from it. But with Vigilance being terrible now, this is no longer a I gotta get it anyway so at least it's good talent.
- Devastate While it's not the threat monster it has been in the past (in Wrath at the end of the cycle, you could actually just hold aggro with Dev spam), it's still hard to argue against dropping a point here. That one talent point gets you a fairly cheap instant attack with only the GCD for a cooldown. Combined with Incite boosted HS, it's a nice one/two punch while waiting for Shield Slam or Revenge to light up.
- Improved Revenge Speaking of Revenge, this boosts its damage by 60% and makes it hit an additional target. I take it for the damage bonus to Revenge alone.
- Impending Victory Honestly, I'm not sure why we needed this talent. Why not just let us hit Execute in defensive stance? I mean, 5% healing from Victory Rush is better than no healing, but it still seems underwhelming. I haven't taken it yet, although for PvP where every little bit helps it might be better.
- Vigilance Ah, how the mighty have fallen. If you're going to be taunt trading with another tank, it's still very good. If you're going to need every last ounce of Vengeance to stack up as fast as possible and don't mind the pathetically small amount you'll get from putting this on even a main tank, it may be worth taking. Otherwise, it's just plain not. Seriously, as if 20% was done to you? So if they're hit for 17k health, I'll stack Vengeance like a 3k hit? Sad.
- Heavy Repercussions I'm a sucker for getting offensive bite out of defensive abilities like Shield Block. This talent basically recreates the way the old Shield Block worked with Block Rating and Shield Slam in BC and especially Wrath, where SBlock ended up a solid burst of threat for your SSlams. A lovely talent, but one you could skip if you felt like you'd rather spend the points defensively.
- Thunderstruck First off, you have to say it like you're auditioning for AC/DC. No, you really do. Secondly, it's an astonishingly good talent, get it. 6% more damage on rend, cleave and TC plus a stacking buff to your Shockwave damage? Seriously, do you need it to give you a backrub too? Also, it has amazing synergy with Blood and Thunder.
- Safeguard Good for PvP, not good enough otherwise. Sure, it's nice if you can intervene the other tank on a swap or whatever, but I still find it underwhelming for the points. On the other hand, thank the maker for a talent I don't want at this point.
- Sword and Board Listen, you're going to use Devastate and Revenge anyway. If you can come up with a compelling argument for why no rage cost Shield Slams with a refreshed cooldown are a bad thing, I'm willing to humor you. Because clearly you are a demented maniac, and I'm going to let you talk until the men with the tasers show up so that you don't try and eat my heart to gain my rich, tasty courage.
- Shockwave BOOM. The stun is nice, but the real beauty of this is that it's a frontal cone, so if you know you have CC you just can't afford to break you can angle yourself away and let this fly. It's a fitting capstone for the tree.
These will all be first-tier arms or fury talents, because it's bloody hard to get much past that as protection. You could go 11 points in a tree, I suppose, but I have the devil's own time getting in under 32 points in prot.
- War Academy Good for a prot warrior using Incite and/or Impending Victory, even better for a AoE-focused tank using Thunderstruck to boost his Cleaves. Once 4.0.6 hits, it won't be as compelling anymore.
- Field Dressing You're either going to take War Academy or Blitz anyway, if not both, so why not get some more healing? There's no reason why. Don't play games with me, MacGregor.
- Blitz Extra 10 rage, stuns up to three. Not only will this be strongest in a prot warrior's hands (because prot will be the only spec whose Charge doesn't share diminishing returns with other stuns come patch 4.0.6), but it's good for both PvP and PvE and will continue to be so.
- Cruelty I stand by my 10% critical strike chance for Shield Slam.
- Blood Craze It was so good in the beta and now is pretty weak in comparison. I'd take it if I had an extra five points, but not as things stand.
- Battle Trance Honestly, once I start taking damage, I find rage for tanking to be fairly easy to come by. This would be nice for 5-mans with impatient DPS.






Reader Comments (Page 3 of 4)
Blackrok Jan 31st 2011 1:25AM
Ok, am I the only person in this game who actually specs AND used Safeguard? 30% damage reduction for 6 seconds, on a 30 second cooldown? I usually main tank every fight for my guild, and on nearly every boss fight (We're 4/12 so far) i've found a way to use it. Heck I even glyph it(!!) on some fights for better use!
Moseley Jan 31st 2011 1:45AM
You guys all know this dude's an idiot and any advice he gives about warriors is pretty much either wrong or worthless right?
Kurash Jan 31st 2011 2:11AM
This is the best you can add to the conversation here? Really? Perhaps you'd like to give us some advice about warriors, since you clearly are an expert, rather than simply stopping by to insult someone and acting like a douche.
Kren Jan 31st 2011 2:12AM
Can I just take a moment to say lulzhatertroll. Okay now that that's out of my system Rossi generally does know what he's talking about for dps and tanking and lore.
Matthew Rossi Jan 31st 2011 2:12AM
http://wow.joystiq.com/profile/4591084/
Ordinarily I don't feed trolls but I found a cursory examination of your comment history so elucidating I thought I would share. I especially liked "derp" and "derp" myself.
And yes, I forgot your two previous masterful displays of outrage here. So by all means, go on and leave more comments. Make sure to be angry. Give me more of those pageviews.
cidninja Jan 31st 2011 4:04AM
i wouldn't say he's an idiot but rossi honestly is wrong pretty often here.
hpavc Jan 31st 2011 4:00AM
Should have posted some actual specs, so starting with a like like the following and rolling though each talent.
http://www.wowhead.com/talent#LrZ0bZIfGdRRodbu
Scott Clark Jan 31st 2011 4:15AM
"You could go 11 points in a tree, I suppose, but I have the devil's own time getting in under 32 points in prot."
You can't put 11 points in a subtree - they don't become available until you've spent 31 points in your main tree, leaving only 10 points. You can never go into the third tier of a sub-tree.
Fletcher Jan 31st 2011 4:41AM
In Moseley's defense - to be the devil's advocate here - a lot of his posts are in giveaway draws, where posting nonsense is as good a way of registering oneself in the draw as any.
Subtracting those posts, though, we're left with a lot of posts where he rags on Rossi but doesn't offer much of an argument as to *why* - simply saying "Rossi is a wrong" tells us nothing except that Moseley holds that opinion. If he wanted to contribute, he could tell us *where* Rossi is wrong, *what* he's wrong about, and what the actual data is. Preferably with references.
As it is he just looks like a jerk with a hate-on full of nerdrage.
Ellóren Jan 31st 2011 5:29AM
Thanks for the very useful info, and feel better! :-)
NabbyNabs Jan 31st 2011 6:52AM
Maybe you do have to by dehydrated (or intoxicated). I remember I thought this was the best screenshot ever yesterday(or tomorrow, I never know) but I really didn't know that was a statue. My "state of drunken mind" forced me to fall asleep half into the fifth paragraph.
Fear not, I have returned today - after cleaning the drool off the notebook's keyboard and wondering how the hell I made it to the bed - only to realize I don't have a Warrior, protection or otherwise.
Nice column though, I guess...
PistolPeet Jan 31st 2011 7:22AM
Perfect timing! I finally got my gear high enough for me to risk tanking HCs at the weekend (about 10 points higher than the dungeon finder would let me) and have been having a blast in my prot spec.
My problem at the moment is I want ALL the talents for pugging HCs as you just never know what kind of group you're going to get. Low-geared healer? I'll have Blood Craze, Impending Victory and War Academy please. Impatient DPS? Gimme Blitz & Battle Trance.
Maybe I need to drop fury and dual-spec prot just to make it a bit easier.
Anyone have any parses that show whether the 20% Victory Rush stacks with the 5% Impending Victory? I've seen both buffs active, and both are consumed at once, but I'm not sure how much it heals for.
Blayze Jan 31st 2011 11:17AM
Vigilance is bad? In what world?
Eirik Jan 31st 2011 3:39PM
I believe that in the world they are in, they never have to taunt something off of someone while Taunt is on cooldown, and where the little bit of vengeance they get from Vigilance doesn't count for anything.
While I can't say that Taunt has failed for me recently, I know that before the Sundering, when we were still raiding ICC, taunt would fail me on occasion while tanking Saurfang. I have no idea when "taunt no longer misses" may have happened. But then, I really, really like being able to taunt trash off the DPS and healers in 5-mans.
... that is, when I'm not being aced by the Gilblin Hunter Squad in Throne of the Tides.
Karch Jan 31st 2011 5:52PM
Vigilance isn't *bad*, it's just not as generally useful in 5-mans as it was in Wrath. To enable taunt spam, you have to have it cast on whoever happens to be peeling off you at the moment. Because it no longer transfers threat, it becomes a reactive fix for a DPS who's not watching their threat instead of tool to prevent them from ever peeling in the first place.
In a raid with 2 tanks, it's an obviously useful.
I suppose in a 5-man you could put it into a castsequence mouseover macro. Lots of options there.
1-Taunt mouseover; 2-Viglance on mouseover's target; 3-Taunt mouseover.
Reset 5 sec?
Catria Jan 31st 2011 12:23PM
I'd rather be using Hold the Line than Cruelty. With Hold the Line up, all attacks get that nice crit bonus, not just Shield Slam.
I've found that I parry often enough to give Hold the Line a near 100% uptime, boosting AoE threat with Cleave, Thunder Clap, Rend and Revenge too.
I'm currently using both, but if I'm going to spend more points in defensive talents, Cruelty goes first.
teejmorrison Jan 31st 2011 12:30PM
I'm puzzled as to why, 3 months into the expansion, we are talking about talents. This post seems to never show up and when it does, the subject matter is outdated.
owlx Jan 31st 2011 1:55PM
Bummer. Still hoping to see a protection article with a focus on pvp. Nice write up for pve though. Thank you for that.
Can't wait to see the update when 4.0.6 hits.
Omellette Jan 31st 2011 2:13PM
It'd be so nice to see an actual spec to use as a baseline, or at least a starting point for discussion...
Siaperas Jan 31st 2011 2:28PM
I actually tried a build that skipped shield specialization in favor of more talents to do more damage/get more threat. It WAS workable, but you have to play very smart on all your abilties and manage your resources very well. Incite was actually almost worthless, because you rarely had the rage to double pump HS. Having tested that, I would say, I have more fun WITH shield specialization than without it. That extra bit of rage really helps even you out so that you can don't have to manage your abilities as closely, and you can have more room to throw out abilities.
Also, as stated previously in comments, Last Stand + Engraged Regen + Field Dressing = one hell of a tanking cool down. Be sure to hit Last Stand before Enraged Regen.