The Light and How to Swing It: Straight talk about holy paladin healing

You've heard me talk about Cataclysm's revolutionary triage paradigm of healing, and you've read all about the new Three Heal style for heal design. Every healing class starts with three nearly-identical healing spells as a baseline. The devs then sprinkle in a few extra heals to make each class somewhat unique. Add in a variety of AoE and specialty heals, and you've got a recipe for any one of the healing classes in Cataclysm. We were subject to a lot of retooling to get our holy tree to fit into this model, but it was definitely a success.
While it's fun to discuss the paradigm from a bird's-eye view, it's also not representative of actually healing encounters. WoW isn't played with a pen and paper, but with a keyboard and mouse. Every boss encounter requires different techniques, and their varying mechanics are key in determining the best course of action. How can we take what we know about the new healing paradigm and actually apply it to real encounters? What heals are holy paladins really using today?
HPS vs. HPM
There's a sort of zen relationship between the two main concepts that healers deal with: longevity and throughput. Spirit versus intellect. Mana versus spellpower. Healing per mana (HPM) versus healing per second (HPS). The relationship is at the heart of every decision we make, and finding the right balance is the most important aspect of healing today. We obviously can't afford to use such weak heals that our tanks die, and we similarly can't just spam a powerful heal and then watch our mana pool hit zero midway through an encounter. We obviously want to use Holy Shock on cooldown to generate holy power points, but what should we do with the rest of our casts?
Flash of Light owns the HPS crown
When talking about maximizing our HPS, there's no spell that can compete with Flash of Light. It's designed such that it will always be our highest HPS spell, regardless of how much spellpower we obtain. In fact, the scaling of all of our spells has been designed to ensure that no spell overtakes another as we gain spellpower. In our current gear, Flash of Light deals about 15% more healing per second than Divine Light does. It's also capable of delivering its healing faster than DL can, making it the obvious choice for healing targets that need healing immediately. Because of Flash of Light's short cast time, we can cast it on multiple targets faster than we could cast Divine Light on all of those targets, making it key for healing up an entire group in an emergency situation.
The issue is that there simply aren't many emergency situations. With proper timing and enough experience on an encounter, there's really no compelling reason to use Flash of Light. FoL has an insanely high mana cost to compensate for its HPS potency, leaving it as our most inefficient heal. I only really use Flash of Light regularly on one encounter: Chimaeron. The fight has specific mechanics that encourage massive healing to several targets in a fixed amount of time, and FoL and our AoE heals are our best tools to handle it. Other than situations where a tank is about to die (sub-25% life), I don't use FoL at all. It's simply not worth the mana, and with today's tanks' increased HP pools, most people won't die before you can cast a more efficient heal.
Holy Light is incredibly efficient
Holy Light occupies the opposite side of the spectrum, with the lowest HPS but highest HPM of any of our spells. Every other heal will get the job done faster than Holy Light will, but they'll all cost more mana to do it. Because of its innate efficiency, Holy Light finds itself occupying the spot of our "auto attack" heal. It's about 25% more efficient than Divine Light and again continues to be the most efficient spell as our spellpower scales upwards. If there's no urgency, you should be using Holy Light. If you're using any other heal, you're wasting mana.
Plenty of fights have lulls in them, and depending on your healing roster and assignments, you're going to be casting Holy Light a lot. To give you an idea on how often I cast it, on average, I am casting two Holy Lights for every Divine Light on most encounters. Even though it's cast twice as much, it still never surpasses Divine Light on my total healing done. It's a weak heal, but it's so cheap that you can't help but cast it all the time. We use it as a buffer to make sure everyone's topped off for whatever boss ability is coming up next and then use our big heals or AoE heals to handle that situation when it arises.
Divine Light is the balanced heal
Divine Light seems really bad on paper. It's just as slow as Holy Light but less efficient, yet costs more mana than Flash of Light and puts up lower HPS numbers. If it's so awful, why is it consistently #2 on my "healing done" charts (right behind Beacon of Light)? The reason is that it fits right where we need it to. It's the proverbial Baby Bear's porridge -- not too hot, not too cold, but just right.
Holy Light won't keep your tank propped up while he's under heavy damage. It simply doesn't have the throughput. Flash of Light will run you out of mana if you don't stop casting it. It's simply too inefficient. Divine Light has just enough HPS to keep a tank alive, while its HPM is reasonable enough to allow you to use it whenever the situation demands in. With Cataclysm's huge tank health pools, we can safely use this heal without fear of overhealing. A big, slow heal would've never worked in Wrath's game of whack-a-mole, but we're not in Northrend anymore.
Bringing it all together
You're going to be using Holy Shock often to generate holy power points, and Holy Radiance and Light of Dawn allow you to handle AoE damage with ease. Word of Glory can be useful to heal someone quickly and is especially important when you're generating extra holy power via Tower of Radiance. On average, I'm casting about 25 Divine Lights, 50 Holy Lights, 40 Holy Shocks, and 20 Word of Glories per encounter. These numbers vary from fight to fight, but in general, these ratios remain the similar. I occasionally toss in a Flash of Light if a tank dips precipitously low, but that's the exception to the rule. I'm casting Holy Light and Holy Shock nonstop to keep life pools relatively stable, with Divine Light reserved for situations where HL simply isn't keeping up.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 2)
Malfuraa Jan 30th 2011 2:19PM
Chase it's kind of disappointing that I tune in every week to a holy, protection, retribution thread but about 75% of the time you talk only of holy. I just wish a little more light would be shown on prot and ret seeing as they you know swing the holy light.
Jeff (Not that one ^ ) Jan 30th 2011 2:22PM
FFS
It's hard for a player who doesn't specialize in Prot and Ret to write intelligently about either.
dj.clayden Jan 30th 2011 2:28PM
I'm genuinly confused:
Is this a joke, or does the guy/gal/it just not get it?
One of us is being dense. It's probably me.
Harvoc Jan 30th 2011 2:33PM
Again, there are two different paladin bloggers. Chase is the Holy one. The Protection and Retribution one is currently experiencing some problems in life, so he's not able to blog currently. God I don't know how many people have asked this question already.
musicchan Jan 30th 2011 2:34PM
If I'm not mistaken, that's because Chase covers the Holy spec. Someone else is suppose to be doing the other two but they're currently unable to write.
Oriflame Jan 30th 2011 2:48PM
its the holy column, that's why its about holy paladins.
I too would love more prot and ret articles, but I don't think they are planned to come from chase.
Twill Jan 31st 2011 1:49AM
"Chase it's kind of disappointing that I tune in every week to a holy, protection, retribution thread but about 75% of the time you talk only of holy."
You turn in to a holy article. Its about holy, because its a HOLY ARTICLE.
Can people PLEASE GET THIS?! I want the comments section to be filled with questions, answers and pointers to help us be better players. Lets start being productive and stop being nonsensical and useless. You would think that if you are commenting on this site, you READ other comments, so STOP making the SAME ones AGAIN.
Also its FUN to CAPITALIZE words in a sentence. I PROMISE its not TOTALLY random. :D
Chokaa Jan 30th 2011 2:28PM
Chase is the holy man. Greg iirc is the prot/ret man, and hes been crit in the face by non-game issues. I remember reading somewheres that he's coming back soon. But yea, Chase is the holyman, like Eddie Murphy
ammosj Jan 30th 2011 2:43PM
Thank you for posting another great column that explains difficult aspects of the game in a manner easily entreated..I play a Holy Paladin and went through hours and hours of wipes and research to finally get a pretty good handle on it. I lament all the "QQ" forum posts..I believe there is nothing more satisfying than when near the end of a really challenging boss fight to finish a dungeon, all cd's popped, all potions consumed, no arcane torrent or divine light available..its just you and your Spirit..you cast one last heal on your target who is 2 seconds from being smoked...BAM! Boss dies/achiev banner flashes! In the (fictionalized?) words of Jimmy Dugan: "hard is what makes it great."
Praezin Jan 30th 2011 2:54PM
What mod is used in that image?
Phelps Jan 30th 2011 3:06PM
No mod. Worldoflogs.com
Mike Jan 30th 2011 2:55PM
enough with the holy paladin columns! When are their going to be some Retribution columns? It seems like Wow Insider has let the travesty for Ret that has been 4.0 pass with little mention.
Harvoc Jan 30th 2011 3:20PM
Oh look another one!
K2 Jan 30th 2011 3:22PM
You're stupid.
Talaamu@Spirestone Jan 30th 2011 3:35PM
Calm down and shut up. If you're so concerned about not having articles for prot/ret, go to tankspot. Don't bore the more intelligent pallies with your raging.
M Jan 30th 2011 5:50PM
I'm also tired of people bitching at this writer every week about only doing holy columns. But it is about time that the site found a replacement or guest writer for the other specs. I'm a holy main, but I do like reading about the other specs, and I can understand people's disappointment.
Anony Moss Jan 30th 2011 3:18PM
I use Divine Light a lot more, and HL a lot less than this writer. This may change some with 4.0.6 and the 10% mana increase, but right now I have little issue sticking to DL, Shock, WoG and LoD for the vast majority of my heals. I only use HL when people just need to be 'topped up' and there's no other pressing issues (otherwise I leave the topping up to druids and holy priests; ie: those with hots).
Chase Christian Jan 30th 2011 3:23PM
I find myself using Divine Light more often on new encounters and difficult encounters, as the raid tends to stand in more fire and get hit by more lightning. Once the fights are "on farm", the damage taken tends to go down, and thus I use Holy Light more often.
Anony Moss Jan 30th 2011 6:13PM
@Chase reply:
Good point. I should add that we 25-man and that if we've gotten our healing requirements down, we tend to rotate out a healer into a dps. A lot of fights took 7 healers to begin with, and we're now down to 5-6; meaning that the healing amount per healer remains high and thus I still stick to my DLs. The shortened fight length actually encourages us to even further push fewer healers and push them into higher hps.
Chetti Jan 30th 2011 4:00PM
I recently started a holy pally (tauren), I'm level 49 (bout halfway to 50). My question is about gear, I did read the Holy Pally 101 and noted the stats I'm looking for.. but do I want spirit now as well as intel? Since the tooltip from some of the talents or abilities mentions a gain from spirit. I know intel is always good: I've got a resto druid, a priest and a healy shaman. Gearing the others (I'm talking about quest gear, some drops from random instances and crafted items from the auction house) hasn't been too difficult - especially the clothy. My problem has been finding plate with intel or spirit. Should I not be wearing plate? I tried searching for some mail items, thinking maybe I should go back to mail armor, but it was a bunch of the same. I did find a couple items with intel, one of them a 2-headed mace. Then I remember reading somewhere about using a single hand and an off-hand. I'm trying to get the right combination of gear before it gets to expensive to fix.