Shifting Perspectives: Feral DPS changes in patch 4.0.6

The rate of PTR changes has slowed to the point that we can reasonably expect patch 4.0.6 to drop soon, so let's take a look at its effects on feral cats. Unfortunately, there's more bad than good to report here.
The day the cat stood still
- Shapeshifts: Entering or leaving a shapeshift no longer cancels root effects. It continues to cancel movement slowing effects.
If this change has to go live, I'd like to at least see a deep feral talent or glyph that enables shapeshifting to Root break on an ICD, or perhaps buffs the mostly harmless Stampeding Roar with a reduced CD and root-breaking abilities. If not, we'll need a new ability of some sort to defend against spells, something akin to Anti-Magic Shell. At least it doesn't affect PvE overmuch (we have to jump on Asaad now! Darn).
Damage profile adjustments
- Mangle (Cat Form) weapon damage percent (at level 80+) has been increased to 460%, up from 360%.
- Shred weapon damage percent (at level 80+) has been increased to 450%, up from 350%.
- Rake damage has been reduced by 10%. Rip damage has been reduced by 10%.
Other PvP changes
- Glyph of Entangling Roots redesigned. It now reduces the cast time of Entangling Roots by 0.2 seconds, rather than making it instant cast.
- Berserk no longer breaks Fear or makes the druid immune to Fear.
- Barkskin is no longer dispellable. Entangling Roots, Hibernate, Infected Wounds, and Nature's Grasp now have a PvP duration of 8 seconds.
- Prowl is no longer broken by enemies using Demoralizing Shout or Demoralizing Roar.
- Skull Bash's lockout time has been reduced to 4 seconds, down from 5.
Everything else is fairly minor. Barkskin's not being dispellable is nice, but it's not enough of a defensive CD to begin with. The CC duration changes are across the board for all CC, so no real issue there. Prowl change is a quality of life fix for us; Skull Bash change is a quality of life fix (for opposing casters).
Racials
- The night elf racial trait Shadowmeld can now be used while shapeshifted.
- The tauren racial trait War Stomp can now be used while shapeshifted.
Minor fixes
- Mount Up: This guild perk now applies to Flight Form and Swift Flight Form as well.
- Blood in the Water: Timing on this effect has been improved so that Ferocious Bite will immediately refresh Rip, rather than be slightly delayed (which gave a chance for the Rip to expire despite being refreshed).
- Omen of Clarity can no longer trigger from helpful spells (aka heals), unless the Restoration talent Malfurion's Gift is chosen.
- Soothe is now instant cast, down from 1.5 seconds.
- Worgen and troll druids now have new art for Swift Flight Form.
I'm happy to see the Mount Up and Blood in the Water fixes. It really sucked watching Rip not get reapplied even though I knew I hit FB (typically on Halfus after a Howl). Soothe change is nice, for the five times or so I've actually cast it. It's great if you're still working on killing the Lich King.
And, oh yes: Bats are sweet.
Gear changes
- A socket has been added to most crafted epic armor pieces that did not already have one.
- All PvP 4-piece bonuses have had their flat stat values cut in half.
Professions
- Alchemist's Stones for Agility, Strength, and Intellect have been added.
- Three new bracer enchants are available. They increase Agility by 50, Strength by 50, or Intellect by 50 respectively. Item level 300 or higher required. These new recipes are rare world drops.
- Synapse Springs now increase Agility, Strength, or Intellect (whichever is highest for the character). In addition, the effect now lasts 10 seconds, down from 12.
- Meta gems with the Chaotic and Relentless prefixes now have a requirement of 3 red gems.
- New meta gems have been added: Agile Shadowspirit Diamond (Agility/3% critical damage), Reverberating Shadowspirit Diamond (Strength/3% critical damage), and Burning Shadowspirit Diamond (Intellect/3% critical damage). These new recipes are unbound and can drop from any Cataclysm creature. The new meta gems have a requirement of 3 red gems equipped.
The new bracer enchant makes leatherworking's +130 bracer enchant no longer overpowered in comparison to other professions. Likewise, the update to the Synapse Springs enchant makes engineering no longer underpowered.
The new meta gems will be very nice; no more long, complicated math problems to try to figure out whether going with blue gems, and the Relentless meta was a better choice than red gems. Try to get an Agile Shadowspirit Diamond as soon as you can; they'll likely be expensive, so budget-minded players may want to buy a Relentless Earthsiege Diamond (yes, the level 80 version) instead.
Undocumented changes
- Skull Bash now successfully reports to the combat log. No more (Interrupts: 0) on Recount to frustrate you.
- The trinket Unheeded Warning has had its proc changed significantly. I'm still deciding its' exact worth, but I believe it may end up as near-BiS (despite my initial feelings to the contrary). If you don't mind the risk, I'd try to buy/get it now, while the value is low.
Most of the changes are nice, but the shapeshifting nerf overshadows all of them. I farmed up a PvP set because of the PvE buffs, but I grew to really enjoy feral PvP along the way. My fervent hope is that this change gets reverted; if not, I'll be following the crowd and going resto for my futile PvP attempts.
What race should you choose for your druid? What happened to Tree of Life? How can you get started as a bear or cat in Cataclysm? Shifting Perspectives has the answers!
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 6)
Nadril Feb 2nd 2011 8:08PM
As it was ferals had too much mobility in PvP. The nerf to shapeshifting roots though seems to be overkill to me.
I think they really should just do what you stated and give it a CD, or something. Either tie it to an ability or just give the actual root break an internal CD.
kilana Feb 2nd 2011 8:31PM
If anything, they could have bumped up the mana cost. Ferals would then need to be more careful about shapeshifting, and wouldn't want to spam it to get rid of the snares.
As the change is now, the poor critters are FUBAR.
Scunosi Feb 2nd 2011 9:37PM
Yeah, I like Alli's suggestion about tying it to Stampeding Roar, since that's currently a semi-useless spell (though I did learn in a Uld25 drake run the other day the buff count seems to be unlimited, so buffing a whole BG squad would be nice I guess).
Either that or really just up the mana costs as also suggested. That way, Balance and Resto still have the mana to shift if they want, but even they after a while may have to stop and think about it, and Feral will be limited in their "charges" of shifting. And it'll add more of a choice--you can shift now, or heal your buddy later.
Nadril Feb 2nd 2011 10:31PM
Yeah I thought about upping the mana cost (to make it more like shifting was in TBC/WoTLK).
CDave Feb 3rd 2011 12:40AM
Us paladins would welcome you to the party, but you're still more mobile than us. No whining.
nieboh Feb 3rd 2011 1:12AM
Would giving shapeshift a chance to break rooting effects help? Like "changing form has a 50% chance to remove snare effects".
Noctune Feb 3rd 2011 2:15AM
easy way out when comes to deal with powershifting out of roots is add the following to shapeshifting
mana cost x 5 when rooted
it allows the druid to still have mobility but the mana cost will prevent ferals from ripping opponents appart. i feel for the PvP:ng ferals in this patch. I know i will quit PvP:ing on my feral and perhaps when the numbers of that spec drops extreamly low in arena:s Blizzard will rethink.
for a class that needs to hit its opponents to deal dammage its not very fun to know there is NO way now you will ever catch a frost mage. before this nerf i was actualy on equal terms with them with my snare removal and my hightend speed. i was one of the few classes capable of taking out a frost mage in a BG.
gamerunknown Feb 3rd 2011 2:42AM
"If I'm spamming shapeshifts to break roots, I'm not doing any appreciable damage or generating any CPs for an instant Roots/Cyclone."
True, and the above posts point out that frost mages don't have a counter any more, but...
There's a distinct possibility that the shifting was changed for rated BGs? Having a fast form, tank cooldowns and being immune to fear, dazes, snares, poly and roots seemed just a little OP for flag running.
theRaptor Feb 3rd 2011 6:09AM
@gamerunknown
Except they already nerfed the crap out of our best tank CD (feral regen now heals for half of what it did) and took away our fear BREAK and fear IMMUNITY.
Druids went from having excellent mobility to having mediocre mobility WITH NO BUFF TO MAKE UP FOR IT.
God forbid you played a bear in PVP because they are completely worthless. Every other tanking spec is about an order of magnitude better at being a flag runner now.
After 4.06 the number of PVP druids will drop to nothing and in six months to a year druids will get buffed again (they will probably try to palm off returning snare removal as an xpac feature).
I am spending two weeks without game time because my guild is lagging in PVE and I am completely uninspired to PVP on my druid.
Poltergeist Feb 3rd 2011 7:02AM
Every class goes through it's 'sky is falling' hyperbole when a major change is announced.
There will still be a place for feral in PvP for those willing to adapt and roll with it.
Jorges Feb 3rd 2011 8:48AM
They only needed to up the mana cost of shapeshifting, or remove the mana saves from master shapeshifter. In TBC one tactic against a feral was to constantly root/snare it so it would run out of mana. Sometimes it was better to shift to bear and take the beat rather than just shifting out of roots.
I don't know why Blizzard is being so anal with removing root immunity from ferals and NOT giving something to compensate.
Rob Feb 3rd 2011 9:45AM
This same argument occurred in BC when resto was king, their mobility and multitude of hots made them a very nice PVP partner. From what I recall ( I don't PVP), they increased the cost of shapeshifting quite a bit. They could do the same thing, and make natural shapeshifting reduce the SS cost (oh and probably move it deeper into Resto). Its not like we can get out of roots for free, there is the shapeshift cost, and ferals don't have tons of mana. With two nerfs, i wonder if this will destroy feral as a PVP spec.
Mayhem Feb 3rd 2011 11:27AM
It's not mentioned here, but I certainly hope the issue with getting an error message while trying to mount up in Moonkin form has been fixed.
It's pretty annoying have to shift out of only this form to mount up.
wutsconflag Feb 3rd 2011 1:38PM
This change was years coming. While it would be nice to make this ability available some other way, druids were far too slippery in PVP. The number of times you'd get them almost dead, and then they'd cheetah away, heal up, drink or whatever, and come back... Name one other class with as much mobility, and I'll buy you a drink.
Min Tee Feb 2nd 2011 8:17PM
I am sure the blues know about the massive amount of feral players out there and their dislike of the roots/snares change,
It won't make it live.
But I for one will stop playing my feral if it does.....
Hanak Feb 2nd 2011 9:34PM
oh, it will go live. If for no other reason than patch stability. They can't revert that change now and still release the patch next week. They'd need more testing and they've already pushed it forward enough weeks even though there are a ton of other changes in it as well. Even if they decided that it was too much too soon yesterday, they'd still push it out with this patch and then fix it further down the road.
wobbles Feb 3rd 2011 2:50AM
lol of course its gonna go live. all this will do is put you in line with other melee dps. a good feral will still stick to you like glue. all this does is makes your dispeller do a lil more work. gg, welcome to cata
talkingmike Feb 3rd 2011 10:08AM
THIS.
Every healer can dispel roots. Quit bitching and tell your healers to bind their dispel to a Clique key.
Quiz Feb 2nd 2011 8:18PM
"but I grew to really enjoy feral PvP along the way."
Of course you did--it was ridiculously OP! A feral has crazy burst and undispellable bleed damage on single targets. Oh and did I mention they cannot be cc'd by anything but a cyclone? Their pvp uptime was crazy good!
These nerfs are much needed.
Draniest Feb 2nd 2011 8:22PM
"Oh and did I mention they cannot be cc'd by anything but a cyclone?"
Except, this is completely inaccurate.