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2-02-2011 @ 11:12PM
I really am not a fan of the way Retribution plays now. It's all very random. If you're lucky and get procs at the right time, you can quickly put out a lot of damage. Rest of the time, you're stuck. In WotLK, Blizzard felt our spec was broken because it was faceroll easy. Hit whatever button's off cooldown, damage happens consistently. You could squeeze out a bit more if you hit buttons with the right priority, otherwise the only way to get more DPS out was to get better gear. It was all so stupidly easy that there was no ability for a skilled player to get better numbers. This was why they said they were changing up Retribution, but I can't see any difference. The glass ceiling is still there. Hit the buttons, damage happens. Only now we have less buttons to hit and the damage output is inconsistent.In comparison, I also play a Frost DK, which is also a very proc-heavy spec. Dual resources to manage, debuffs to keep up, abilities which are best used when one or two procs are up. The difference is that the procs add to DPS. Without procs, the DPS output is still competitive - Killing Machine is the main one, and it merely guarantees a crit on a hard-hitting basic attack.The problem is that Ret has big, damaging attacks which we can do faster / more often when we get procs. Baseline, non-proc damage is too low, and the extra damage available from those big hits is too high. Inquisution just makes things worse. It's a 30% buff for 30 seconds. 30% is huge, so big that all our baseline damage has been nerfed with the assumption we'll maintain 100% uptime of the buff. It's not a choice - Inquisition should be up as soon as you can get it up, and should not ever drop. It'll become even stronger when we get our new mastery, which is the exact opposite of what should be happening in my opinion. The buff is a pain to maintain. If it drops, it can take a while to get it back up again. But we're normalized with the assumption it's going to always be up. I don't mind Inquisition in theory. Other classes have similar concepts - Rogues for example have Slice and Dice (which, talented, can be refreshed indefinitely by using other finishers). The problem is that it feels really boring. You put it up and periodically you refresh it. It doesn't really do anything. There aren't any hits which refresh it, it doesn't make you hit faster. It's not an interesting cooldown like Zealotry which gives you faster TVs, or AW which adds an extra ability into your rotation. It's just there to suck up HP every now and then.
2-03-2011 @ 1:50AM
Before 4.0 hit, I was really excited about Inquisition. I really liked the idea of putting Ret's focus more on Holy damage to further differentiate us from warriors or DKs. But then I hit 81 and started using it. I don't HATE it, but it's a pain. Inquisition isn't a fun button to push, (Wasn't that one of GC's big things when they were redesigning classes? Fun buttons?) it's a chore that I have to repeat every thirty seconds to keep my DPS at its baseline. So here's my question. How is Inquisition any different from Hunger for Blood, that old rogue talent that was roundly disliked by players and singled out by the devs as the very sort of thing they wanted to do away with in their class design? If a buff was expected and designed to have 100% uptime, didn't they just make most of them passive, such as Rampage?Clearly Blizzard wants us to have a ramp-up time for our DPS. I'm cool with that, and it's been that way since BC. Why can't Inquisition, if it has to remain in its present form, as something we build up to, just be another component of our ramp up that can then be refreshed by our other abilities?
2-03-2011 @ 2:25AM
@Ilmyrn: "Every time you cast Crusader Strike or Divine Storm, you gain Inquisition, which increases all holy damage dealt by 5% for 15 seconds. Stacks up to 6 times"There. Ramping up, based off the actual DPS routine, and not crap to maintain.
2-03-2011 @ 11:03AM
That would work, of if they REALLY want us casting Inquisition, maybe have a talent something like this: "Your Templar's Verdict hits extend the duration of Inquisition by ten seconds, up to a maximum of thirty seconds." So right there we're still actively using Inq, it's part of our ramp-up time because we need to cast it initially, but we do need to recast it occasionally. I think the biggest issue with it, from Blizzard's point of view, is that there's NOTHING else for Ret to use Holy Power on. If the only thing we use it for is TV, that's a pretty pointless secondary resource. Look at all the work they did to give Holy another use for HP. Prot has an interesting thing going on with choosing between SotR, WoG, and Inq, Holy has WoG and LoD to choose from. Ret uses TV and Inq, and that's it. Big picture time here is that we need a new HP outlet for Ret. Frankly, until we get something else to spend it on, we're going to be stuck casting Inq. I'd just like to see it made a little less high maintenance.
2-03-2011 @ 12:44PM
Further to the original point: Inquisition is a 30% buff to our *holy damage*, not our overall damage. Given that currently holy damage is roughly 30% of our overall damage (going up next patch, of course), Inquisition actually works out to a 9%ish buff, MINUS the opportunity cost of a global cooldown and 3 holy power (in other words, minus a Templar's Verdict) every 30 seconds or so. So the actual dps increase from Inquisition works out to be rather small overall, and that's in the best case scenario (tank'n'spank on a raid boss -- Magmaw, for example).Further, using Inquisition can actually be a dps *loss*, if you don't get enough holy power back to cover the initial opportunity cost. In solo play situations, trash, the last seconds of a boss fight...any situation where there is going to be a lot of time off target, it is usually a DPS *loss* to maintain Inquistion instead of just using those extra Templar's Verdicts.Where this especially true is, of course, in PvP, where current best builds don't even bother speccing into Inquisition because it is almost always a dps loss to use it (or healing loss, given that in PvP so much of our holy power goes into Word of Glory). So we have the curious situation where paladin dps is normalized around an ability that is only effective in optimal situations and doesn't work in PvP.
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