Scattered Shots: Dancing for DPS

Arguably the greatest strength of the hunter class is our ability to DPS on the move. This has always been a strength of our class, but never so great as it is now in Cataclysm. When the support classes are scrambling for all they're worth to avoid void zones and toss their damage to the side in the eternal dance of clumping up and spreading out, we hunters steadily continue our rotations, with the ability to output nearly our full DPS while moving.
From time to time after a particularly movement-heavy boss fight, you may hear other classes complaining about your ability to produce double their damage output. Just remind them that as long as they're applying their applicable raid buffs or debuffs, then they're fulfilling their role as a support class. The support and praise of the hunter should be enough for them and their little support class existence.
Patch 4.0.6 changes to auto shot has removed stutter-stepping from our movement skills. Our Auto Shots now fire on the move without any help from us. But Cataclysm did introduce a new hunter movement skill: the aspect dance. Join me after the cut for a discussion of this new movement skill, when you should use it, and why you should care so much.
The goal
Our goal on a fight is to contribute as much as we can to defeating the boss. This boils down primarily to three things: following fight-specific mechanics (clumping, kiting, etc.), taking as little damage as possible, and doing as much DPS as possible.
We DPSers have the interesting conundrum in which those first two -- the skills of every raider -- are priority No. 1. But at the same time, we need to output high DPS. That's also priority No. 1. It does us no good to top the charts if we're eating void zones and sucking the healers dry of mana; likewise, it does us no good to run around from place to place and only ouput 4k DPS. In either of those scenarios, we lose the fight -- to healers unable to keep up, or to enrage timers.
So our goal in the fight becomes to maintain our optimal DPS priority shot rotation at all times, whether standing still or taking a few steps out of a void zone or running across the room while kiting dragon fire. We have to move, but that movement doesn't have to interrupt our rotation.
The aspect dance
We normally like to be in Aspect of the Hawk because it gives us an additional 637 attack power, which means we do more damage. We like Aspect of the Fox because we can cast our Steady Shot or Cobra Shot while moving. Happily, we don't have to choose one or the other. If you're standing still, you want to be in hawk, and if you're moving, you want to be in Fox.
And let me stress here when you want to be in Fox: Any time you are moving during the Steady/Cobra portion of your rotation, you should be in Fox. If you are just strafing for 2 seconds to hop out of a void zone, you should switch over to Fox and get your filler shot off during those 2 seconds.
Switching aspects does not trigger the global cooldown -- it does not cost you any time. Note, however, that you cannot switch aspects while you're in the middle of casting, and the aspects have a 1-second cooldown -- so while they have no GCD, you have to wait a second before switching back.
There are a lot of different macro options for managing your aspect dancing, and which macro you use (or whether you use a macro at all) will depend on your playstyle. Use what works for you; there is no right answer. Here's the macro I like best:
This is a nice, simple, one-button aspect dancing macro. If you're not in Hawk, it will put you in Aspect of the Hawk. If you are in Hawk, it will switch you over to Aspect of the Fox./cast [aspect:2] Aspect of the Hawk
/cast Aspect of the Fox
Again, if you're moving during during the filler shot portion of your rotation, you should be in Aspect of the Fox. You can even cast during Disengage while in Fox.
Why dance?
Let's get into why we want to switch to Fox any time we're moving during our filler shot -- and for that, we'll use some simple math to illustrate what's going on.
When I plug my character into Female Dwarf, I can see that attack power is giving me approximately 0.936 DPS. That means that being in Aspect of the Hawk is, on average, boosting my damage by about 596 DPS. So in theory, that's how much DPS I'm losing when I switch to Fox. (I'm not really losing that much, because I'll switch back to Hawk for any instant shots.)
So using those numbers, let's look at a couple of SV rotations. On average over 12 seconds, I'll fire six Cobra Shots and two Explosive Shots. If I'm in Fox and I don't even swap back to Hawk for those explosives, then in theory I'll lose about 7,152 damage during those 12 seconds, due to the loss of AotH attack power.
On the other hand, let's say I was in Aspect of the Hawk, but I had to run out of a void zone during the filler phase of my rotation, and I lose a Cobra Shot. That one Cobra Shot alone, according to Female Dwarf, is an average of 12,751 damage that I just lose by not firing it.
Ultimately, when we look at the big picture, the loss of a single filler shot has a massive impact on our DPS, far larger than the loss of the AotH AP -- massively larger, especially since if you are skilled at your aspect dance, the only time you'll be in Fox is when you'd be missing shots anyway.
But at the same time, we can also see that AotH is also significantly contributing to our DPS. We want to be in Hawk every chance we can to maximize our DPS output -- just not if being in Hawk is going to mean we miss a shot.
When in doubt, stay in Fox
While we always want to maximize our DPS, the loss of missing an entire shot is so large that if you're in doubt, just stay in Fox. If you're just learning a movement fight, or it's a heavy movement phase and you don't have a way to predict when you'll need to move, just camp out in Aspect of the Fox. Losing or interrupting just a few filler shot casts can very quickly cancel any benefit from AotH.
While you really want to reach a point where you're dancing in and out, don't feel like a noob for staying in Fox when you aren't sure. Even Kruf, hunter from top guild <Paragon>, said on the Hunting Party Podcast that he frequently just stays in Aspect of the Fox for new fights while learning. As he says, until he knows when he's going to need to move, he does better DPS while learning by staying in Fox and never losing shots in his rotation.
Filed under: Hunter, (Hunter) Scattered Shots






Reader Comments (Page 1 of 3)
niko Feb 3rd 2011 9:22AM
nice macro. great read, can't wait to see this patch!
David Grima Feb 3rd 2011 9:23AM
Thanks Frost informative and insightful as per usual.
I am Dwarf Hunter~ hear me Roar!
Kellerune Feb 3rd 2011 9:29AM
Guess I'm gonna have to get better at aspect dancing then. Didn't know the DPS loss was that significant. Thanks again for the great guide!
xyna Feb 3rd 2011 9:31AM
WTB Aspect of DragonFox
laeleiweyn Feb 3rd 2011 9:46AM
So it might be worth making a macro for Explosive Shot, like
/cast Aspect of the Hawk (if not active, don't know the "command")
/cast Explosive Shot
and same with Black Arrow?
Artificial Feb 3rd 2011 1:43PM
You'd want /cast !Aspect of the Hawk to prevent it from turning it off if it's already on. You could, in fact, macro that to all your shots, but boy it would get annoying... :p
laeleiweyn Feb 3rd 2011 4:21PM
Tried out the line. It works super, but yeah, the sound is killing me.
The
/console Sound_EnableSFX 0
doesn't help against the sound of casting aspect of hawk either. :/
Ralkor Feb 4th 2011 5:03PM
I'm not exactly certain of the numbers here, but its quite easy to make a macro which pops you into Hawk whenever you cast any instants or into Fox when you cast Steady/Cobra. There is some dps loss to be sure, but I'm fairly certain that that dps loss would be outweighed by the benefit of being in fox if you ever have to move, and you'll always have Hawk up when you cast an instant. Basically the macros would be:
#showtooltip spell_name
/cast !Aspect of the Hawk
/cast spell_name
for everything other than steady and cobra and then:
#showtoolip spell_name
/cast !Aspect of the Fox
/cast spell_name
for Steady Shot and Cobra Shot. This is very similar to what I use on my leveling hunter so that I never have to manually get into Hawk when I've been running around in Cheetah or what have you, although I don't have Fox yet. This is much simpler and faster than manually clicking in and out of Hawk and Fox, and while technically there is a dps loss I imagine that its more than made up by the facts that a) it demands no attention from you allowing you to focus on other aspects of the fight, which may very well improve your dps, and b) It takes no time from you, so you're never wasting any time switching aspects while you could be casting
Sqtsquish Feb 3rd 2011 9:46AM
So when you are training yourself it is better to use fox as a base not hawk and switch to hawk preemptively for instants then back and work your way to the other way around?
Sinthar Feb 3rd 2011 9:56AM
Hiya,
Sorry to be slightly negative but Frostheim, your renowed as a hunter writer, why restort to the cheap shot of "The support and praise of the hunter should be enough for them and their little support class existence."
Your column is excellent (as normal) bar this niggly point, please raise your aim (pun intended) as cheap shots like that should be beneith you. Its unnecessary and uncalled for - and only leads to problems (people saying hunters are being elitest, OP etc etc and then pointing at YOUR column as proof - this is why ive seen and posted), so please dont repeat this little trick and stay focused on your excellent column (which is the envy of many classes).
Thanks
epicboyz Feb 3rd 2011 10:09AM
get back in your cage and let us hunters do our "thang"
Ken Feb 3rd 2011 10:20AM
This is not some random comments, it was a complement. If you were a regular reader of Brian's you would understand.
kunukia Feb 3rd 2011 10:20AM
It is called 'humor', look it up.
Allison-knight Feb 3rd 2011 1:04PM
Clearly a rogue.
I'll get my sporebat.
Hulkimania Feb 3rd 2011 6:31PM
Ah, the never ending fail of the WoW insider comment system....
SR Feb 4th 2011 6:29AM
You're so cute when you're being dumb.
Ken Feb 3rd 2011 10:33AM
"This has always been a strength of our class" - Couldn't disagree more. Having played hunters since launch, "always" is definitely the wrong choice of words. Perhaps "sometimes" would be more appropriate.
Cuts Feb 3rd 2011 10:16AM
Very good read. The math you used can also be applied to shammies on when to use spirit walkers and the dps loss while not using. Although it's intuitive to some, for others it may only be "but I just lost about 3 secs... that's nothing compared to a X mins fight".
On the other hand... this dance is rarely used on PvP (as you said, disengage shoting), and seeing this column (and many others) following a PvEish trend, it would be nice to see some PvP insights (I know there is Bloodsport, but it never covers specific classes).
Most people (like myself) like both PvP and PvE in the same level, so it would be nice if you had covered some aspects of the Aspect Dancing use in PvP as well.
Brett Porter Feb 3rd 2011 3:17PM
Actually, Bloodsport covers class specific info quite a bit. They recently had done PvP talents by class a few weeks ago, iirc. Though now that I think of it, it's Art of War(craft) that's the general PvP column.
Greg Feb 3rd 2011 10:32AM
Including the affirmation of a successful raider at the end of your article was a nice touch. Regardless of how one feels about Kruf or , results like his make it difficult to argue against the authority of his opinion.