Scattered Shots: Dancing for DPS

Arguably the greatest strength of the hunter class is our ability to DPS on the move. This has always been a strength of our class, but never so great as it is now in Cataclysm. When the support classes are scrambling for all they're worth to avoid void zones and toss their damage to the side in the eternal dance of clumping up and spreading out, we hunters steadily continue our rotations, with the ability to output nearly our full DPS while moving.
From time to time after a particularly movement-heavy boss fight, you may hear other classes complaining about your ability to produce double their damage output. Just remind them that as long as they're applying their applicable raid buffs or debuffs, then they're fulfilling their role as a support class. The support and praise of the hunter should be enough for them and their little support class existence.
Patch 4.0.6 changes to auto shot has removed stutter-stepping from our movement skills. Our Auto Shots now fire on the move without any help from us. But Cataclysm did introduce a new hunter movement skill: the aspect dance. Join me after the cut for a discussion of this new movement skill, when you should use it, and why you should care so much.
The goal
Our goal on a fight is to contribute as much as we can to defeating the boss. This boils down primarily to three things: following fight-specific mechanics (clumping, kiting, etc.), taking as little damage as possible, and doing as much DPS as possible.
We DPSers have the interesting conundrum in which those first two -- the skills of every raider -- are priority No. 1. But at the same time, we need to output high DPS. That's also priority No. 1. It does us no good to top the charts if we're eating void zones and sucking the healers dry of mana; likewise, it does us no good to run around from place to place and only ouput 4k DPS. In either of those scenarios, we lose the fight -- to healers unable to keep up, or to enrage timers.
So our goal in the fight becomes to maintain our optimal DPS priority shot rotation at all times, whether standing still or taking a few steps out of a void zone or running across the room while kiting dragon fire. We have to move, but that movement doesn't have to interrupt our rotation.
The aspect dance
We normally like to be in Aspect of the Hawk because it gives us an additional 637 attack power, which means we do more damage. We like Aspect of the Fox because we can cast our Steady Shot or Cobra Shot while moving. Happily, we don't have to choose one or the other. If you're standing still, you want to be in hawk, and if you're moving, you want to be in Fox.
And let me stress here when you want to be in Fox: Any time you are moving during the Steady/Cobra portion of your rotation, you should be in Fox. If you are just strafing for 2 seconds to hop out of a void zone, you should switch over to Fox and get your filler shot off during those 2 seconds.
Switching aspects does not trigger the global cooldown -- it does not cost you any time. Note, however, that you cannot switch aspects while you're in the middle of casting, and the aspects have a 1-second cooldown -- so while they have no GCD, you have to wait a second before switching back.
There are a lot of different macro options for managing your aspect dancing, and which macro you use (or whether you use a macro at all) will depend on your playstyle. Use what works for you; there is no right answer. Here's the macro I like best:
This is a nice, simple, one-button aspect dancing macro. If you're not in Hawk, it will put you in Aspect of the Hawk. If you are in Hawk, it will switch you over to Aspect of the Fox./cast [aspect:2] Aspect of the Hawk
/cast Aspect of the Fox
Again, if you're moving during during the filler shot portion of your rotation, you should be in Aspect of the Fox. You can even cast during Disengage while in Fox.
Why dance?
Let's get into why we want to switch to Fox any time we're moving during our filler shot -- and for that, we'll use some simple math to illustrate what's going on.
When I plug my character into Female Dwarf, I can see that attack power is giving me approximately 0.936 DPS. That means that being in Aspect of the Hawk is, on average, boosting my damage by about 596 DPS. So in theory, that's how much DPS I'm losing when I switch to Fox. (I'm not really losing that much, because I'll switch back to Hawk for any instant shots.)
So using those numbers, let's look at a couple of SV rotations. On average over 12 seconds, I'll fire six Cobra Shots and two Explosive Shots. If I'm in Fox and I don't even swap back to Hawk for those explosives, then in theory I'll lose about 7,152 damage during those 12 seconds, due to the loss of AotH attack power.
On the other hand, let's say I was in Aspect of the Hawk, but I had to run out of a void zone during the filler phase of my rotation, and I lose a Cobra Shot. That one Cobra Shot alone, according to Female Dwarf, is an average of 12,751 damage that I just lose by not firing it.
Ultimately, when we look at the big picture, the loss of a single filler shot has a massive impact on our DPS, far larger than the loss of the AotH AP -- massively larger, especially since if you are skilled at your aspect dance, the only time you'll be in Fox is when you'd be missing shots anyway.
But at the same time, we can also see that AotH is also significantly contributing to our DPS. We want to be in Hawk every chance we can to maximize our DPS output -- just not if being in Hawk is going to mean we miss a shot.
When in doubt, stay in Fox
While we always want to maximize our DPS, the loss of missing an entire shot is so large that if you're in doubt, just stay in Fox. If you're just learning a movement fight, or it's a heavy movement phase and you don't have a way to predict when you'll need to move, just camp out in Aspect of the Fox. Losing or interrupting just a few filler shot casts can very quickly cancel any benefit from AotH.
While you really want to reach a point where you're dancing in and out, don't feel like a noob for staying in Fox when you aren't sure. Even Kruf, hunter from top guild <Paragon>, said on the Hunting Party Podcast that he frequently just stays in Aspect of the Fox for new fights while learning. As he says, until he knows when he's going to need to move, he does better DPS while learning by staying in Fox and never losing shots in his rotation.
Filed under: Hunter, (Hunter) Scattered Shots
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 3)
Greg Feb 3rd 2011 10:38AM
Should read 'Kruf or Paragon'
Pyromelter Feb 3rd 2011 1:07PM
Anyone who doesn't care for kruf must be a hunter hater (or a horde hater).
In that paragon video of al'akir, he makes this sick move where the wind-wall is coming at him, he jumps OFF the platform, and then after the wall passes while he's hanging out off the platform, he disengages back ON the platform, all in one quick, smooth movement... when I saw that move I was like "OH NO HE DIDN'T" and the video was like "OH YES HE DID" and I was left picking my jaw up off the floor.
Greg Feb 3rd 2011 1:55PM
I was thinking about this very same move with the goblin ability 'Rocket Jump.'
I noticed you can activate it anywhere- even when falling. So in PVP, it would seem possible to lure people into jumping off ledges, then rocket jumping right back on. I never considered the implications in PVE.
iceveiled Feb 3rd 2011 10:39AM
Thanks for the macro. Looking forward to trying it tonight.
Aeolric Feb 3rd 2011 10:42AM
Great article as always good sir. I don't even play a hunter but I always read the hunter articles because they're the best class info on this site. It helps me to know what to realistically expect from hunters in my groups.
But now I must roll a hunter. I only play Horde and don't have a goblin yet. Is that a good race/class combo? The idea of a tiny toon with a big pet is awesome.
threesixteen Feb 3rd 2011 10:56AM
i dunno; switching into fox doesn't really do anything for me. i'm able to stay out of stuff, regen focus and pause long enough for cobra shots while in hawk. switching aspects just adds more button clicks. you never *really* need to be in fox. I think it's a poorly designed aspect overall.
Cheetah is also kinda useless; on fights where you'd want some speed to run from flames or tracking mechanics, unless you're super expert at avoiding ALL damage (even one tick is too much) cheetah invariably will daze you into taking more damage.
Pack is fine but most classes have their own speed boosts now anyway. And Wild is great, but its rare that our raid makeup ever wants for a nature resist from hunters.
saregos Feb 3rd 2011 11:56AM
There are some mechanics that require you to start moving as soon as you get notification of them. See as an example the Fel Flames mechanic on Argaloth or the Alpha Beams mechanic on Anraphet. In both of these cases, if you just started casting Cobra and the mechanic triggers on you, you'll have to either
1) Lose the cast, or
2) Soak however much damage you'll take between when the mechanic triggers and you're able to finally scram
if you're not in Fox. 1 loses you DPS (a lot more than the amount you'd lose being in Fox...) and Focus, possibly fouling your rotation... and 2 royally pisses off your healers.
Fox is really a hedge against bad timing more than anything else. It's a way to ensure you can move your ass whenever you need to, without waiting for a cast to finish or losing the cast.
In my opinion, it's actually one of the defining aspects (pun sorta intended) of the Hunter class in Cata, and not using it massively gimps your ability to respond to situations effectively.
threesixteen Feb 3rd 2011 12:12PM
hey saregos. i appreciate your point; and of course what you describe is exactly what fox is supposed to do. the reality tho is that moving in and out of aspects isn't always such a neat and tidy affair. often times you move in too early, or too late, or misclick or what have you. and the result really isn't overwhelming... if i'm halfway through a cobra shot and need to move, the second spend swapping specs, the 2 secs (more or less) of cobra shot and then swapping back to hawk (1 sec) all of which amounts to the same as basically staying hawk, regening focus automatically and sending out an arcane shot or kill command while on the run, pausing really quick to let an auto-shot off.
i guess it really comes down to how exact you can be; sure sometimes fox is good to use (the marrowgar-esque boss in origination for example when you're on the move for the fight basically) but overall, personally, i find it more of a rube-goldberg type ability. alot of work for a result that could be achieved a lot more simply.
Boobah Feb 3rd 2011 12:57PM
...except, as Frost pointed out in the article, swapping aspects doesn't cost you any time. Or at least the game doesn't force it to; any time it takes is a PEBKAC issue. Yes, you're 'stuck' in any given aspect for a second at a time, which if you're doing everything right isn't even an issue, since you're waiting that long between abilities anyway.
Yeah, unexpected movement can force you to abort a partial Steady/Cobra. But an aspect swap means all you lose is the sunk cast time, and you're losing that anyway, instead of the sunk cast time AND the time spent moving; By the time you finish casting the Steady/Cobra your aspect cooldown is up, you've moved out of the fire, and you can swap back to hawk for whatever shot you were building focus for.
Sofel Feb 3rd 2011 8:39PM
"switching to fox just adds more button clicks"
"more button clicks"
"clicks"
Your argument just became invalid.
Jimmy Wang Feb 3rd 2011 10:58AM
great article. some hardcore min-maxing strats here.
Helbrax Feb 3rd 2011 11:05AM
/cast [aspect:2] Aspect of the Hawk
/cast Aspect of the Fox
What does the "aspect:2" condition do? I wasn't aware that "aspect" was even a valid macro condition?
Meh Feb 3rd 2011 11:39AM
When I first created this macro (replacing my old /castsequence !Aspect of the Hawk, !Aspect of the Fox), I got a system message - "Unknown macro option: aspect". Still seems to work when switching aspects though.
Valana Feb 3rd 2011 12:28PM
[aspect] is an invalid macro conditional. The macro works because casting an Aspect with the same aspect already on (if you don't prefix with !) cancels that aspect, which does not trigger the Aspect cooldown. Thus, the next spell in the macro goes through (instead of erroring out as would normally be the case when casting two spells within a macro).
You can drop the [aspect] portion and the macro would still work, without any error messages.
Undra Feb 3rd 2011 2:42PM
would [stance:2] work?
Helbrax Feb 3rd 2011 2:49PM
Sadly, no. Aspects are not considered stances, so you cannot use the [stance] conditionals.
Chen Feb 3rd 2011 11:54AM
Don't kow what the rule is about external linking, but after reading the post made me go back to a comment thread I stumbled upon the other day: http://www.warcrafthuntersunion.com/2011/01/what-are-your-pve-macros/ which over varieties, albeit idiosyncratic, of PVE macro for MD, aspect dance, and many other helpful suggestions. I think one poster even mentioned macro the aspect dance on mousewheel.
Helbrax Feb 3rd 2011 1:08PM
@Valana: Thanks for that. I didn't think [aspect] was a valid condition, so I was confused about it's inclusion. Thanks for that.
hoombaba.feathermoon Feb 3rd 2011 1:15PM
For those of us stubborn Marksmen and Markswomen, if you switch aspects between two steady shots does it still count as two steadies in a row and reset your ISS buff? If not that would change the math since you have to stay in Fox long enough to get off 2 steadies.
Skarn Feb 4th 2011 3:27AM
It shouldn't "interrupt" your Steadies. I think only shots "reset" the 2 Steadies requirement of ISS. It'd be easy for you to test it though, just head over to the target dummy.