WoW Rookie: Know your interrupts

It is therefore attractive to opponents to stop the spell from casting. Sure, killing the boss will keep the spell from finishing. But that's far from the only way to stop a spell's completion. Abilities that stop a spell's cast are called interrupts. This is because they interrupt a spell cast. (See? It's not just a clever name.)
Pure interrupts
The basic purpose of interrupt abilities is to stop a spell from being cast by the target. These abilities, like Pummel or Kick, stop a spell instantly and often prevent other spells from being cost for a short time. They don't do any damage or apply any crowd control; they just stop a spell from being cast.
These abilities are frequently on a very short cooldown. They are intended to be used frequently and be available when needed. Which the low resource cost and high availability, there isn't much reason not to use interrupts when you can.
As a general rule, you should nearly consider interrupts "the new DPS." If you're going to spam a meter at the end of an instance, go with interrupts over simple DPS. Interrupts are an important utility your character possesses for a reason.
Improvised interrupts
Of course, there are other ways to interrupt a spellcast. Most abilities that apply a crowd control effect -- like Polymorph -- can be used in a pinch. Sure, the CC will break momentarily, but the spell has been interrupted. Polymorph isn't actually a great example for use this way, because of its long cast time. But the idea is that by briefly crowd-controlling the target, you've robbed them of the spell.
The other way to interrupt spellcasting is to force the other character to move. Knockback spells like Typhoon often frequently interrupt spellcasting, as they move the target. Of course, not all boss mobs are able to be knocked back, but it's worth a shot.
Why interrupt?It's not enough to simply interrupt the spell. You should have an idea of why you're doing it; understand what's happening under the hood will help you use your interrupts more wisely.
First, mobs that use spells tend to hit harder than melee mobs; this isn't a universal rule, of course, but it's generally the case. Because of that, you can interrupt the NPC's spells to mitigate the amount of damage being done to the tank and that the healer must handle after the face.
Second, not all spells simply do damage. NPCs use crowd control and buffs, as well. If the NPC spell effect has a casting bar, then you absolutely want to interrupt it. After all, if your enemy wants something to happen, then you probably don't want it to happen.
Third, in Cataclysm, the tanking and healing game is different. The healer is put under immense pressure to keep the group alive. Everything you can do that takes pressure off the healer is a huge benefit to the party.
Last, many boss mobs are built with abilities that simply must be interrupted. The idea is that you either interrupt the spell or the party will wipe. Heroic Throne of Tides features Lady Naz'jar's Shock Blast, for example. Sure, with a strong enough tank, you could live through it. But it does such a huge amount of damage that you need to stop it if you can.
How to practice
I feel like I say this all the time, but if you want to practice your ability to interrupt enemy spells, get yourself into some PvP. Because player opponents cast spells unpredictably, it's the best way to hone your skills at quickly reacting to enemy actions. Additionally, PvP is so busy that you'll have to learn how to always be on the lookout for spells even while focused on other tasks. That's a great asset to have and will go a long way toward helping you make your interrupts more effective.
Filed under: WoW Rookie






Reader Comments (Page 1 of 5)
Aeg Feb 3rd 2011 2:06PM
Stop knocking back my mobs when I am tanking them!
Canth Feb 3rd 2011 3:54PM
Seconded. Hard enough to position mobs as-is. And with the abundance of casters, re-positioning after some lame ass druid typhooned them all back is just additional healing the healer has to do.
Moobs Feb 3rd 2011 4:00PM
I agree nothing more annoying than having the mob your building threat on move x distance from where you are standing!
Wolfshanze Feb 3rd 2011 2:08PM
Having a hunter, I must say... I always keep my pet Gorilla (pummel, pummel) nearby when a boss that must be interrupted is about! lol
Eberron Feb 4th 2011 6:15AM
.... yes.
Yes gorillas can do that.
....
imma go have talk wit mah huntahs n stuff. AHW LAUD HAVE MURCY! /darnell
wutsconflag Feb 3rd 2011 2:16PM
Would be nice to have target dummies for things like this.
Or tanking.
Or healing.
Groovymarlin Feb 3rd 2011 3:18PM
Wouldn't that be great?
Herman Feb 3rd 2011 4:47PM
for practicing tanking i go do old content that won't kill me, but will die slow enough that i can practice rotations and see how i'm doing on tps and survivability.
for healing, you can always go stand in lava or something? or just go do a bg? or something? what exactly would you want a healing training dummy to do?
Zahira Feb 4th 2011 2:55AM
I use my kick, I sometimes need to rearrange my key bindings quickly especially if I know I will have to interrupt while following a tank that keeps moving the mob, Certain bosses I make interrupts the priority over my DPS and no one seems to mind. If your encountering rogues that aren't interrupting you may want to politely point out to them that their DPS will suffer more if their dead because they didn't interrupt? Or simply ask them to and point out which spell you want them to interrupt because it is possible that they just didn't know they should.
And for the record I used my kick in wrath in ToGC on Jaraxxus to interrupt fel fireball, that was my main and most important task in that fight.
Killik Feb 4th 2011 4:20AM
Since they brought in Rude Interruption, it's hard to hold dps warriors back from interrupting as soon as they get the chance. Which makes the first boss of heroic Shadowfang Keep interesting.
Kunikenwad! Feb 3rd 2011 2:17PM
My fellow shaman, you have a spell called Wind Shear. Use it. Often.
matt Feb 3rd 2011 2:28PM
This: wind shear is the most powerful healing spell in the game. It is the only ranged interrupt that can be cast by a healer. Interrupting is not just for dps, resto shaman should be using this spell wherever the can.
Furious Kalleck Feb 3rd 2011 2:47PM
Kalleck's [Wind Shear] was resisted by Boss!
That's one of the reasons you don't want to absolutely rely on your healers doing interrupts for you. Same with Hex. We're not hit capped, so our healing spells that are offensive should be icing on the cake, not something to absolutely rely upon.
That being said, I've saved Heroic SFK runs because of a lucky Wind Shear during Mend Rotten Flesh.
Kaphik Feb 3rd 2011 2:51PM
Well, Holy Word: Chastise will disorient a mob for three seconds, which is usable as in interrupt on trash. Priests have that.
Powatodapeople Feb 3rd 2011 3:15PM
I'm basically the interrupter in our raid as an enhance shaman. With an interrupt that has a [talented] 5 sec CD with [virtually] no cost and no global cooldown AND a 25 yard range, there can't be a better choice
Katherine Feb 3rd 2011 3:36PM
*Holy* priests have that. We aren't all holy.
it's not that Feb 3rd 2011 4:00PM
Holy priests that aren't using a Chakra stance have that.
Vaeku Feb 3rd 2011 4:49PM
Yes, wind shear is awesome. And elemental shaman also have Thunderstorm. Granted, it's a knockback, but I've used it a few times when a mob or two was pounding on the healer and the tank didn't notice.
In once case, I knocked them back right into the tank's AoE. :P
Grovinofdarkhour Feb 3rd 2011 2:19PM
This is the most important article 99% of WoW Insider readers will see all month.
Holgar Feb 3rd 2011 2:31PM
All month? More like all year! Seriously, as a tank/healer there is NOTHING I hate more than dps that put damage over interrupts.