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2-04-2011 @ 7:27PM
I'm completely fine with people who don't think simulations (either spreadsheets or trial simulators) are necessary to perform. After all, it's a game and it's fun to play with or without heavy calculation. But please, don't try to push your target dummy results on me as definitive unless you sat on that dummy all day long (with the appropriate raid buffs).Spreadsheets and trial simulators also have serious biases -- most are only configurable in a tank-n-spank (Patchwerk-style) scenario which is really only valid for, well, Patchwerk. Adding movement, phases, and other boss mechanics adds yet another variable into the experiment, and it's difficult to predict the results perfectly. But that doesn't make target dummies or daily/weekly boss kill parses any more reliable.Make the game what you want it to be. For those of us who want to remain competitive, we'll use every tool we can get to stay on top, spreadsheets and sims included.
2-04-2011 @ 7:41PM
If you want to test movement and other dps impairing phases, you can download SimCraft. In the options tab you can choose for the fight to be either Patchwerk or Helter Skelter, as well as many other options.For example, on my fire mage if I choose helter skelter it will take into account that when I'm moving I have to cast scorch instead of the higher dps fireball. It will also introduce using counterspell on cooldown to interrupt spells. If I go over to my arcane spec though, it will use the movement capabilities of arcane (very limited) instead.Really, for anyone that wants to get into the "simming" part of the game, I would highly recommend SimCraft. I also use Rawr to optimize my gear, which is really handy so you can say "I want to change to this piece of gear, but how would I have to reforge my gear to stay at the hit cap?" as well as just to maximize your mastery/haste/crit numbers according to their priority for your spec.
2-04-2011 @ 8:00PM
Oh yeah! I definitely use SimulationCraft and I often use the Helter Skelter numbers as closer to truth than Patchwerk. My comment was directed more towards spreadsheets which often have an easier learning-curve than SimulationCraft, but rarely give the option to simulate adds or movement.
2-05-2011 @ 12:46AM
Most of the complex simulators have settings to estimate movement heavy and add-type fights.Regarding a target dummy, there are 3 things I think target dummies are good for1. Working on your rotation. For example with 4.01 dropped, a lot of people had rotations changed up. Many of us took to the dummies for a bit before hitting up our first raid after that big patch.2. Testing your own dps against yourself. You can use this to see your dps improve as your rotation improves. Or, you can use this to see if your dps goes up or down based on a piece of gear or a set of gear - something like maybe a trinket you're not sure about.3. Testing a game or class mechanic. For example, let's say you wanted to be sure a trinket was working using dots - like maybe you think it was working on one dot, but not another. You can get completely naked except that trinket, and cast one dot at a time to test it. People do stuff like this all the time, and you can sit there and gather a lot of data using basic scientific method.You are right in saying that dummy target dps is not indicative of raid dps, battle situations, or how good you are. For that you need to compare your own performance on each individual boss, that indeed is the true test of performance. But dummies do have significant purposes for testing both yourself, your gear, and the game itself.
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