Luck of the Draw buff broken, getting buffed in patch 4.0.6

Ghostcrawler (lead systems designer) has appeared to tell us two important facts about the Luck of the Draw buff, which currently gives everyone in a dungeon finder group with at least one random player a 5% increase to healing, damage, and health.
- The current Luck of the Draw buff is broken and has not been working in Cataclysm at all, except in a few cases. This will be fixed.
- The buff is being increased up to a maximum of 15% if you have three or more random players in the group via the dungeon finder.
Ghostcrawler's full statement after the break.
In case you aren't already aware, Luck of the Draw is the name of the buff you get for grouping with random people using Dungeon Finder. It currently provides a 5% buff to damage, healing, and health if you have at least one random player in your group. With patch 4.0.6, we are increasing this buff to 5% damage, healing, and health per random player, up to a maximum of 15%.
In the process of working on this change we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all, save for a few specific dungeons. This means that the difficulty in almost all normal and Heroic dungeons for those using the Dungeon Finder tool was higher than expected. Still, with that issue corrected in 4.0.6, we feel the bump up to 15% for three or more random players found through the Dungeon Finder is a necessary change.
The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends. Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did. Therefore, Luck of the Draw became relatively weaker in Cataclysm. I'm painting the picture with unfairly large brush strokes here, but in general, Heroic dungeons are of appropriate difficulty for organized groups, but just brutal on Dungeon Finder groups. Players wonder, and rightly so, why Dungeon Finder supports Cataclysm Heroic dungeons at all when the chance of success is so low.
We think buffing Luck of the Draw is a good way to go about correcting the difficulty differences because it makes things slightly easier on PUGs without depriving the organized groups of a fun challenge. We also think the bonus is modest enough that it won't encourage organized groups to split up and just PUG instead - - the success rate for PUGs relative to organized groups is just that far behind. We still think you'll have more fun and a greater chance of success running dungeons with friends, but when that isn't possible, we hope this change will make Dungeon Finder a more pleasant experience. Also remember that patch 4.0.6 is adjusting the difficulty of some bosses that are particularly unforgiving, such as Ozruk in Heroic Stonecore, though to be fair, we are buffing some underperforming encounters as well. In addition, we are offering larger Justice Point rewards for players who just prefer the faster pace and greater success rate of normal dungeons, and by the time 4.1 comes out everyone will have access to more powerful gear, making the older content even easier. But then there'll be new challenges to face!
We'd like to thank everyone who has provided us with feedback. We do listen, even if we don't immediately deploy every design change suggested by the player community. Our intent is to make the game fun for a wide variety of players, which can be quite a challenge when you have a community this large and this varied. We hope you continue to enjoy the game, and look forward to sharing more changes (and a few surprises) in the months ahead.
-Greg "Ghostcrawler" Street is the lead systems designer for World of Warcraft and was attacked by a coati as a child. (True story.)
In the process of working on this change we actually discovered that the Luck of the Draw buff has not been working in Cataclysm at all, save for a few specific dungeons. This means that the difficulty in almost all normal and Heroic dungeons for those using the Dungeon Finder tool was higher than expected. Still, with that issue corrected in 4.0.6, we feel the bump up to 15% for three or more random players found through the Dungeon Finder is a necessary change.
The intent of Luck of the Draw is to help make up for the lack of coordination, communication, and familiarity that pick up groups suffer relative to organized groups of guild members and friends. Cataclysm dungeons, especially on Heroic mode, are quite challenging and ask for more group organization than the Wrath of the Lich King dungeons did. Therefore, Luck of the Draw became relatively weaker in Cataclysm. I'm painting the picture with unfairly large brush strokes here, but in general, Heroic dungeons are of appropriate difficulty for organized groups, but just brutal on Dungeon Finder groups. Players wonder, and rightly so, why Dungeon Finder supports Cataclysm Heroic dungeons at all when the chance of success is so low.
We think buffing Luck of the Draw is a good way to go about correcting the difficulty differences because it makes things slightly easier on PUGs without depriving the organized groups of a fun challenge. We also think the bonus is modest enough that it won't encourage organized groups to split up and just PUG instead - - the success rate for PUGs relative to organized groups is just that far behind. We still think you'll have more fun and a greater chance of success running dungeons with friends, but when that isn't possible, we hope this change will make Dungeon Finder a more pleasant experience. Also remember that patch 4.0.6 is adjusting the difficulty of some bosses that are particularly unforgiving, such as Ozruk in Heroic Stonecore, though to be fair, we are buffing some underperforming encounters as well. In addition, we are offering larger Justice Point rewards for players who just prefer the faster pace and greater success rate of normal dungeons, and by the time 4.1 comes out everyone will have access to more powerful gear, making the older content even easier. But then there'll be new challenges to face!
We'd like to thank everyone who has provided us with feedback. We do listen, even if we don't immediately deploy every design change suggested by the player community. Our intent is to make the game fun for a wide variety of players, which can be quite a challenge when you have a community this large and this varied. We hope you continue to enjoy the game, and look forward to sharing more changes (and a few surprises) in the months ahead.
-Greg "Ghostcrawler" Street is the lead systems designer for World of Warcraft and was attacked by a coati as a child. (True story.)
World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.Filed under: News items






Reader Comments (Page 1 of 4)
Fuzzl Feb 4th 2011 12:19PM
Ghostcrawler apparently reads The Queue. And he just proved Sacco wrong.
Touche, GC, touche.
Utakata Feb 4th 2011 12:23PM
Lol! I was just going to say! :)
Adam Holisky Feb 4th 2011 12:40PM
I'm sure it's just coincidence. ;)
daan.leijen Feb 4th 2011 2:48PM
Ahh there's my GC!
Taonas Feb 5th 2011 2:56AM
Shoulda been titled "Wow! Dungeons are Hard(er than intended!)"
Good to see him post again. Do we just ask Thr queue about blues when we wanna see a specific one post now?
Karen Lindsay Feb 4th 2011 12:20PM
I'm awaiting the rest of the code. Enjoying the stray "g" before the story. ;-)
Pumabackup Feb 4th 2011 12:24PM
hahaha, as am i...its like a little teaser, cant wait to see what it actually says!!!! :-P
Firefly1985 Feb 4th 2011 12:22PM
This reminds me of when I learned to ride a bike. I struggled, and struggled, and hated it. Then my parents figured out the bike I was on was too big for me. They put me on the correct sized biked, and voila, I rode it like a champ. I also liked riding a bike a lot more.
thpthpthp1 Feb 4th 2011 4:49PM
Oh that's nothin! I got a bell, training wheels on both wheels and a baseball card in the wheels so it sounds like a moter.. Erm.. Oh ya.. luck of the draw, good stuff..
beaglesan Feb 4th 2011 12:20PM
Whoa...
PUG problems perspective is gained.
El Feb 4th 2011 4:11PM
Thrilled to see something from GC so quickly after the last posts concern about him running for the hills XD
Pumabackup Feb 4th 2011 12:23PM
ooh, nice. this is a welcome change indeed. i understand the idea of wanting heroics to be hard, but PUGs were just unbearable...maybe i'll actually start using the LFD tool again with this!!
on a side note, its great to hear from GC again...maybe he reads the Queue, too lol???
Aikou Feb 4th 2011 12:54PM
I agree. pugs became unbearable. i understood we had to learn but sometimes u got pugs that were just outright, not doing what they were supposed to do even if u told them what they had to do.
I for one am excited for this change. Valor points here i come! :)
SamLowry Feb 4th 2011 11:53PM
"Faster pace and greater success rate"...um, as I just mentioned in a related topic, my pug spent 2.5 hours slogging through Grim Batol in REGULAR difficulty.
Yeah, faster pace. Uh-huh.
Oh for the days of Wrath heroics that could be finished in i200 gear in under a half-hour.
Moolii Feb 4th 2011 12:24PM
Luck of the Draw is broken? That explains much...
I like the additional buff!
razion Feb 4th 2011 4:07PM
I'm curious as to what dungeons were working with this earlier--I ask because earlier today I did a heroic Lost City of Tol'Vir on my Bearal druid, with the group consistently dying on the final boss with approximately 5-7k health left each time (I can say consistently when it occurred three times, yes?).
In the end our dps warrior left the group so we could get stronger dps (his first random heroic, bless his heart). We got one and we did end up finishing the boss, but I feel bad that we couldn't do any better without replacing him--he was a good warrior who was very willing to listen to directions.
Snuzzle Feb 4th 2011 5:47PM
Raise your hand if you didn't notice because you've been running with friends, guildies, or otherwise self-organized groups for the entirety of Cata. :P
wutsconflag Feb 6th 2011 1:55PM
@razion:
I, too, would love to know which dungeons this buff was working in, and which it wasn't.
Amanda A. Feb 4th 2011 12:30PM
Wow. This helps a lot and, in my opinion, should made randoms much more tolerable without wrecking the challenge. Although it would be nice if the finder distinguished between melee and ranged on the dungeons that require both, or at least made sure you had someone who can interrupt and someone who can do lockdown CC in every group. (And I support some guy who suggested that Hungering Cold to be glyphable to be a single target freeze with a 1 minute duration instead of an AoE with a 10s duration.)
*braces self for incoming cries of 'it's supposed to be nearly imposs-- I mean hard' and 'if you can't clear a heroic in less than an hour with no wipes every time you pug you're a bad player.'* Seriously, I've heard that claim. What are they smoking?
GhostWhoWalks Feb 4th 2011 1:02PM
"and 'if you can't clear a heroic in less than an hour with no wipes every time you pug you're a bad player.'* Seriously, I've heard that claim. What are they smoking?"
I could "maybe" see someone making that claim last summer, what with Tier 9 making an average Wrath heroic last maybe 20 minutes, but the Cataclysm heroics? The ones where it's possible to wipe on almost any given trash pull? The ones that include dungeons like Halls of Origination and Deadmines, where they can easily take an hour to complete on a smooth run due to the sheer size of the place? Are they NUTS?