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Reader Comments (Page 1 of 1)
2-04-2011 @ 12:30PM
Amanda A. said...
Wow. This helps a lot and, in my opinion, should made randoms much more tolerable without wrecking the challenge. Although it would be nice if the finder distinguished between melee and ranged on the dungeons that require both, or at least made sure you had someone who can interrupt and someone who can do lockdown CC in every group. (And I support some guy who suggested that Hungering Cold to be glyphable to be a single target freeze with a 1 minute duration instead of an AoE with a 10s duration.)
*braces self for incoming cries of 'it's supposed to be nearly imposs-- I mean hard' and 'if you can't clear a heroic in less than an hour with no wipes every time you pug you're a bad player.'* Seriously, I've heard that claim. What are they smoking?
Reply
2-04-2011 @ 1:02PM
GhostWhoWalks said...
"and 'if you can't clear a heroic in less than an hour with no wipes every time you pug you're a bad player.'* Seriously, I've heard that claim. What are they smoking?"
I could "maybe" see someone making that claim last summer, what with Tier 9 making an average Wrath heroic last maybe 20 minutes, but the Cataclysm heroics? The ones where it's possible to wipe on almost any given trash pull? The ones that include dungeons like Halls of Origination and Deadmines, where they can easily take an hour to complete on a smooth run due to the sheer size of the place? Are they NUTS?
2-04-2011 @ 1:33PM
Kaphik said...
Deadmines and SFK take nearly twice as long as Halls of Origination, even if you clear all seven bosses in HOO. I don't know why, they just do, even with a good group.